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#include "common.h"
CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) :
PROTO<CSteamProto>(protoName, userName),
hAuthProcess(1),
hMessageProcess(1),
requestsQueue(1)
{
CreateProtoService(PS_CREATEACCMGRUI, &CSteamProto::OnAccountManagerInit);
InitializeCriticalSection(&this->contact_search_lock);
InitializeCriticalSection(&this->set_status_lock);
InitQueue();
m_idleTS = 0;
isTerminated = false;
m_hQueueThread = NULL;
m_pollingConnection = NULL;
m_hPollingThread = NULL;
m_hMenuRoot = NULL;
// icons
wchar_t filePath[MAX_PATH];
GetModuleFileName(g_hInstance, filePath, MAX_PATH);
wchar_t sectionName[100];
mir_sntprintf(sectionName, SIZEOF(sectionName), _T("%s/%s"), LPGENT("Protocols"), LPGENT(MODULE));
char settingName[100];
mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "main");
SKINICONDESC sid = {0};
sid.cbSize = sizeof(SKINICONDESC);
sid.flags = SIDF_ALL_TCHAR;
sid.ptszDefaultFile = filePath;
sid.pszName = settingName;
sid.ptszSection = sectionName;
sid.ptszDescription = LPGENT("Protocol icon");
sid.iDefaultIndex = -IDI_STEAM;
Skin_AddIcon(&sid);
mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "gaming");
sid.ptszDescription = LPGENT("Gaming icon");
sid.iDefaultIndex = -IDI_GAMING;
Skin_AddIcon(&sid);
// temporary DB settings
db_set_resident(m_szModuleName, "Status");
db_set_resident(m_szModuleName, "XStatusId");
db_set_resident(m_szModuleName, "XStatusName");
db_set_resident(m_szModuleName, "XStatusMsg");
db_set_resident(m_szModuleName, "IdleTS");
db_set_resident(m_szModuleName, "GameID");
db_set_resident(m_szModuleName, "ServerIP");
db_set_resident(m_szModuleName, "ServerID");
SetAllContactsStatus(ID_STATUS_OFFLINE);
// services
CreateServiceFunction(MODULE"/MenuChoose", CSteamProto::MenuChooseService);
// avatar API
CreateProtoService(PS_GETAVATARINFOT, &CSteamProto::GetAvatarInfo);
CreateProtoService(PS_GETAVATARCAPS, &CSteamProto::GetAvatarCaps);
CreateProtoService(PS_GETMYAVATART, &CSteamProto::GetMyAvatar);
// custom status API
CreateProtoService(PS_GETCUSTOMSTATUSEX, &CSteamProto::OnGetXStatusEx);
CreateProtoService(PS_GETCUSTOMSTATUSICON, &CSteamProto::OnGetXStatusIcon);
CreateProtoService(PS_GETADVANCEDSTATUSICON, &CSteamProto::OnRequestAdvStatusIconIdx);
}
CSteamProto::~CSteamProto()
{
UninitQueue();
DeleteCriticalSection(&this->contact_search_lock);
DeleteCriticalSection(&this->set_status_lock);
}
MCONTACT __cdecl CSteamProto::AddToList(int flags, PROTOSEARCHRESULT* psr)
{
MCONTACT hContact = NULL;
ptrA steamId(mir_u2a(psr->id));
if (psr->cbSize == sizeof(PROTOSEARCHRESULT))
{
if (!FindContact(steamId))
{
//hContact = AddContact(steamId, true);
//ForkThread(&CSteamProto::UpdateContactsThread, (void*)mir_strdup(steamId));
ptrA token(getStringA("TokenSecret"));
PushRequest(
new SteamWebApi::GetUserSummariesRequest(token, steamId),
&CSteamProto::OnGotUserSummaries);
}
}
else if (psr->cbSize == sizeof(STEAM_SEARCH_RESULT))
{
STEAM_SEARCH_RESULT *ssr = (STEAM_SEARCH_RESULT*)psr;
hContact = AddContact(steamId, true);
UpdateContact(hContact, ssr->data);
}
return hContact;
}
MCONTACT __cdecl CSteamProto::AddToListByEvent(int flags, int iContact, MEVENT hDbEvent)
{
return 0;
}
int __cdecl CSteamProto::Authorize(MEVENT hDbEvent)
{
if (IsOnline() && hDbEvent)
{
MCONTACT hContact = GetContactFromAuthEvent(hDbEvent);
if (hContact == INVALID_CONTACT_ID)
return 1;
//ForkThread(&CSteamProto::AuthAllowThread, (void*)hContact);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA("SteamID"));
char *who = getStringA(hContact, "SteamID");
PushRequest(
new SteamWebApi::ApprovePendingRequest(token, sessionId, steamId, who),
&CSteamProto::OnPendingApproved,
who);
return 0;
}
return 1;
}
int __cdecl CSteamProto::AuthDeny(MEVENT hDbEvent, const TCHAR* szReason)
{
if (IsOnline() && hDbEvent)
{
MCONTACT hContact = GetContactFromAuthEvent(hDbEvent);
if (hContact == INVALID_CONTACT_ID)
return 1;
//ForkThread(&CSteamProto::AuthDenyThread, (void*)hContact);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA("SteamID"));
char *who = getStringA(hContact, "SteamID");
PushRequest(
new SteamWebApi::IgnorePendingRequest(token, sessionId, steamId, who),
&CSteamProto::OnPendingIgnoreded,
who);
return 0;
}
return 1;
}
int __cdecl CSteamProto::AuthRecv(MCONTACT hContact, PROTORECVEVENT* pre)
{
return 0;
}
int __cdecl CSteamProto::AuthRequest(MCONTACT hContact, const TCHAR* szMessage)
{
if (IsOnline() && hContact)
{
UINT hAuth = InterlockedIncrement(&hAuthProcess);
SendAuthParam *param = (SendAuthParam*)mir_calloc(sizeof(SendAuthParam));
param->hContact = hContact;
param->hAuth = (HANDLE)hAuth;
//ForkThread(&CSteamProto::AddContactThread, param);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA("SteamID"));
ptrA who(getStringA(hContact, "SteamID"));
/*
posilame: (kdyz my zadame)
sessionID MjYzNDM4NDgw
steamid 76561198166125402
accept_invite 0
pri uspesnem pozadavku vrati: {"invited":["76561198166125402"],"success":1}
kdyz nas ignoruje: {"failed_invites":["76561198166125402"],"failed_invites_result":[41],"success":1}
*/
PushRequest(
new SteamWebApi::AddFriendRequest(token, sessionId, steamId, who),
&CSteamProto::OnFriendAdded,
param);
return hAuth;
}
return 1;
}
HANDLE __cdecl CSteamProto::FileAllow(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szPath)
{
return 0;
}
int __cdecl CSteamProto::FileCancel(MCONTACT hContact, HANDLE hTransfer)
{
return 0;
}
int __cdecl CSteamProto::FileDeny(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szReason)
{
return 0;
}
int __cdecl CSteamProto::FileResume(HANDLE hTransfer, int* action, const TCHAR** szFilename)
{
return 0;
}
DWORD_PTR __cdecl CSteamProto:: GetCaps(int type, MCONTACT hContact)
{
switch(type)
{
case PFLAGNUM_1:
return PF1_IM | PF1_BASICSEARCH | PF1_SEARCHBYNAME | PF1_AUTHREQ | PF1_SERVERCLIST | PF1_ADDSEARCHRES;
case PFLAGNUM_2:
return PF2_ONLINE | PF2_SHORTAWAY | PF2_LONGAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT;
case PFLAGNUM_4:
return PF4_AVATARS | PF4_NOCUSTOMAUTH | PF4_NOAUTHDENYREASON | PF4_FORCEAUTH | PF4_FORCEADDED | PF4_IMSENDUTF | PF4_SUPPORTIDLE | PF4_SUPPORTTYPING;// | PF4_IMSENDOFFLINE;
case PFLAGNUM_5:
return PF2_SHORTAWAY | PF2_LONGAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT;
case PFLAG_UNIQUEIDTEXT:
return (DWORD_PTR)Translate("SteamID");
case PFLAG_UNIQUEIDSETTING:
return (DWORD_PTR)"SteamID";
case PFLAG_MAXLENOFMESSAGE:
return 200000; // this is guessed limit, in reality it is probably bigger
default:
return 0;
}
}
int __cdecl CSteamProto::GetInfo(MCONTACT hContact, int infoType ) { return 0; }
HANDLE __cdecl CSteamProto::SearchBasic(const TCHAR* id)
{
if (!this->IsOnline())
return 0;
//ForkThread(&CSteamProto::SearchByIdThread, mir_wstrdup(id));
ptrA token(getStringA("TokenSecret"));
ptrA steamId(mir_u2a(id));
PushRequest(
new SteamWebApi::GetUserSummariesRequest(token, steamId),
&CSteamProto::OnSearchByIdEnded,
mir_wstrdup(id));
return (HANDLE)STEAM_SEARCH_BYID;
}
HANDLE __cdecl CSteamProto::SearchByEmail(const TCHAR* email)
{
return 0;
}
HANDLE __cdecl CSteamProto::SearchByName(const TCHAR* nick, const TCHAR* firstName, const TCHAR* lastName)
{
//if (!this->IsOnline())
return 0;
/*ptrA token(getStringA("TokenSecret"));
CMString keywords;
keywords.AppendFormat(L" %s", nick);
keywords.AppendFormat(L" %s", firstName);
keywords.AppendFormat(L" %s", lastName);
keywords.Trim();
//ForkThread(&CSteamProto::SearchByNameThread, mir_wstrdup(keywords));
PushRequest(
new SteamWebApi::SearchRequest(token, mir_utf8encodeW(keywords)),
&CSteamProto::OnSearchByNameStarted);
return (HANDLE)STEAM_SEARCH_BYNAME;*/
}
HWND __cdecl CSteamProto::SearchAdvanced( HWND owner ) { return 0; }
HWND __cdecl CSteamProto::CreateExtendedSearchUI( HWND owner ){ return 0; }
int __cdecl CSteamProto::RecvContacts(MCONTACT hContact, PROTORECVEVENT* pre)
{
return 0;
}
int __cdecl CSteamProto::RecvFile(MCONTACT hContact, PROTORECVFILET* pre)
{
return 0;
}
int __cdecl CSteamProto::RecvMsg(MCONTACT hContact, PROTORECVEVENT* pre)
{
return (INT_PTR)AddDBEvent(hContact, EVENTTYPE_MESSAGE, pre->timestamp, DBEF_UTF, lstrlenA(pre->szMessage), (BYTE*)pre->szMessage);
}
int __cdecl CSteamProto::RecvUrl(MCONTACT hContact, PROTORECVEVENT *) { return 0; }
int __cdecl CSteamProto::SendContacts(MCONTACT hContact, int flags, int nContacts, MCONTACT *hContactsList)
{
return 0;
}
HANDLE __cdecl CSteamProto::SendFile(MCONTACT hContact, const TCHAR *szDescription, TCHAR **ppszFiles)
{
return 0;
}
int __cdecl CSteamProto::SendMsg(MCONTACT hContact, int flags, const char *msg)
{
UINT hMessage = InterlockedIncrement(&hMessageProcess);
CMStringA message = (flags & PREF_UNICODE) ? ptrA(mir_utf8encode(msg)) : msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead.
SendMessageParam *param = (SendMessageParam*)mir_calloc(sizeof(SendMessageParam));
param->hContact = hContact;
param->hMessage = (HANDLE)hMessage;
ptrA token(getStringA("TokenSecret"));
ptrA umqid(getStringA("UMQID"));
ptrA steamId(getStringA(hContact, "SteamID"));
PushRequest(
new SteamWebApi::SendMessageRequest(token, umqid, steamId, message),
&CSteamProto::OnMessageSent,
param);
return hMessage;
}
int __cdecl CSteamProto::SendUrl(MCONTACT hContact, int flags, const char *url) { return 0; }
int __cdecl CSteamProto::SetApparentMode(MCONTACT hContact, int mode) { return 0; }
int CSteamProto::SetStatus(int new_status)
{
mir_cslock lock(set_status_lock);
// Routing statuses not supported by Steam
switch (new_status)
{
case ID_STATUS_OFFLINE:
break;
default:
new_status = ID_STATUS_ONLINE;
break;
}
if (new_status == m_iDesiredStatus)
return 0;
debugLog(_T("CSteamProto::SetStatus: changing status from %i to %i"), m_iStatus, new_status);
int old_status = m_iStatus;
m_iDesiredStatus = new_status;
if (new_status == ID_STATUS_OFFLINE)
{
//isTerminated = true;
//ForkThread(&CSteamProto::LogOutThread, NULL);
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
StopQueue();
if (!Miranda_Terminated())
SetAllContactsStatus(ID_STATUS_OFFLINE);
}
else if (old_status == ID_STATUS_OFFLINE)
{
m_iStatus = ID_STATUS_CONNECTING;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
//ForkThread(&CSteamProto::LogInThread, NULL);
StartQueue();
}
return 0;
}
HANDLE __cdecl CSteamProto::GetAwayMsg(MCONTACT hContact) { return 0; }
int __cdecl CSteamProto::RecvAwayMsg(MCONTACT hContact, int mode, PROTORECVEVENT *evt) { return 0; }
int __cdecl CSteamProto::SetAwayMsg(int m_iStatus, const TCHAR *msg) { return 0; }
int __cdecl CSteamProto::UserIsTyping(MCONTACT hContact, int type)
{
return 0;
}
int __cdecl CSteamProto::OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam)
{
switch (eventType) {
case EV_PROTO_ONLOAD:
return this->OnModulesLoaded(wParam, lParam);
case EV_PROTO_ONEXIT:
return this->OnPreShutdown(wParam, lParam);
/*case EV_PROTO_ONOPTIONS:
return this->OnOptionsInit(wParam, lParam);*/
case EV_PROTO_ONCONTACTDELETED:
if (IsOnline())
{
MCONTACT hContact = (MCONTACT)wParam;
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA("SteamID"));
ptrA who(getStringA(hContact, "SteamID"));
// Don't request delete contact from server when we're not friends anyway
if (getByte(hContact, "Auth", 0) != 0)
return 0;
PushRequest(
new SteamWebApi::RemoveFriendRequest(token, sessionId, steamId, who),
&CSteamProto::OnFriendRemoved,
(void*)hContact);
}
return 0;
case EV_PROTO_ONMENU:
this->OnInitStatusMenu();
break;
}
return 1;
}
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