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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
#define STEAM_TYPING_TIME 10
struct PasswordParam
{
char password[513];
char timestamp[16];
};
struct SendAuthParam
{
MCONTACT hContact;
HANDLE hAuth;
};
struct SendMessageParam
{
MCONTACT hContact;
HANDLE hMessage;
char *message;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT hdr;
JSONNode *data;
};
enum
{
CMI_AUTH_REQUEST,
//CMI_AUTH_GRANT,
//CMI_AUTH_REVOKE,
CMI_BLOCK,
CMI_JOIN_GAME,
SMI_BLOCKED_LIST,
CMI_MAX // this item shall be the last one
};
enum HTTP_STATUS
{
HTTP_STATUS_NONE = 0,
HTTP_STATUS_OK = 200,
HTTP_STATUS_FOUND = 302,
HTTP_STATUS_BAD_REQUEST = 400,
HTTP_STATUS_UNAUTHORIZED = 401,
HTTP_STATUS_FORBIDDEN = 403,
HTTP_STATUS_NOT_FOUND = 404,
HTTP_STATUS_METHOD_NOT_ALLOWED = 405,
HTTP_STATUS_TOO_MANY_REQUESTS = 429,
HTTP_STATUS_SERVICE_UNAVAILABLE = 503,
HTTP_STATUS_INSUFICIENTE_STORAGE = 507
};
typedef void(CSteamProto::*SteamResponseCallback)(const NETLIBHTTPREQUEST *response);
typedef void(CSteamProto::*SteamResponseWithArgCallback)(const NETLIBHTTPREQUEST *response, void *arg);
class CSteamProto : public PROTO<CSteamProto>
{
friend CSteamPasswordEditor;
friend CSteamOptionsMain;
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
virtual MCONTACT __cdecl AddToList(int flags, PROTOSEARCHRESULT *psr);
virtual int __cdecl Authorize(MEVENT hDbEvent);
virtual int __cdecl AuthDeny(MEVENT hDbEvent, const TCHAR *szReason);
virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR * szMessage);
virtual DWORD_PTR __cdecl GetCaps(int type, MCONTACT hContact = NULL);
virtual HANDLE __cdecl SearchBasic(const TCHAR *id);
virtual int __cdecl RecvMsg(MCONTACT hContact, PROTORECVEVENT*);
virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg);
virtual int __cdecl SetStatus(int iNewStatus);
virtual int __cdecl OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam);
// instances
static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName);
static int UninitProtoInstance(CSteamProto* ppro);
static CSteamProto* GetContactProtoInstance(MCONTACT hContact);
static void UninitProtoInstances();
// menus
static void InitMenus();
static void UninitMenus();
protected:
TCHAR *password;
bool isTerminated;
time_t m_idleTS;
HANDLE m_evRequestsQueue, m_hQueueThread;
HANDLE m_pollingConnection, m_hPollingThread;
ULONG hAuthProcess;
ULONG hMessageProcess;
mir_cs contact_search_lock;
mir_cs requests_queue_lock;
mir_cs set_status_lock;
// instances
static LIST<CSteamProto> InstanceList;
static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2);
// requests
RequestQueue *requestQueue;
void PushRequest(HttpRequest *request);
void PushRequest(HttpRequest *request, SteamResponseCallback response);
void PushRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last = NULL);
void SendRequest(HttpRequest *request);
void SendRequest(HttpRequest *request, SteamResponseCallback response);
void SendRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last = NULL);
static void MirFreeArg(void *arg) { mir_free(arg); }
// pooling thread
void ParsePollData(JSONNode *data);
void __cdecl PollingThread(void*);
// account
bool IsOnline();
bool IsMe(const char *steamId);
void OnGotRsaKey(const NETLIBHTTPREQUEST *response);
void OnAuthorization(const NETLIBHTTPREQUEST *response);
void OnAuthorizationError(const JSONNode &node);
void OnAuthorizationSuccess(const JSONNode &node);
void OnGotSession(const NETLIBHTTPREQUEST *response);
void OnLoggedOn(const NETLIBHTTPREQUEST *response);
void HandleTokenExpired();
// contacts
void SetContactStatus(MCONTACT hContact, WORD status);
void SetAllContactsStatus(WORD status);
MCONTACT GetContactFromAuthEvent(MEVENT hEvent);
void UpdateContact(MCONTACT hContact, JSONNode *data);
void ProcessContact(std::map<std::string, JSONNode*>::iterator *it, MCONTACT hContact);
void ContactIsRemoved(MCONTACT hContact);
void ContactIsFriend(MCONTACT hContact);
void ContactIsIgnored(MCONTACT hContact);
MCONTACT FindContact(const char *steamId);
MCONTACT AddContact(const char *steamId, bool isTemporary = false);
void OnGotFriendList(const NETLIBHTTPREQUEST *response);
void OnGotBlockList(const NETLIBHTTPREQUEST *response);
void OnGotUserSummaries(const NETLIBHTTPREQUEST *response);
void OnGotAvatar(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendAdded(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendBlocked(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendRemoved(const NETLIBHTTPREQUEST *response, void *arg);
void OnAuthRequested(const NETLIBHTTPREQUEST *response, void *arg);
void OnPendingApproved(const NETLIBHTTPREQUEST *response, void *arg);
void OnPendingIgnoreded(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByIdEnded(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByNameStarted(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByNameFinished(const NETLIBHTTPREQUEST *response, void *arg);
// messages
void OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg);
static void MessageParamFree(void *arg);
// menus
HGENMENU m_hMenuRoot;
static HANDLE hChooserMenu;
static HGENMENU contactMenuItems[CMI_MAX];
int __cdecl AuthRequestCommand(WPARAM, LPARAM);
int __cdecl BlockCommand(WPARAM, LPARAM);
int __cdecl JoinToGameCommand(WPARAM, LPARAM);
INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM);
static INT_PTR MenuChooseService(WPARAM wParam, LPARAM lParam);
static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam);
int OnPrebuildContactMenu(WPARAM wParam, LPARAM);
void OnInitStatusMenu();
// avatars
TCHAR* GetAvatarFilePath(MCONTACT hContact);
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATION &pai);
void CheckAvatarChange(MCONTACT hContact, std::string avatarUrl);
INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM);
INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM);
INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM);
// xstatuses
INT_PTR __cdecl OnGetXStatusEx(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnGetXStatusIcon(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnRequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam);
HICON GetXStatusIcon(int status, UINT flags);
int GetContactXStatus(MCONTACT hContact);
// events
int OnModulesLoaded(WPARAM, LPARAM);
int OnPreShutdown(WPARAM, LPARAM);
int __cdecl OnIdleChanged(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam);
// utils
static WORD SteamToMirandaStatus(int state);
static int MirandaToSteamState(int status);
static int RsaEncrypt(const char *pszModulus, const char *data, BYTE *encrypted, DWORD &encryptedSize);
MEVENT AddDBEvent(MCONTACT hContact, WORD type, DWORD timestamp, DWORD flags, DWORD cbBlob, PBYTE pBlob);
static void CSteamProto::ShowNotification(const TCHAR *message, int flags = 0, MCONTACT hContact = NULL);
static void CSteamProto::ShowNotification(const TCHAR *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
// helpers
inline int IdleSeconds() {
// Based on idle time we report Steam server will mark us as online/away/snooze
switch (this->m_iStatus) {
case ID_STATUS_AWAY:
return STEAM_API_IDLEOUT_AWAY;
case ID_STATUS_NA:
return STEAM_API_IDLEOUT_SNOOZE;
default:
return 0;
}
// ... or we can report real idle info
// return m_idleTS ? time(0) - m_idleTS : 0;
}
};
int OnReloadIcons(WPARAM wParam, LPARAM lParam);
void SetContactExtraIcon(MCONTACT hContact, int status);
#endif //_STEAM_PROTO_H_
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