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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
#define STEAM_TYPING_TIME 10
struct SendAuthParam
{
MCONTACT hContact;
HANDLE hAuth;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT psr;
const JSONNode *data;
};
enum
{
CMI_BLOCK,
CMI_UNBLOCK,
CMI_JOIN_GAME,
CMI_MAX // this item shall be the last one
};
typedef void(CSteamProto::*HttpCallback)(const HttpResponse&, void*);
typedef void(CSteamProto::*JsonCallback)(const JSONNode&, void*);
struct RequestQueueItem
{
HttpRequest *request;
HttpCallback httpCallback;
JsonCallback jsonCallback;
void *param;
RequestQueueItem(HttpRequest *request)
: request(request), httpCallback(nullptr), jsonCallback(nullptr), param(nullptr) {}
RequestQueueItem(HttpRequest *request, HttpCallback callback, void *param)
: request(request), httpCallback(callback), jsonCallback(nullptr), param(param) {}
RequestQueueItem(HttpRequest *request, JsonCallback callback, void *param)
: request(request), httpCallback(nullptr), jsonCallback(callback), param(param) {}
};
class CSteamProto : public PROTO<CSteamProto>
{
friend CSteamPasswordEditor;
friend CSteamOptionsMain;
friend CSteamOptionsBlockList;
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
MCONTACT AddToList(int flags, PROTOSEARCHRESULT *psr) override;
int Authorize(MEVENT hDbEvent) override;
int AuthRecv(MCONTACT, PROTORECVEVENT*) override;
int AuthDeny(MEVENT hDbEvent, const wchar_t *szReason) override;
int AuthRequest(MCONTACT hContact, const wchar_t *szMessage) override;
INT_PTR GetCaps(int type, MCONTACT hContact = NULL) override;
HANDLE GetAwayMsg(MCONTACT hContact) override;
HANDLE SearchBasic(const wchar_t *id) override;
HANDLE SearchByName(const wchar_t *nick, const wchar_t *firstName, const wchar_t *lastName) override;
int SendMsg(MCONTACT hContact, int flags, const char *msg) override;
int SetStatus(int iNewStatus) override;
int UserIsTyping(MCONTACT hContact, int type) override;
int OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam) override;
void OnModulesLoaded() override;
// menus
static void InitMenus();
protected:
ptrW m_password;
ptrW m_defaultGroup;
bool isLoginAgain;
time_t m_idleTS;
// requests
bool m_isTerminated;
mir_cs m_requestQueueLock;
HANDLE m_hRequestsQueueEvent;
HANDLE m_hRequestQueueThread;
LIST<RequestQueueItem> m_requestQueue;
// pooling
HANDLE m_hPollingThread;
ULONG hAuthProcess;
ULONG hMessageProcess;
mir_cs m_addContactLock;
mir_cs m_setStatusLock;
std::map<HANDLE, time_t> m_mpOutMessages;
std::map<std::string, time_t> m_typingTimestamps;
/**
* Used only to compare in steam_history.cpp, others should write such value directly to db profile, because PollingThread
* may start sooner than steam_history requests so it could possibly break getting history messages from server
*/
time_t m_lastMessageTS;
// requests
void SendRequest(HttpRequest *request);
void SendRequest(HttpRequest *request, HttpCallback callback, void *param = nullptr);
void SendRequest(HttpRequest *request, JsonCallback callback, void *param = nullptr);
void PushRequest(HttpRequest *request);
void PushRequest(HttpRequest *request, HttpCallback callback, void *param = nullptr);
void PushRequest(HttpRequest *request, JsonCallback callback, void *param = nullptr);
void PushToRequestQueue(RequestQueueItem *item);
RequestQueueItem *PopFromRequestQueue();
void ProcessRequestQueue();
void __cdecl RequestQueueThread(void*);
// pooling
void ParsePollData(const JSONNode &data);
void OnGotPoll(const HttpResponse &response, void *arg);
void __cdecl PollingThread(void*);
// login
bool IsOnline();
bool IsMe(const char *steamId);
void Login();
void Logout();
void OnGotRsaKey(const JSONNode &root, void*);
void OnGotCaptcha(const HttpResponse &response, void *arg);
void OnAuthorization(const HttpResponse &response, void*);
void OnAuthorizationError(const JSONNode &root);
void OnAuthorizationSuccess(const JSONNode &root);
void OnGotSession(const HttpResponse &response, void*);
void OnLoggedOn(const HttpResponse &response, void*);
void OnReLogin(const JSONNode &root, void*);
void HandleTokenExpired();
void DeleteAuthSettings();
// contacts
void SetAllContactStatuses(int status);
void SetContactStatus(MCONTACT hContact, WORD status);
MCONTACT GetContactFromAuthEvent(MEVENT hEvent);
void UpdateContactDetails(MCONTACT hContact, const JSONNode &data);
void UpdateContactRelationship(MCONTACT hContact, const JSONNode &data);
void OnGotAppInfo(const JSONNode &root, void *arg);
void ContactIsRemoved(MCONTACT hContact);
void ContactIsFriend(MCONTACT hContact);
void ContactIsBlocked(MCONTACT hContact);
void ContactIsUnblocked(MCONTACT hContact);
void ContactIsAskingAuth(MCONTACT hContact);
MCONTACT GetContact(const char *steamId);
MCONTACT AddContact(const char *steamId, const wchar_t *nick = nullptr, bool isTemporary = false);
void OnGotFriendList(const JSONNode &root, void*);
void OnGotBlockList(const JSONNode &root, void*);
void OnGotUserSummaries(const JSONNode &root, void*);
void OnGotAvatar(const HttpResponse &response, void *arg);
void OnFriendAdded(const HttpResponse &response, void *arg);
void OnFriendBlocked(const HttpResponse &response, void *arg);
void OnFriendUnblocked(const HttpResponse &response, void *arg);
void OnFriendRemoved(const HttpResponse &response, void *arg);
void OnAuthRequested(const JSONNode &root, void *arg);
void OnPendingApproved(const JSONNode &root, void *arg);
void OnPendingIgnoreded(const JSONNode &root, void *arg);
void OnSearchResults(const HttpResponse &response, void *arg);
void OnSearchByNameStarted(const HttpResponse &response, void *arg);
// messages
int OnSendMessage(MCONTACT hContact, const char* message);
void OnMessageSent(const HttpResponse &response, void *arg);
int __cdecl OnPreCreateMessage(WPARAM, LPARAM lParam);
// history
void OnGotConversations(const JSONNode &root, void *arg);
void OnGotHistoryMessages(const JSONNode &root, void*);
// menus
static int hChooserMenu;
static HGENMENU contactMenuItems[CMI_MAX];
INT_PTR __cdecl AuthRequestCommand(WPARAM, LPARAM);
INT_PTR __cdecl AuthRevokeCommand(WPARAM, LPARAM);
int __cdecl BlockCommand(WPARAM, LPARAM);
int __cdecl UnblockCommand(WPARAM, LPARAM);
int __cdecl JoinToGameCommand(WPARAM, LPARAM);
INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM);
static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam);
int OnPrebuildContactMenu(WPARAM wParam, LPARAM);
void OnInitStatusMenu();
// avatars
wchar_t* GetAvatarFilePath(MCONTACT hContact);
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATION &pai);
void CheckAvatarChange(MCONTACT hContact, std::string avatarUrl);
INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM);
INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM);
INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM);
// xstatuses
INT_PTR __cdecl OnGetXStatusEx(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnGetXStatusIcon(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnRequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam);
HICON GetXStatusIcon(int status, UINT flags);
int GetContactXStatus(MCONTACT hContact);
void __cdecl GetAwayMsgThread(void *arg);
// events
int __cdecl OnIdleChanged(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam);
// utils
static WORD SteamToMirandaStatus(PersonaState state);
static PersonaState MirandaToSteamState(int status);
static int RsaEncrypt(const char *pszModulus, DWORD &exponent, const char *data, BYTE *encrypted, DWORD &encryptedSize);
static void ShowNotification(const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
static void ShowNotification(const wchar_t *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
INT_PTR __cdecl OnGetEventTextChatStates(WPARAM wParam, LPARAM lParam);
// helpers
inline int IdleSeconds() {
// Based on idle time we report Steam server will mark us as online/away/snooze
switch (m_iStatus) {
case ID_STATUS_AWAY:
return STEAM_API_IDLEOUT_AWAY;
case ID_STATUS_NA:
return STEAM_API_IDLEOUT_SNOOZE;
default:
return 0;
}
// ... or we can report real idle info
// return m_idleTS ? time(0) - m_idleTS : 0;
}
inline const char *AccountIdToSteamId(long long accountId)
{
static char steamId[20];
mir_snprintf(steamId, "%llu", accountId + 76561197960265728ll);
return steamId;
}
inline const char *SteamIdToAccountId(long long steamId)
{
static char accountId[10];
mir_snprintf(accountId, "%llu", steamId - 76561197960265728ll);
return accountId;
}
};
struct CMPlugin : public ACCPROTOPLUGIN<CSteamProto>
{
CMPlugin() :
ACCPROTOPLUGIN<CSteamProto>("STEAM")
{
SetUniqueId("SteamID");
}
};
int OnReloadIcons(WPARAM wParam, LPARAM lParam);
void SetContactExtraIcon(MCONTACT hContact, int status);
#endif //_STEAM_PROTO_H_
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