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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
#define STEAM_TYPING_TIME 10
struct SendAuthParam
{
MCONTACT hContact;
HANDLE hAuth;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT hdr;
JSONNode *data;
};
enum
{
CMI_AUTH_REQUEST,
//CMI_AUTH_GRANT,
//CMI_AUTH_REVOKE,
CMI_BLOCK,
CMI_JOIN_GAME,
SMI_BLOCKED_LIST,
CMI_MAX // this item shall be the last one
};
typedef void(CSteamProto::*SteamResponseCallback)(const HttpResponse *response);
typedef void(CSteamProto::*SteamResponseWithArgCallback)(const HttpResponse *response, void *arg);
class CSteamProto : public PROTO<CSteamProto>
{
friend CSteamPasswordEditor;
friend CSteamOptionsMain;
friend CSteamOptionsBlockList;
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
virtual MCONTACT __cdecl AddToList(int flags, PROTOSEARCHRESULT *psr);
virtual int __cdecl Authorize(MEVENT hDbEvent);
virtual int __cdecl AuthDeny(MEVENT hDbEvent, const TCHAR *szReason);
virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR * szMessage);
virtual DWORD_PTR __cdecl GetCaps(int type, MCONTACT hContact = NULL);
virtual HANDLE __cdecl SearchBasic(const TCHAR *id);
virtual HANDLE __cdecl SearchByName(const TCHAR* nick, const TCHAR* firstName, const TCHAR* lastName);
virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg);
virtual int __cdecl SetStatus(int iNewStatus);
virtual int __cdecl UserIsTyping(MCONTACT hContact, int type);
virtual int __cdecl OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam);
// instances
static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName);
static int UninitProtoInstance(CSteamProto* ppro);
static CSteamProto* GetContactProtoInstance(MCONTACT hContact);
static void UninitProtoInstances();
// menus
static void InitMenus();
static void UninitMenus();
protected:
TCHAR *password;
bool isLoginAgain;
time_t m_idleTS;
HANDLE m_evRequestsQueue, m_hQueueThread;
HANDLE m_pollingConnection, m_hPollingThread;
ULONG hAuthProcess;
ULONG hMessageProcess;
mir_cs contact_search_lock;
mir_cs requests_queue_lock;
mir_cs set_status_lock;
std::map<HANDLE, time_t> m_mpOutMessages;
/**
* Used only to compare in steam_history.cpp, others should write such value directly to db profile, because PollingThread
* may start sooner than steam_history requests so it could possibly break getting history messages from server
*/
time_t m_lastMessageTS;
// instances
static LIST<CSteamProto> InstanceList;
static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2);
// requests
RequestQueue *requestQueue;
void PushRequest(HttpRequest *request);
void PushRequest(HttpRequest *request, SteamResponseCallback response);
void PushRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last = NULL);
void SendRequest(HttpRequest *request);
void SendRequest(HttpRequest *request, SteamResponseCallback response);
void SendRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last = NULL);
static void MirFreeArg(void *arg) { mir_free(arg); }
// pooling thread
void ParsePollData(JSONNode *data);
void __cdecl PollingThread(void*);
// account
bool IsOnline();
bool IsMe(const char *steamId);
bool Relogin();
void OnGotRsaKey(const HttpResponse *response);
void OnAuthorization(const HttpResponse *response);
void OnAuthorizationError(const JSONNode &node);
void OnAuthorizationSuccess(const JSONNode &node);
void OnGotSession(const HttpResponse *response);
void OnLoggedOn(const HttpResponse *response);
void HandleTokenExpired();
// contacts
void SetContactStatus(MCONTACT hContact, WORD status);
void SetAllContactsStatus(WORD status);
MCONTACT GetContactFromAuthEvent(MEVENT hEvent);
void UpdateContact(MCONTACT hContact, JSONNode *data);
void ProcessContact(std::map<std::string, JSONNode*>::iterator *it, MCONTACT hContact);
void ContactIsRemoved(MCONTACT hContact);
void ContactIsFriend(MCONTACT hContact);
void ContactIsIgnored(MCONTACT hContact);
MCONTACT FindContact(const char *steamId);
MCONTACT AddContact(const char *steamId, bool isTemporary = false);
void OnGotFriendList(const HttpResponse *response);
void OnGotBlockList(const HttpResponse *response);
void OnGotUserSummaries(const HttpResponse *response);
void OnGotAvatar(const HttpResponse *response, void *arg);
void OnFriendAdded(const HttpResponse *response, void *arg);
void OnFriendBlocked(const HttpResponse *response, void *arg);
void OnFriendRemoved(const HttpResponse *response, void *arg);
void OnAuthRequested(const HttpResponse *response, void *arg);
void OnPendingApproved(const HttpResponse *response, void *arg);
void OnPendingIgnoreded(const HttpResponse *response, void *arg);
void OnSearchResults(const HttpResponse *response, void *arg);
void OnSearchByNameStarted(const HttpResponse *response, void *arg);
// messages
int OnSendMessage(MCONTACT hContact, const char* message);
void OnMessageSent(const HttpResponse *response, void *arg);
int __cdecl OnPreCreateMessage(WPARAM, LPARAM lParam);
// history
void OnGotConversations(const HttpResponse *response);
void OnGotHistoryMessages(const HttpResponse *response, void *arg);
// menus
static int hChooserMenu;
static HGENMENU contactMenuItems[CMI_MAX];
int __cdecl AuthRequestCommand(WPARAM, LPARAM);
int __cdecl BlockCommand(WPARAM, LPARAM);
int __cdecl JoinToGameCommand(WPARAM, LPARAM);
INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM);
static INT_PTR MenuChooseService(WPARAM wParam, LPARAM lParam);
static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam);
int OnPrebuildContactMenu(WPARAM wParam, LPARAM);
void OnInitStatusMenu();
// avatars
TCHAR* GetAvatarFilePath(MCONTACT hContact);
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATION &pai);
void CheckAvatarChange(MCONTACT hContact, std::string avatarUrl);
INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM);
INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM);
INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM);
// xstatuses
INT_PTR __cdecl OnGetXStatusEx(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnGetXStatusIcon(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnRequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam);
HICON GetXStatusIcon(int status, UINT flags);
int GetContactXStatus(MCONTACT hContact);
HANDLE __cdecl GetAwayMsg(MCONTACT hContact);
void __cdecl GetAwayMsgThread(void *arg);
// events
int OnModulesLoaded(WPARAM, LPARAM);
int OnPreShutdown(WPARAM, LPARAM);
int __cdecl OnIdleChanged(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam);
// utils
static WORD SteamToMirandaStatus(int state);
static int MirandaToSteamState(int status);
static int RsaEncrypt(const char *pszModulus, const char *data, BYTE *encrypted, DWORD &encryptedSize);
static void CSteamProto::ShowNotification(const TCHAR *message, int flags = 0, MCONTACT hContact = NULL);
static void CSteamProto::ShowNotification(const TCHAR *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
INT_PTR __cdecl OnGetEventTextChatStates(WPARAM wParam, LPARAM lParam);
// helpers
inline int IdleSeconds() {
// Based on idle time we report Steam server will mark us as online/away/snooze
switch (this->m_iStatus) {
case ID_STATUS_AWAY:
return STEAM_API_IDLEOUT_AWAY;
case ID_STATUS_NA:
return STEAM_API_IDLEOUT_SNOOZE;
default:
return 0;
}
// ... or we can report real idle info
// return m_idleTS ? time(0) - m_idleTS : 0;
}
inline const char *AccountIdToSteamId(long long accountId)
{
static char steamId[20];
mir_snprintf(steamId, "%llu", accountId + 76561197960265728ll);
return steamId;
}
};
int OnReloadIcons(WPARAM wParam, LPARAM lParam);
void SetContactExtraIcon(MCONTACT hContact, int status);
#endif //_STEAM_PROTO_H_
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