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#include "stdafx.h"
void CSteamProto::InitQueue()
{
debugLogA("%s: entering", __FUNCTION__);
m_evRequestsQueue = CreateEvent(NULL, FALSE, FALSE, NULL);
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::UninitQueue()
{
debugLogA("%s: entering", __FUNCTION__);
requestsQueue.destroy();
CloseHandle(m_evRequestsQueue);
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::StartQueue()
{
debugLogA("%s: entering", __FUNCTION__);
isTerminated = false;
if (m_hQueueThread == NULL)
{
ptrA token(getStringA("TokenSecret"));
if (token && token[0] != '\0')
{
PushRequest(
new SteamWebApi::LogonRequest(token),
&CSteamProto::OnLoggedOn);
}
else
{
ptrA username(mir_urlEncode(ptrA(mir_utf8encodeT(getTStringA("Username")))));
if (username == NULL || username[0] == '\0')
return;
PushRequest(
new SteamWebApi::RsaKeyRequest(username),
&CSteamProto::OnGotRsaKey);
}
m_hQueueThread = ForkThreadEx(&CSteamProto::QueueThread, 0, NULL);
}
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::StopQueue()
{
debugLogA("%s: entering", __FUNCTION__);
isTerminated = true;
{
mir_cslock lock(requests_queue_lock);
debugLogA("%s: requestsQueue contains %d items", __FUNCTION__, requestsQueue.getCount());
while (requestsQueue.getCount() > 0)
{
QueueItem *item = requestsQueue[0];
requestsQueue.remove(0);
// QueueItem's destructor properly free request and arg
delete item;
debugLogA("%s: removed item from requestsQueue, %d items remaining", __FUNCTION__, requestsQueue.getCount());
}
}
// logoff
ptrA token(getStringA("TokenSecret"));
ptrA umqid(getStringA("UMQID"));
SteamWebApi::HttpRequest *request = new SteamWebApi::LogoffRequest(token, umqid);
NETLIBHTTPREQUEST *response = request->Send(m_hNetlibUser);
if (response != NULL)
{
CallService(MS_NETLIB_FREEHTTPREQUESTSTRUCT, 0, (LPARAM)response);
}
delete request;
m_hQueueThread = NULL;
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request)
{
PushRequest(request, NULL, NULL, ARG_NO_FREE);
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response)
{
PushRequest(request, response, NULL, ARG_NO_FREE);
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response, void *arg, ARG_FREE_TYPE arg_free_type)
{
debugLogA("%s: entering", __FUNCTION__);
// Always prepare QueueItem so we can use it's destructor to free request and arg
QueueItem *item = new QueueItem(request, response);
item->arg = arg;
item->arg_free_type = arg_free_type;
if (isTerminated)
{
debugLogA("%s: leaving (isTerminated)", __FUNCTION__);
// QueueItem's destructor properly free request and arg
delete item;
return;
}
{
mir_cslock lock(requests_queue_lock);
requestsQueue.insert(item);
}
SetEvent(m_evRequestsQueue);
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::ExecuteRequest(QueueItem *item)
{
debugLogA("%s: entering", __FUNCTION__);
if (isTerminated)
{
debugLogA("%s: leaving (isTerminated)", __FUNCTION__);
// QueueItem's destructor properly free request and arg
delete item;
return;
}
NETLIBHTTPREQUEST *response = item->request->Send(m_hNetlibUser);
if (item->responseCallback != NULL)
(this->*(item->responseCallback))(response, item->arg);
// todo: add succeed and failed handlers if need
if (response != NULL/* && response->resultCode != 200*/)
{
CallService(MS_NETLIB_FREEHTTPREQUESTSTRUCT, 0, (LPARAM)response);
}
/*else if (requestItem->responseFailedCallback != NULL)
{
(this->*(requestItem->responseFailedCallback))(response);
}*/
delete item;
debugLogA("%s: leaving", __FUNCTION__);
}
void CSteamProto::QueueThread(void*)
{
debugLogA("%s: entering", __FUNCTION__);
while (!isTerminated)
{
WaitForSingleObject(m_evRequestsQueue, 1000);
while (true)
{
QueueItem *item = NULL;
{
mir_cslock lock(requests_queue_lock);
if (requestsQueue.getCount() == 0)
break;
item = requestsQueue[0];
requestsQueue.remove(0);
}
if (item != NULL)
ExecuteRequest(item);
}
}
debugLogA("%s: leaving", __FUNCTION__);
}
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