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#include "common.h"
void CSteamProto::InitQueue()
{
InitializeCriticalSection(&requests_queue_lock);
m_evRequestsQueue = CreateEvent(NULL, FALSE, FALSE, NULL);
}
void CSteamProto::UninitQueue()
{
requestsQueue.destroy();
CloseHandle(m_evRequestsQueue);
DeleteCriticalSection(&requests_queue_lock);
}
void CSteamProto::StartQueue()
{
isTerminated = false;
if (m_hQueueThread == NULL)
{
ptrA token(getStringA("TokenSecret"));
if (token && token[0] != '\0')
{
PushRequest(
new SteamWebApi::LogonRequest(token),
&CSteamProto::OnLoggedOn);
}
else
{
ptrA username(mir_urlEncode(ptrA(mir_utf8encodeW(getWStringA("Username")))));
if (username == NULL || username[0] == '\0')
return;
PushRequest(new SteamWebApi::RsaKeyRequest(username), (RESPONSE)&CSteamProto::OnGotRsaKey);
}
m_hQueueThread = ForkThreadEx(&CSteamProto::QueueThread, 0, NULL);
}
}
void CSteamProto::StopQueue()
{
isTerminated = true;
{
mir_cslock lock(requests_queue_lock);
while (requestsQueue.getCount() > 0)
{
QueueItem *item = requestsQueue[0];
requestsQueue.remove(0);
// We call ExecuteRequest() but as we have set isTerminated=true it will only run callback to behave correctly (free arguments, raise errors, etc.)
if (item != NULL)
ExecuteRequest(item);
}
}
// logoff
ptrA token(getStringA("TokenSecret"));
ptrA umqid(getStringA("UMQID"));
SteamWebApi::HttpRequest *request = new SteamWebApi::LogoffRequest(token, umqid);
debugLogA("CSteamProto::StopQueue: %s", request->szUrl);
request->szUrl = (char*)request->url.c_str();
NETLIBHTTPREQUEST *response = (NETLIBHTTPREQUEST*)CallService(MS_NETLIB_HTTPTRANSACTION, (WPARAM)m_hNetlibUser, (LPARAM)request);
CallService(MS_NETLIB_FREEHTTPREQUESTSTRUCT, 0, (LPARAM)response);
delete request;
m_hQueueThread = NULL;
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request)
{
PushRequest(request, NULL, NULL);
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response)
{
PushRequest(request, response, NULL);
}
void CSteamProto::PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response, void *arg)
{
if (isTerminated)
{
// Call response callback so it can react properly (free arguments, raise errors, etc.)
if (response != NULL)
(this->*(response))(NULL, arg);
return;
}
{
mir_cslock lock(requests_queue_lock);
QueueItem *item = new QueueItem(request, response);
item->arg = arg;
requestsQueue.insert(item);
}
SetEvent(m_evRequestsQueue);
}
void CSteamProto::ExecuteRequest(QueueItem *item)
{
if (isTerminated)
{
// Call response callback so it can react properly (free arguments, raise errors, etc.)
if (item->responseCallback != NULL)
(this->*(item->responseCallback))(NULL, item->arg);
return;
}
debugLogA("CSteamProto::ExecuteRequest: %s", item->request->szUrl);
item->request->szUrl = (char*)item->request->url.c_str();
NETLIBHTTPREQUEST *response = (NETLIBHTTPREQUEST*)CallService(MS_NETLIB_HTTPTRANSACTION, (WPARAM)m_hNetlibUser, (LPARAM)item->request);
if (item->responseCallback != NULL)
(this->*(item->responseCallback))(response, item->arg);
// todo: add succeed and failed handlers if need
if (response != NULL/* && response->resultCode != 200*/)
{
CallService(MS_NETLIB_FREEHTTPREQUESTSTRUCT, 0, (LPARAM)response);
}
/*else if (requestItem->responseFailedCallback != NULL)
{
(this->*(requestItem->responseFailedCallback))(response);
}*/
delete item;
}
void CSteamProto::QueueThread(void*)
{
debugLog(_T("CSteamProto::QueueThread: entering"));
while (!isTerminated)
{
WaitForSingleObject(m_evRequestsQueue, 1000);
while (true)
{
QueueItem *item = NULL;
{
mir_cslock lock(requests_queue_lock);
if (requestsQueue.getCount() == 0)
break;
item = requestsQueue[0];
requestsQueue.remove(0);
}
if (item != NULL)
ExecuteRequest(item);
}
}
debugLog(_T("CSteamProto::QueueThread: leaving"));
}
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