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#include "common.h"
int SteamToMirandaStatus(int state)
{
switch (state)
{
case 0: //Offline
return ID_STATUS_OFFLINE;
case 2: //Busy
return ID_STATUS_DND;
case 3: //Away
return ID_STATUS_AWAY;
/*case 4: //Snoozing
prim = PURPLE_STATUS_EXTENDED_AWAY;
break;
case 5: //Looking to trade
return "trade";
case 6: //Looking to play
return "play";*/
//case 1: //Online
default:
return ID_STATUS_ONLINE;
}
}
int CSteamProto::PollStatus()
{
ptrA steamId(getStringA("SteamID"));
ptrA sessionId(getStringA("SessionID"));
ptrA messageId(getStringA("MessageID"));
SteamWebApi::PollApi::Poll poll;
SteamWebApi::PollApi::PollStatus(m_hNetlibUser, sessionId, steamId, messageId, &poll);
if (!poll.IsSuccess())
return -1;
//setString
for (int i = 0; i < poll.GetItemCount(); i++)
{
switch (poll[i]->GetType())
{
case SteamWebApi::PollApi::POOL_TYPE::TYPING:
break;
case SteamWebApi::PollApi::POOL_TYPE::MESSAGE:
{
const wchar_t *text = ((SteamWebApi::PollApi::Message*)poll[i])->GetText();
}
break;
case SteamWebApi::PollApi::POOL_TYPE::STATE:
{
int status = ((SteamWebApi::PollApi::State*)poll[i])->GetStatus();
const wchar_t *nickname = ((SteamWebApi::PollApi::State*)poll[i])->GetNickname();
}
break;
}
}
return 0;
}
void CSteamProto::PollingThread(void*)
{
debugLogA("CSteamProto::PollingThread: entering");
while (!m_bTerminated)
if (PollStatus() == -1)
break;
m_hPollingThread = NULL;
debugLogA("CSteamProto::PollingThread: leaving");
}
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