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#if !defined(WASOCKETCONNECTION_H)
#define WASOCKETCONNECTION_H
#include "WhatsAPI++/ISocketConnection.h"
#include "WhatsAPI++/WAException.h"
class WASocketConnection : public ISocketConnection
{
int readSize;
int maxBufRead;
bool connected;
HANDLE hConn;
public:
WASocketConnection(const std::string &dir, int port) throw (WAException);
virtual ~WASocketConnection();
virtual void write(int i);
virtual unsigned char read();
virtual int read(std::vector<unsigned char>& b, int off, int length);
virtual int read(unsigned char*, int length);
virtual void flush();
virtual void write(const std::vector<unsigned char>& b, int length);
// virtual void write(const std::vector<unsigned char>& bytes, int offset, int length);
virtual void makeNonBlock();
virtual void forceShutdown();
virtual void log(const char *prefix, const char *str);
static void initNetwork(HANDLE hNetlibUser) throw (WAException);
static void quitNetwork();
};
#endif // WASOCKETCONNECTION_H
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