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#ifndef ISOCKETCONNECTION_H_
#define ISOCKETCONNECTION_H_
#include <vector>
class ISocketConnection {
public:
ISocketConnection() {}
virtual void write(int i) = 0;
virtual unsigned char read() = 0;
virtual void flush() = 0;
virtual void write(const std::vector<unsigned char>& b, int length) = 0;
virtual void write(const std::vector<unsigned char>& bytes, int offset, int length) = 0;
virtual int read(std::vector<unsigned char>& b, int off, int length) = 0;
virtual void makeNonBlock() = 0;
virtual int waitForRead() = 0;
virtual void forceShutdown() = 0;
virtual ~ISocketConnection() {}
//static void initNetwork();
//static void quitNetwork();
};
#endif /* ISOCKETCONNECTION_H_ */
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