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#include "stdafx.h"
#include "Xfire_avatar_loader.h"
Xfire_avatar_loader::Xfire_avatar_loader(xfirelib::Client* client) {
threadrunning=FALSE;
this->client=client;
InitializeCriticalSection(&this->avatarMutex);
}
Xfire_avatar_loader::~Xfire_avatar_loader() {
//liste leeren, damit der laufende thread abgebrochen wird
list.clear();
//warten bis der thread geschlossen wurde
EnterCriticalSection(&this->avatarMutex);
LeaveCriticalSection(&this->avatarMutex);
//critical section entfernen
DeleteCriticalSection(&this->avatarMutex);
}
void Xfire_avatar_loader::loadThread(LPVOID lparam) {
Xfire_avatar_loader* loader=(Xfire_avatar_loader*)lparam;
//kein loader, dann abbruch
if(!lparam)
return;
if(loader) {
EnterCriticalSection(&loader->avatarMutex);
loader->threadrunning=TRUE;
}
while(1){
//keinen avatarload auftrag mehr
if(!loader->list.size())
break;
//letzten load process holen
Xfire_avatar_process process=loader->list.back();
//buddyinfo abfragen
GetBuddyInfo buddyinfo;
buddyinfo.userid=process.userid;
if(loader->client)
if(loader->client->connected)
{
loader->client->send(&buddyinfo);
}
else //nicht mehr verbunden? dann liste leeren und schleife abbrechen
{
loader->list.clear();
break;
}
//auftrag entfernen
loader->list.pop_back();
Sleep(1000);
}
if(loader)
{
loader->threadrunning=FALSE;
LeaveCriticalSection(&loader->avatarMutex);
}
return;
}
BOOL Xfire_avatar_loader::loadAvatar(HANDLE hcontact,char*username,unsigned int userid) {
Xfire_avatar_process process={0};
//struktur füllen
process.hcontact = hcontact;
if(username)
strcpy_s(process.username,128,username);
process.userid=userid;
//Avataranfrage an die liste übergeben
this->list.push_back(process);
if(!threadrunning && client!=NULL) {
mir_forkthread(Xfire_avatar_loader::loadThread,(LPVOID)this);
}
return TRUE;
}
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