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#include "stdafx.h"
#include "Xfire_game.h"
#include "pwd_dlg.h" //passwort eingabe dlg
//prüft nach, ob das game das nötige extragameargs im launcherstring hat
BOOL Xfire_game::haveExtraGameArgs() {
//kein launcher stirng, dann abbruch
if (!this->launchparams)
return FALSE;
//wenn platzhalter vorhanden, dann TRUE zurück
if (this->inString(this->launchparams, "%UA_LAUNCHER_EXTRA_ARGS%"))
return TRUE;
return FALSE;
}
//startes das spiel
BOOL Xfire_game::start_game(char*ip, unsigned int port, char*pw) {
//launchparam prüfen ob gefüllt?
if (this->launchparams == NULL)
return FALSE;
//ist launchparam großgenug für eibne urlprüfung?
if (strlen(this->launchparams) > 5)
{
//launchparams ne url? dann openurl funktion von miranda verwenden
if (this->launchparams[0] == 'h'&&
this->launchparams[1] == 't'&&
this->launchparams[2] == 't'&&
this->launchparams[3] == 'p'&&
this->launchparams[4] == ':')
{
return CallService(MS_UTILS_OPENURL, 1, (LPARAM)this->launchparams);
}
}
//spiel hat netwerkparameter?
int networksize = 0;
char* mynetworkparams = NULL;
if (this->networkparams)
{
if (ip)
{
char portstr[6] = "";
int pwsize = 255;
//größe des netzwerparams berechnen
if (this->pwparams)
pwsize += strlen(this->pwparams);
mynetworkparams = new char[strlen(this->networkparams) + pwsize];
strcpy_s(mynetworkparams, strlen(this->networkparams) + pwsize, this->networkparams);
//port begrenzen
port = port % 65535;
//port in string wandeln
mir_snprintf(portstr, 6, "%d", port);
str_replace(mynetworkparams, "%UA_GAME_HOST_NAME%", ip);
str_replace(mynetworkparams, "%UA_GAME_HOST_PORT%", portstr);
//passwort dialog, nur wenn SHIFT gehalten wird beim join, da sonst immer gefragt wird
if (GetAsyncKeyState(VK_LSHIFT) && this->pwparams){
char password[256] = ""; //passwort maximal 255 zeichen
if (ShowPwdDlg(password)) {
char* mypwargs = new char[pwsize];
//speicher frei?
if (mypwargs != NULL) {
strcpy_s(mypwargs, pwsize, this->pwparams);
str_replace(mypwargs, "%UA_GAME_HOST_PASSWORD%", password);
str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", mypwargs);
delete[] mypwargs;
}
else
str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
}
else
{
str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
}
}
else
str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
//bestimmte felder erstmal leer ersetzen
str_replace(mynetworkparams, "%UA_LAUNCHER_RCON_ARGS%", "");
}
if (mynetworkparams)
networksize = strlen(mynetworkparams) + strlen(this->networkparams);
}
//extra parameter
int extraparamssize = 0;
if (this->extraparams)
{
extraparamssize = strlen(this->extraparams);
}
//temporäres array anlegen
char*temp = NULL;
temp = new char[strlen(this->launchparams) + networksize + extraparamssize + 1];
if (temp == NULL)
{
//wenn nwparams gesetzt, leeren
if (mynetworkparams)
delete[] mynetworkparams;
return FALSE;
}
//launcherstring ins temporäre array
strcpy_s(temp, strlen(this->launchparams) + 1, this->launchparams);
//netzwerkparameter ?
if (mynetworkparams)
{
str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", mynetworkparams);
delete[] mynetworkparams;
}
else
str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", "");
if (this->extraparams)
str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", this->extraparams);
else
str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", "");
//auf createprocess umgebaut
STARTUPINFOA si = { sizeof(si) };
PROCESS_INFORMATION pi;
// MessageBoxA(NULL,temp,temp,0);
//starten
if (CreateProcessA(0, temp, 0, 0, FALSE, 0, 0, GetLaunchPath(temp), &si, &pi) == 0)
{
//schlug fehl, dann runas methode verwenden
char*exe = strrchr(temp, '\\');
if (exe == 0)
{
delete[] temp;
return FALSE;
}
*exe = 0;
exe++;
char*params = strchr(exe, '.');
if (params != 0)
{
params = strchr(params, ' ');
if (params != 0)
{
*params = 0;
params++;
}
}
SHELLEXECUTEINFOA sei = { 0 };
sei.cbSize = sizeof(sei);
sei.hwnd = NULL;
sei.lpVerb = "runas";
sei.lpFile = exe;
sei.lpParameters = params;
sei.lpDirectory = temp;
sei.nShow = SW_SHOWNORMAL;
ShellExecuteExA(&sei);
}
delete[] temp;
return TRUE;
}
//prüft den übergebenen pfad, ob es dem spiel vergleichbar
BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo)
{
//gibts net, weg mit dir
if (this->path == NULL)
return FALSE;
//versuche ein processhandle des speils zubekommen
HANDLE op = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processInfo->th32ProcessID);
if (op)
{
//varaibele wohin der pfad eingelesen wird
TCHAR fpath[MAX_PATH] = _T("");
//lese den pfad des spiels aus
GetModuleFileNameEx(op, NULL, fpath, sizeof(fpath));
//8.3 pfade umwandeln, nur wenn sich eine tilde im string befindet
if (_tcschr(fpath, '~'))
GetLongPathName(fpath, fpath, sizeof(fpath));
//alles in kelinbuchstaben umwandeln
this->strtolowerT(fpath);
if (this->wildcmp(_A2T(this->path), fpath))
//if (strcmp(this->path,fpath)==0)
{
//pfad stimmt überein, commandline prüfen
if (checkCommandLine(op, this->mustcontain, this->notcontain))
{
//handle zuamachen
CloseHandle(op);
//positive antwort an die gamedetection
return TRUE;
}
}
else //prüfe den multipfad
{
int size = mpath.size();
for (int j = 0; j < size; j++)
{
if (_tcsicmp(_A2T(mpath.at(j)), fpath) == 0)
{
//pfad stimmt überein, commandline prüfen
if (checkCommandLine(op, this->mustcontain, this->notcontain))
{
//handle zumachen
CloseHandle(op);
//positive antwort an die gamedetection
return TRUE;
}
}
}
}
//is nich das game, handle zumachen
CloseHandle(op);
}
else //if (this->mustcontain==NULL&&this->notcontain==NULL) //spiele die was bestimmtes im pfad benötigen skippen
{
char* exename = strrchr(this->path, '\\') + 1;
//kleiner fix bei fehlerhaften pfaden kann keine exe ermittelt werden also SKIP
if ((unsigned int)exename == 0x1)
return FALSE;
//vergleich die exenamen
if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0)
{
return TRUE;
}
else //anderen pfade des games noch durchprüfen
{
int size = mpath.size();
for (int j = 0; j < size; j++)
{
//exenamen rausfischen
char* exename = strrchr(mpath.at(j), '\\') + 1;
//mhn keien exe, nächsten pfad prüfen
if ((unsigned int)exename == 0x1)
continue;
//exe vergleichen
if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0)
{
//positive antwort an die gamedetection
return TRUE;
}
}
}
}
//keine übereinstimmung
return FALSE;
}
//icondaten setzen
void Xfire_game::setIcon(HICON hicon, HANDLE handle) {
this->hicon = hicon;
this->iconhandl = handle;
}
//liest gamewerte aus der db
void Xfire_game::readFromDB(unsigned dbid)
{
//lese alle string werte aus der db und befülle die passenden variablen damit
this->readStringfromDB("gamepath", dbid, &this->path);
//8.3 fix, prüfe auf ~ pfad, wenn ja pfad var umwalnd in longname
if (this->path)
{
BOOL found = FALSE;
for (unsigned int i = 0; i < strlen(this->path); i++)
{
if (this->path[i] == '~')
{
found = TRUE;
break;
}
}
//gefunden? dann stirng wandeln und in pfad speichern
if (found) {
char ctemp[MAX_PATH] = "";
strcpy_s(ctemp, MAX_PATH, this->path);
GetLongPathNameA(ctemp, ctemp, sizeof(ctemp));
this->strtolower(ctemp);
this->setString(ctemp, &this->path);
}
}
this->readStringfromDB("gamelaunch", dbid, &this->launchparams);
this->readStringfromDB("gamenetargs", dbid, &this->networkparams);
this->readStringfromDB("gamepwargs", dbid, &this->pwparams);
this->readStringfromDB("gameuserargs", dbid, &this->userparams);
this->readStringfromDB("gamecmdline", dbid, &this->mustcontain);
this->readStringfromDB("gamencmdline", dbid, &this->notcontain);
//alle sonstigen werte
this->id = this->readWordfromDB("gameid", dbid);
this->send_gameid = this->readWordfromDB("gamesendid", dbid);
if (this->send_gameid == 0)
this->send_gameid = this->id;
this->setstatusmsg = this->readWordfromDB("gamesetsmsg", dbid, 0);
this->custom = this->readBytefromDB("gamecustom", dbid, 0);
this->skip = this->readBytefromDB("gameskip", this->id, 0);
this->notinstartmenu = this->readBytefromDB("notinstartmenu", this->id, 0);
this->noicqstatus = this->readBytefromDB("gamenostatus", this->id, 0);
this->readStringfromDB("gameextraparams", this->id, &this->extraparams);
this->readStringfromDB("customgamename", this->id, &this->customgamename);
this->readUtf8StringfromDB("statusmsg", this->id, &this->statusmsg);
//mehrere pfade
int size = this->readWordfromDB("gamemulti", dbid, 0);
for (int j = 0; j < size; j++)
{
char* tpath = NULL;
this->readStringfromDB("gamepath", dbid, j, &tpath);
if (tpath)
{
mpath.push_back(tpath);
}
}
//spielname auslesen, wird später für die sortierung gebraucht
setNameandIcon();
}
//läd spielnamen aus, sowie icon
void Xfire_game::setNameandIcon()
{
if (this->customgamename)
{
this->setString(this->customgamename, &this->name);
}
else
{
//std::string game=GetGame(this->id,0,&this->iconhandl,&this->hicon,TRUE);
//zielbuffer für den namen
char buf[XFIRE_MAXSIZEOFGAMENAME] = "Unknown Game";
//name des spiels auslesen
this->getGamename(this->id, buf, XFIRE_MAXSIZEOFGAMENAME);
//namen setzen
this->setString(buf, &this->name);
}
}
//liest gamewerte aus der db
void Xfire_game::writeToDB(unsigned dbid)
{
//alle stringwerte schreiben
this->writeStringtoDB("gamepath", dbid, this->path);
this->writeStringtoDB("gamelaunch", dbid, this->launchparams);
this->writeStringtoDB("gamenetargs", dbid, this->networkparams);
this->writeStringtoDB("gamepwargs", dbid, this->pwparams);
this->writeStringtoDB("gameuserargs", dbid, this->userparams);
this->writeStringtoDB("gamecmdline", dbid, this->mustcontain);
this->writeStringtoDB("gamencmdline", dbid, this->notcontain);
//alle sonstigen werte
this->writeWordtoDB("gameid", dbid, this->id);
if (this->send_gameid != 0 && this->send_gameid != this->id) this->writeWordtoDB("gamesendid", dbid, this->send_gameid);
if (this->setstatusmsg != 0) this->writeWordtoDB("gamesetsmsg", dbid, this->setstatusmsg);
if (this->custom != 0) this->writeBytetoDB("gamecustom", dbid, this->custom);
//wenn gesetzt, dann eintrag machen
if (this->skip != 0)
this->writeBytetoDB("gameskip", this->id, this->skip);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("gameskip", this->id);
if (this->notinstartmenu != 0)
this->writeBytetoDB("notinstartmenu", this->id, this->notinstartmenu);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("notinstartmenu", this->id);
if (this->noicqstatus != 0)
this->writeBytetoDB("gamenostatus", this->id, this->noicqstatus);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("gamenostatus", this->id);
if (this->extraparams != 0)
this->writeStringtoDB("gameextraparams", this->id, this->extraparams);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("gameextraparams", this->id);
if (this->customgamename != 0)
this->writeStringtoDB("customgamename", this->id, this->customgamename);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("customgamename", this->id);
if (this->statusmsg != 0)
this->writeUtf8StringtoDB("statusmsg", this->id, this->statusmsg);
else //wenn nicht eintrag aus db löschen
this->removeDBEntry("statusmsg", this->id);
//mehrere pfade
int size = mpath.size();
if (size > 0)
{
this->writeWordtoDB("gamemulti", dbid, mpath.size());
for (int j = 0; j < size; j++)
{
this->writeStringtoDB("gamepath", dbid, j, mpath.at(j));
}
}
//sendid 0 dann standard id reinladen
if (this->send_gameid == 0)
this->send_gameid = this->id;
}
//erzeugt ein menüpunkt
void Xfire_game::createMenuitem(unsigned int pos, int dbid)
{
char servicefunction[100];
strcpy(servicefunction, protocolname);
strcat(servicefunction, "StartGame%d");
if (dbid < 0)
dbid = pos;
CLISTMENUITEM mi = { sizeof(mi) };
mi.popupPosition = 500084000;
mi.pszPopupName = Translate("Start game");
mi.pszContactOwner = protocolname;
mir_snprintf(temp, SIZEOF(temp), servicefunction, this->id);
//wenn die servicefunktion schon exisitert vernichten, hehe
if (ServiceExists(temp))
DestroyServiceFunction(temp);
CreateServiceFunctionParam(temp, StartGame, this->id);
mi.pszService = temp;
mi.position = 500090002 + pos;
mi.hIcon = this->hicon ? this->hicon : LoadIcon(hinstance, MAKEINTRESOURCE(ID_OP));
mi.pszName = menuitemtext(this->name);
this->menuhandle = Menu_AddMainMenuItem(&mi);
//menu aktualisieren ob hidden
this->refreshMenuitem();
}
//entfernt menüpunkt
void Xfire_game::remoteMenuitem()
{
if (menuhandle != NULL)
{
CallService(MO_REMOVEMENUITEM, (WPARAM)menuhandle, 0);
menuhandle = NULL;
}
}
//aktualisiert menüpunkt ob hidden
void Xfire_game::refreshMenuitem()
{
if (menuhandle != NULL)
Menu_ShowItem(menuhandle, !this->notinstartmenu);
}
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