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/*
* Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
*
* Copyright (C) 2010 by
* dufte <dufte@justmail.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Miranda ICQ: the free icq client for MS Windows
* Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
*
*/
/*
Beinhaltet alle Funktionen und Informationen des Spiels
*/
#ifndef _XFIRE_GAME
#define _XFIRE_GAME
#include "Xfire_base.h"
using namespace std;
//externe funktion die das spielstarten steuern
extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam, LPARAM fParam);
class Xfire_game : public Xfire_base
{
public:
//id des spiels
unsigned int m_id;
//handle des menuitems
HGENMENU m_menuhandle;
//spiel soll bei der detection übersprungen werden
BOOL m_skip;
//voicehat?
BOOL m_voicechat;
//es soll kein icq und co status gesetzt werden
BOOL m_noicqstatus;
//handelt es sich um ein "custom" spiel
BOOL m_custom;
//soll ein spez. status gesetzt werden
BOOL m_setstatusmsg;
//iconhandle von miranda
HANDLE m_iconhandl;
//hicon vom icon des spiels
HICON m_hicon;
//dont show in startmenü
BOOL m_notinstartmenu;
//pfad des spiels wenn es laufen sollte
char* m_path;
//startparameter des spiels
char* m_launchparams;
//netzwerkparameter
char* m_networkparams;
//username parameter
char* m_userparams;
//passwort paramter
char* m_pwparams;
//mustcontain parameter
char* m_mustcontain;
//notcontain parameter
char* m_notcontain;
//spielname
char* m_name;
//extraparameter
char* m_extraparams;
//custom gamename
char* m_customgamename;
//custom statusmsg for xfire
char* m_statusmsg;
//mehrere pfade
vector<char*> m_mpath;
//zu sende gameid
signed short m_send_gameid;
//konstruktor
Xfire_game()
{
//vars leer setzen
m_path = NULL;
m_launchparams = NULL;
m_networkparams = NULL;
m_userparams = NULL;
m_pwparams = NULL;
m_mustcontain = NULL;
m_notcontain = NULL;
m_name = NULL;
m_menuhandle = NULL;
m_iconhandl = NULL;
m_hicon = NULL;
m_extraparams = NULL;
m_customgamename = NULL;
m_statusmsg = NULL;
m_id = m_skip = m_noicqstatus = m_custom = m_setstatusmsg = m_send_gameid = m_notinstartmenu = m_voicechat = 0;
}
//dekonstruktor
~Xfire_game()
{
//entferne dyn arrays
delete[] m_path;
delete[] m_launchparams;
delete[] m_networkparams;
delete[] m_userparams;
delete[] m_pwparams;
delete[] m_mustcontain;
delete[] m_notcontain;
delete[] m_name;
delete[] m_extraparams;
delete[] m_customgamename;
delete[] m_statusmsg;
for (unsigned int i = 0; i < m_mpath.size(); i++)
if (m_mpath.at(i) != NULL)
delete m_mpath.at(i);
m_mpath.clear();
remoteMenuitem();
}
//funktionen
void readFromDB(unsigned dbid);
void writeToDB(unsigned dbid);
void createMenuitem(unsigned int pos, int dbid = -1);
void refreshMenuitem();
void remoteMenuitem();
void setNameandIcon();
void setIcon(HICON hicon, HANDLE handle);
BOOL checkpath(PROCESSENTRY32* processInfo);
BOOL start_game(char*ip = NULL, unsigned int port = 0, char*pw = NULL);
BOOL haveExtraGameArgs();
};
#endif
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