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/*
* Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
*
* Copyright (C) 2010 by
* dufte <dufte@justmail.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Miranda ICQ: the free icq client for MS Windows
* Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
*
*/
/*
Beinhaltet alle Funktionen und Informationen des Spiels
*/
#ifndef _XFIRE_GAME
#define _XFIRE_GAME
#include "Xfire_base.h"
#include <vector>
using namespace std;
//externe funktion die das spielstarten steuern
extern INT_PTR StartGame(WPARAM wParam,LPARAM lParam,LPARAM fParam);
class Xfire_game : public Xfire_base {
public:
//id des spiels
unsigned int id;
//handle des menuitems
HGENMENU menuhandle;
//spiel soll bei der detection übersprungen werden
BOOL skip;
//voicehat?
BOOL voicechat;
//es soll kein icq und co status gesetzt werden
BOOL noicqstatus;
//handelt es sich um ein "custom" spiel
BOOL custom;
//soll ein spez. status gesetzt werden
BOOL setstatusmsg;
//iconhandle von miranda
HANDLE iconhandl;
//hicon vom icon des spiels
HICON hicon;
//dont show in startmenü
BOOL notinstartmenu;
//pfad des spiels wenn es laufen sollte
char* path;
//startparameter des spiels
char* launchparams;
//netzwerkparameter
char* networkparams;
//username parameter
char* userparams;
//passwort paramter
char* pwparams;
//mustcontain parameter
char* mustcontain;
//notcontain parameter
char* notcontain;
//spielname
char* name;
//extraparameter
char* extraparams;
//custom gamename
char* customgamename;
//custom statusmsg for xfire
char* statusmsg;
//mehrere pfade
vector<char*> mpath;
//zu sende gameid
signed short send_gameid;
//konstruktor
Xfire_game() {
//vars leer setzen
path=NULL;
launchparams=NULL;
networkparams=NULL;
userparams=NULL;
pwparams=NULL;
mustcontain=NULL;
notcontain=NULL;
name=NULL;
menuhandle=NULL;
iconhandl=NULL;
hicon=NULL;
extraparams=NULL;
customgamename=NULL;
statusmsg=NULL;
id=skip=noicqstatus=custom=setstatusmsg=send_gameid=notinstartmenu=voicechat=0;
}
//dekonstruktor
~Xfire_game() {
//entferne dyn arrays
if (path)
{
delete[] path;
path=NULL;
}
if (launchparams)
{
delete[] launchparams;
launchparams=NULL;
}
if (networkparams)
{
delete[] networkparams;
networkparams=NULL;
}
if (userparams)
{
delete[] userparams;
userparams=NULL;
}
if (pwparams)
{
delete[] pwparams;
pwparams=NULL;
}
if (mustcontain)
{
delete[] mustcontain;
mustcontain=NULL;
}
if (notcontain)
{
delete[] notcontain;
notcontain=NULL;
}
if (name)
{
delete[] name;
name=NULL;
}
if (extraparams)
{
delete[] extraparams;
extraparams=NULL;
}
if (customgamename)
{
delete[] customgamename;
customgamename=NULL;
}
if (statusmsg)
{
delete[] statusmsg;
statusmsg=NULL;
}
for(unsigned int i = 0 ; i < mpath.size() ; i ++) {
if (mpath.at(i)!=NULL)
delete mpath.at(i);
}
mpath.clear();
remoteMenuitem();
}
//funktionen
void readFromDB(unsigned dbid);
void writeToDB(unsigned dbid);
void createMenuitem(unsigned int pos,int dbid=-1);
void refreshMenuitem();
void remoteMenuitem();
void setNameandIcon();
void setIcon(HICON hicon,HANDLE handle);
BOOL checkpath(PROCESSENTRY32* processInfo);
BOOL start_game(char*ip=NULL,unsigned int port=0,char*pw=NULL);
BOOL haveExtraGameArgs();
};
#endif
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