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#include "stdafx.h"
#include "Xfire_voicechat.h"
//konstruktor
Xfire_voicechat::Xfire_voicechat() {
this->resetCurrentvoicestatus();
ipport=NULL;
tsrDLL=NULL;
IpHlpApiDLL=NULL;
tsrGetServerInfo=NULL;
GetExtendedTcpTable=NULL;
pid=0;
}
//dekonstruktor
Xfire_voicechat::~Xfire_voicechat() {
//geladene tsr remote dll freigeben
if(tsrDLL) {
FreeLibrary(tsrDLL);
tsrDLL=NULL;
}
//geladene iphlper freigeben
if(IpHlpApiDLL) {
FreeLibrary(IpHlpApiDLL);
IpHlpApiDLL=NULL;
}
}
//init
void Xfire_voicechat::initVoicechat() {
//tsremotedll laden
tsrDLL=this->loadTSR();
//weitere dll's laden
IpHlpApiDLL=LoadLibraryA("IpHlpApi.dll");
if(IpHlpApiDLL) {
GetExtendedTcpTable=(pGetExtendedTcpTable)GetProcAddress(IpHlpApiDLL,"GetExtendedTcpTable");
}
else
{
XFireLog("IpHlpApi.dll load failed!");
}
}
//prüft ob das paket schonmal versendet wurde, soll unnötigen nwtraffic reduzieren, *ÜBERLEGUNG* ob wirklich notwendig
BOOL Xfire_voicechat::alreadySend(SendGameStatus2Packet* packet) {
if(packet==NULL)
return FALSE;
if(packet->ip[3] != lastpacket.ip[3] ||
packet->ip[2] != lastpacket.ip[2] ||
packet->ip[1] != lastpacket.ip[1] ||
packet->ip[0] != lastpacket.ip[0] ||
packet->port != lastpacket.port) {
lastpacket=*packet;
return TRUE;
}
return FALSE;
}
//prüft nach laufenden voicechat anwendungen
BOOL Xfire_voicechat::checkVoicechat(SendGameStatus2Packet* packet) {
//kein gültiger verweis?
if(packet==NULL)
return FALSE;
//jeh nach letzten status handeln
switch(currentvoice) {
case XFIREVOICECHAT_TS2:
if(checkforTS2(packet)) {
return alreadySend(packet);
}
else
{
//kein ts2 mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
case XFIREVOICECHAT_TS3:
if(checkforTS3(packet)) {
return alreadySend(packet);
}
else
{
//kein ts3 mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
case XFIREVOICECHAT_MUMBLE:
if(checkforMumble(packet)) {
return alreadySend(packet);
}
else
{
//kein mumble mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
default:
//prüfe nach ts3
if(checkforTS3(packet)) {
return alreadySend(packet);
}
//prüfe nach ts2
else if(checkforTS2(packet)) {
return alreadySend(packet);
}
//prüfe nach mumble
else if(checkforMumble(packet)) {
return alreadySend(packet);
}
break;
};
return FALSE;
}
//setzte currentvoice auf 0 zurück, falls es einen disconnect gab
void Xfire_voicechat::resetCurrentvoicestatus() {
currentvoice=XFIREVOICECHAT_NOVOICE;
lastpacket.ip[3]=0;
lastpacket.ip[2]=0;
lastpacket.ip[1]=0;
lastpacket.ip[0]=0;
lastpacket.port=0;
pid=0;
}
//resettet das packet auf 0
void Xfire_voicechat::resetSendGameStatus2Packet(SendGameStatus2Packet* packet) {
if(packet==NULL)
return;
//voiceid
packet->gameid=XFIREVOICECHAT_NOVOICE;
//ip zuweisen
packet->ip[3]=0;
packet->ip[2]=0;
packet->ip[1]=0;
packet->ip[0]=0;
//port zuweisen
packet->port=0;
}
//schreibt derzetigen status in die mirandadb für variables usw
void Xfire_voicechat::writeToDatabase(SendGameStatus2Packet* packet) {
//für sprintf
char temp[32]="";
if(packet==NULL || packet->gameid==XFIREVOICECHAT_NOVOICE) {
//einträge aus der db entfernen
db_unset(NULL,protocolname, "VServerIP");
db_unset(NULL,protocolname, "currentvoicename");
//zurück
return;
}
//ip speichern
sprintf_s(temp,32,"%d.%d.%d.%d:%d",(unsigned char)packet->ip[3],(unsigned char)packet->ip[2],(unsigned char)packet->ip[1],(unsigned char)packet->ip[0],packet->port);
db_set_s(NULL, protocolname, "VServerIP", temp);
//namen jeh nach id schreiben
switch(packet->gameid) {
case XFIREVOICECHAT_TS3:
db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 3");
break;
case XFIREVOICECHAT_TS2:
db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 2");
break;
case XFIREVOICECHAT_MUMBLE:
db_set_s(NULL, protocolname, "currentvoicename", "Mumble");
break;
case XFIREVOICECHAT_VENTRILO:
db_set_s(NULL, protocolname, "currentvoicename", "Ventrilo");
break;
};
}
//versucht die TSR zuladen
HMODULE Xfire_voicechat::loadTSR(char* path,BOOL nolocaltest) {
char pathtotsr[MAX_PATH]="";
/*if(path)
; was tun*/
strcat_s(pathtotsr,MAX_PATH,"TSRemote.dll");
//versuche dll zuladen
HMODULE tsrDLL = LoadLibrary(pathtotsr);
//konnte nicht geladen werden
if(!tsrDLL)
{
XFireLog("TSRemote.dll load failed!");
//bei keinem lokalen test abbruch
if(nolocaltest) return NULL;
//nochmal engl. lokal versuchen
tsrDLL = LoadLibrary("C:\\Program Files\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll");
if(!tsrDLL) {
XFireLog("TSRemote.dll load faild (using standard installationpath)!");
//deutsches sys?
tsrDLL = LoadLibrary("C:\\Programme\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll");
if(!tsrDLL)
XFireLog("TSRemote.dll load failed (using standard installationpath2)!");
//aufgeben
return NULL;
}
}
XFireLog("TSRemote.dll successfully loaded!");
//getserverinfo funktion holen
tsrGetServerInfo = (LPtsrGetServerInfo)GetProcAddress(tsrDLL,"tsrGetServerInfo");
return tsrDLL;
}
//teamspeak 3 detection, benötigt ts3plugin
BOOL Xfire_voicechat::checkforTS3(SendGameStatus2Packet* packet) {
ts3IPPORT* ipport=NULL;
//kein gültiger verweis?
if(packet==NULL)
return FALSE;
//existiert ein filemap?
HANDLE hMapObject = OpenFileMappingA(FILE_MAP_READ, FALSE, "$ts3info4xfire$");
//nicht gefunden, dann kein ts3
if (hMapObject == NULL)
return FALSE;
//versuch ipport zubesorgen
ipport = (ts3IPPORT *) MapViewOfFile(hMapObject, FILE_MAP_READ, 0, 0, sizeof(ts3IPPORT));
//fehler beim zugriff auf filemap?
if(ipport==NULL)
{
CloseHandle(hMapObject);
return FALSE;
}
//wenn kein port, dann stimmt was mit der ip nicht, paket resetten
if(ipport->port==0) {
//packet resetten
resetSendGameStatus2Packet(packet);
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
//voiceid zuweisen
this->currentvoice=XFIREVOICECHAT_TS3;
packet->gameid=XFIREVOICECHAT_TS3;
//ip zuweisen
packet->ip[3]=ipport->ip[3];
packet->ip[2]=ipport->ip[2];
packet->ip[1]=ipport->ip[1];
packet->ip[0]=ipport->ip[0];
//port zuweisen
packet->port=ipport->port;
//unmap, handle schließem
UnmapViewOfFile(ipport);
CloseHandle(hMapObject);
//in db schreiben
writeToDatabase(packet);
//ts3 gefunden
return TRUE;
}
//teamspeak 2 detection mit hilfe der tsr
BOOL Xfire_voicechat::checkforTS2(SendGameStatus2Packet* packet) {
TtsrServerInfo serverinfo={0};
//get funktion ist nicht initialisiert
if(this->tsrGetServerInfo==NULL || packet==NULL)
{
return FALSE;
}
//infos holen
this->tsrGetServerInfo(&serverinfo);
//auswerten wenn serverip gesetzt
if(serverinfo.ServerIp[0]!=0)
{
char * pos=strrchr(serverinfo.ServerIp,':');
if(pos==0)
{
return FALSE;
}
*pos=0;
unsigned int ip=inet_addr(serverinfo.ServerIp);
pos++;
int port=atoi(pos);
//port zuweisen
packet->port=port;
//ip zuweisen
packet->ip[3]=LOBYTE(LOWORD(ip));
packet->ip[2]=HIBYTE(LOWORD(ip));
packet->ip[1]=LOBYTE(HIWORD(ip));
packet->ip[0]=HIBYTE(HIWORD(ip));
//gameid/voice zuweisen
packet->gameid=XFIREVOICECHAT_TS2;
this->currentvoice=XFIREVOICECHAT_TS2;
//ab in die db
writeToDatabase(packet);
return TRUE;
}
return FALSE;
}
//detection für mumble
BOOL Xfire_voicechat::checkforMumble(SendGameStatus2Packet* packet) {
//kein gültiger verweis?
if(packet==NULL)
return FALSE;
//gültige pid
if(this->pid!=0 && !this->isValidPid(this->pid))
{
this->pid=0;
return FALSE;
}
else {
if(!this->getPidByProcessName("mumble.exe",&this->pid)) {
return FALSE;
}
}
DWORD size=0;
MIB_TCPTABLE_OWNER_PID* ptab=NULL;
//tcptabelle holen
this->GetExtendedTcpTable(NULL,&size,FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0);
//überhaupt was drin?
if(size) {
ptab=(MIB_TCPTABLE_OWNER_PID*)malloc(size);
//liste auslesen
if(GetExtendedTcpTable(ptab,&size,FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0)==NO_ERROR)
{
for(unsigned int i=0;i<ptab->dwNumEntries;i++)
{
if(ptab->table[i].dwOwningPid==this->pid && ptab->table[i].dwLocalAddr!=ptab->table[i].dwRemoteAddr) //verbindung gefunden, hoffentlich
{
unsigned char*rip=(unsigned char*)&ptab->table[i].dwRemoteAddr;
XFireLog("IP %x,%x",ptab->table[i].dwRemoteAddr,ptab->table[i].dwRemotePort);
//ipzuweisen
packet->ip[3]=rip[0];
packet->ip[2]=rip[1];
packet->ip[1]=rip[2];
packet->ip[0]=rip[3];
//portzuweisen
packet->port=r(ptab->table[i].dwRemotePort);
//mumble
packet->gameid=XFIREVOICECHAT_MUMBLE;
this->currentvoice=XFIREVOICECHAT_MUMBLE;
//table wieder freigeben
delete ptab;
//mumble läuft + ip gefunden also TRUE
return TRUE;
}
}
}
delete ptab;
}
return FALSE;
}
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