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 | #ifndef _ADDGAME_H
#define _ADDGAME_H
#include "baseProtocol.h"
#include "Xfire_gamelist.h"
//dialog funktion
INT_PTR CALLBACK DlgAddGameProc(HWND hwndDlg,
	UINT uMsg,
	WPARAM wParam,
	LPARAM lParam
	);
INT_PTR CALLBACK DlgAddGameProcMain(HWND hwndDlg,
	UINT uMsg,
	WPARAM wParam,
	LPARAM lParam
	);
//struct für den cache
struct lbInicache {
	char name[255];
	unsigned int gameid;
};
void AddGameDialog(HWND hwndDlg, Xfire_game* game = NULL);
#endif
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