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#ifndef _ADDGAME_H
#define _ADDGAME_H
#include "baseProtocol.h"
#include "Xfire_gamelist.h"
//dialog funktion
INT_PTR CALLBACK DlgAddGameProc(HWND hwndDlg,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);
INT_PTR CALLBACK DlgAddGameProcMain(HWND hwndDlg,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);
//struct für den cache
struct lbInicache {
char name[255];
unsigned int gameid;
};
void AddGameDialog(HWND hwndDlg, Xfire_game* game = NULL);
#endif
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