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//beinhaltet funktionen zum setzen des status wenn man ingame ist
#include "stdafx.h"
#include "baseProtocol.h"
#include "m_variables.h"
#include "Xfire_gamelist.h"
extern Xfire_gamelist xgamelist;
#include <vector>
using namespace std;
#include "xdebug.h"
//vector beinhaltet statusmessages
vector<string> *olstatusmsg=NULL;
vector<string> *protoname=NULL;
vector<unsigned int> *olstatus=NULL;
vector<unsigned int> *oltostatus=NULL;
PROTOACCOUNT **temp;
int anz,statusid;
int statustype;
BOOL BackupStatusMsg() {
DBVARIANT dbv;
statustype=db_get_b(NULL,protocolname,"statuschgtype",0);
XFireLog("Backup Status Message...");
//alten vector löschen
if (olstatusmsg!=NULL)
{
delete olstatusmsg;
olstatusmsg=NULL;
}
if (protoname!=NULL)
{
delete protoname;
protoname=NULL;
}
if (olstatus!=NULL)
{
delete olstatus;
olstatus=NULL;
}
if (oltostatus!=NULL)
{
delete oltostatus;
oltostatus=NULL;
}
olstatusmsg=new vector<string>;
protoname=new vector<string>;
olstatus=new vector<unsigned int>;
oltostatus=new vector<unsigned int>;
//alle protokolle durchgehen und den status in den vector sichern
CallService(MS_PROTO_ENUMACCOUNTS,(WPARAM)&anz,(LPARAM)&temp);
for(int i=0;i<anz;i++)
{
statusid=CallProtoService(temp[i]->szModuleName,PS_GETSTATUS,0,0);
XFireLog("Get Status of %s ...",temp[i]->szModuleName);
char ttemp[128]="";
mir_snprintf(ttemp,128,"%s%s",temp[i]->szModuleName,PS_SETAWAYMSG);
//xfire wird geskipped, offline prots und invs prots auch, und locked status prots auch
if (!temp[i]->bIsEnabled||statusid==ID_STATUS_INVISIBLE||statusid==ID_STATUS_OFFLINE||!lstrcmpiA( temp[i]->szModuleName, protocolname )||!ServiceExists(ttemp)||db_get_b(NULL,temp[i]->szModuleName,"LockMainStatus",0)==1)
{
XFireLog("-> Skip %s.",temp[i]->szModuleName);
olstatus->push_back(-1);
olstatusmsg->push_back("");
if (statustype) oltostatus->push_back(-1);
protoname->push_back("");
continue;
}
if (statustype)
{
int dummystatusid = -1;
if (statusid != 0)
{
int caps = CallProtoService(temp[i]->szModuleName, PS_GETCAPS, PFLAGNUM_2, 0);
bool dndFirst = db_get_b(NULL,protocolname,"dndfirst",0) > 0;
if (dndFirst ? caps&PF2_HEAVYDND : caps&PF2_LIGHTDND)
{
dummystatusid = dndFirst ? ID_STATUS_DND : ID_STATUS_OCCUPIED;
XFireLog("%s supports %s.",temp[i]->szModuleName, dndFirst ? "DND" : "OCCUPIED");
}
else if (dndFirst ? caps&PF2_LIGHTDND : caps&PF2_HEAVYDND)
{
dummystatusid = dndFirst ? ID_STATUS_OCCUPIED : ID_STATUS_DND;
XFireLog("%s supports %s.",temp[i]->szModuleName, dndFirst ? "OCCUPIED" : "DND");
}
else if (caps&PF2_SHORTAWAY)
{
dummystatusid = ID_STATUS_AWAY;
XFireLog("%s supports AWAY.",temp[i]->szModuleName);
}
else
{
dummystatusid = statusid;
XFireLog("%s no Away???.",temp[i]->szModuleName);
}
}
oltostatus->push_back(dummystatusid);
}
switch(statusid)
{
case ID_STATUS_ONLINE:
if (db_get(NULL,"SRAway","OnMsg",&dbv))
olstatusmsg->push_back(Translate("Yep, I'm here."));
break;
case ID_STATUS_AWAY:
if (db_get(NULL,"SRAway","AwayMsg",&dbv))
olstatusmsg->push_back(Translate("I've been away since %time%."));
break;
case ID_STATUS_NA:
if (db_get(NULL,"SRAway","NaMsg",&dbv))
olstatusmsg->push_back(Translate("Give it up, I'm not in!"));
break;
case ID_STATUS_OCCUPIED:
if (db_get(NULL,"SRAway","OccupiedMsg",&dbv))
olstatusmsg->push_back(Translate("Not right now."));
break;
case ID_STATUS_DND:
if (db_get(NULL,"SRAway","DndMsg",&dbv))
olstatusmsg->push_back(Translate("Give a guy some peace, would ya?"));
break;
case ID_STATUS_FREECHAT:
if (db_get(NULL,"SRAway","FreeChatMsg",&dbv))
olstatusmsg->push_back(Translate("Well, I would talk to you if Miranda ICQ supported chat"));
break;
case ID_STATUS_ONTHEPHONE:
if (db_get(NULL,"SRAway","OtpMsg",&dbv))
olstatusmsg->push_back(Translate("That'll be the phone."));
break;
case ID_STATUS_OUTTOLUNCH:
if (db_get(NULL,"SRAway","OtlMsg",&dbv))
olstatusmsg->push_back(Translate("Mmm... food."));
break;
default:
//nix zumachn, kenn den status nicht
olstatus->push_back(-1);
olstatusmsg->push_back("");
protoname->push_back("");
continue;
}
//ab in den vector
olstatus->push_back(statusid);
if (olstatus->size()>olstatusmsg->size())
{
olstatusmsg->push_back(string(dbv.pszVal));
protoname->push_back(temp[i]->szModuleName);
//freigeben
db_free(&dbv);
}
else
protoname->push_back(temp[i]->szModuleName);
}
return TRUE;
}
BOOL SetGameStatusMsg()
{
//prüfe ob vector leer
if (olstatusmsg == NULL)
{
return FALSE;
}
ptrA statusMsg;
//zusetzende statusmsg erstellen
if (ServiceExists(MS_VARS_FORMATSTRING))
{
ptrT statusMsgT( db_get_tsa(NULL, protocolname, "setstatusmsg"));
//direkte funktionen verwenden
statusMsgT = variables_parse(statusMsgT, NULL, 0);
if (statusMsgT == NULL)
return FALSE;
statusMsg = _T2A(statusMsgT);
}
else
{
//alternativ zweig ohne variables
ptrA statusMsg( db_get_sa(NULL, protocolname, "setstatusmsg"));
if (statusMsg == NULL)
return FALSE;
char *statusmsg;
//statusmsg rein
xgamelist.setString(statusMsg, &statusmsg);
//mit den vars ersetzen beginnen
ptrA tmp;
//derzeitiges spiel
tmp = db_get_sa(NULL, protocolname, "currentgamename");
xgamelist.strreplace("%myxfiregame%", tmp, &statusmsg);
//derzeitiges voiceprogram
tmp = db_get_sa(NULL, protocolname, "currentvoicename");
xgamelist.strreplace("%myxfirevoice%", tmp, &statusmsg);
//derzeitige voiceip
tmp = db_get_sa(NULL, protocolname, "VServerIP");
xgamelist.strreplace("%myxfirevoiceip%", tmp, &statusmsg);
//derzeitige gameip
tmp = db_get_sa(NULL, protocolname, "ServerIP");
xgamelist.strreplace("%myxfireserverip%", tmp, &statusmsg);
statusMsg = statusmsg;
}
CallService(MS_PROTO_ENUMACCOUNTS,(WPARAM)&anz,(LPARAM)&temp);
for(int i=0;i<anz;i++)
{
if (olstatus->at(i)!=-1)
{
if (statustype)
{
//newawaysys
if (ServiceExists("NewAwaySystem/SetStateA"))
{
XFireLog("-> SetStatusMsg of %s with NewAwaySystem/SetStateA.",protoname->at(i).c_str());
NAS_PROTOINFO npi = {0};
npi.cbSize=sizeof(NAS_PROTOINFO);
npi.szProto=(char*)protoname->at(i).c_str();
npi.status=oltostatus->at(i);
npi.szMsg=mir_strdup(statusMsg);
CallService("NewAwaySystem/SetStateA", (WPARAM)&npi, 1);
}
else if (ServiceExists("NewAwaySystem/SetStateW")) {
XFireLog("-> SetStatusMsg of %s with NewAwaySystem/SetStateW.",protoname->at(i).c_str());
NAS_PROTOINFO npi = {0};
npi.cbSize=sizeof(NAS_PROTOINFO);
npi.szProto=(char*)protoname->at(i).c_str();
npi.status=oltostatus->at(i);
npi.szMsg=mir_strdup(statusMsg);
CallService("NewAwaySystem/SetStateW", (WPARAM)&npi, 1);
}
else
{
XFireLog("-> SetStatusMsg of %s with Miranda with occupied status.",protoname->at(i).c_str());
//statusmsg für beschäftigt setzen
CallProtoService(temp[i]->szModuleName,PS_SETAWAYMSG,oltostatus->at(i),(LPARAM)statusMsg);
//status auf beschäftigt wechseln
CallProtoService(temp[i]->szModuleName,PS_SETSTATUS,oltostatus->at(i),0);
//statusmsg für beschäftigt setzen
if (CallProtoService(temp[i]->szModuleName,PS_GETSTATUS,0,0)!=oltostatus->at(i))
{
XFireLog("Set StatusMsg again, Status was not succesfully set.");
CallProtoService(temp[i]->szModuleName,PS_SETAWAYMSG,oltostatus->at(i),(LPARAM)statusMsg);
}
}
}
else
{
XFireLog("-> SetStatusMsg of %s.",protoname->at(i).c_str());
CallProtoService(temp[i]->szModuleName,PS_SETAWAYMSG,olstatus->at(i),(LPARAM)statusMsg);
}
}
}
return TRUE;
}
BOOL SetOldStatusMsg()
{
//prüfe ob vector leer
if (olstatusmsg==NULL)
return FALSE;
CallService(MS_PROTO_ENUMACCOUNTS,(WPARAM)&anz,(LPARAM)&temp);
for(int i=0;i<anz;i++)
{
if (olstatus->at(i)!=-1)
{
if (statustype)
{
//alten status setzen
CallProtoService(temp[i]->szModuleName,PS_SETSTATUS,olstatus->at(i),0);
//status wurde nicht gewechselt, dann statusmsg nachträglich setzen
if (CallProtoService(temp[i]->szModuleName,PS_GETSTATUS,0,0)!=olstatus->at(i))
CallProtoService(temp[i]->szModuleName,PS_SETAWAYMSG,olstatus->at(i),(LPARAM)olstatusmsg->at(i).c_str());
}
else
{
CallProtoService(temp[i]->szModuleName,PS_SETSTATUS,olstatus->at(i),0);
CallProtoService(temp[i]->szModuleName,PS_SETAWAYMSG,olstatus->at(i),(LPARAM)olstatusmsg->at(i).c_str());
}
}
}
//alten vector löschen
if (protoname!=NULL)
{
delete protoname;
protoname=NULL;
}
if (olstatusmsg!=NULL)
{
delete olstatusmsg;
olstatusmsg=NULL;
}
if (olstatus!=NULL)
{
delete olstatus;
olstatus=NULL;
}
if (oltostatus!=NULL)
{
delete olstatus;
olstatus=NULL;
}
return TRUE;
}
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