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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "stdafx.h"
#include <iostream>
#include <vector>
#include "buddylist.h"
#include "buddylistonlinepacket.h"
#include "buddylistgamespacket.h"
#include "buddylistgames2packet.h"
#include "recvremovebuddypacket.h"
#include "recvstatusmessagepacket.h"
#include "recvbuddychangednick.h"
#include "xdebug.h"
//buddylist verarbeitung von der main in buddylist verschoben, um doppelte schleifenverarbeitung zuunterbinden
#include "baseProtocol.h"
extern HANDLE handlingBuddys(xfirelib::BuddyListEntry *entry, int clan=0,char* group=NULL,BOOL dontscan=FALSE);
extern void setBuddyStatusMsg(xfirelib::BuddyListEntry *entry);
namespace xfirelib {
using namespace std;
BuddyList::BuddyList(Client *client) {
entries = new vector<BuddyListEntry *>;
//clan entries initialisieren - dufte
entriesClan = new vector<BuddyListEntry *>;
this->client = client;
this->client->addPacketListener( this );
}
BuddyList::~BuddyList() {
for(vector<BuddyListEntry *>::iterator it = entries->begin();
it != entries->end(); it++) {
delete *it;
}
delete entries;
//clan entries entfernen - dufte
for(vector<BuddyListEntry *>::iterator it = entriesClan->begin();
it != entriesClan->end(); it++) {
delete *it;
}
delete entriesClan;
}
BuddyListEntry *BuddyList::getBuddyById(long userid) {
for(uint i = 0 ; i < entries->size() ; i++) {
BuddyListEntry *entry = entries->at(i);
if(entry->userid == userid)
return entry;
}
//clan entries durchsuchen - dufte
for(uint i = 0 ; i < entriesClan->size() ; i++) {
BuddyListEntry *entry = entriesClan->at(i);
if(entry->userid == userid)
return entry;
}
return 0;
}
BuddyListEntry *BuddyList::getBuddyByName(string username) {
for(uint i = 0 ; i < entries->size() ; i++) {
BuddyListEntry *entry = entries->at(i);
if(entry->username == username)
return entry;
}
//clan entries durchsuchen - dufte
for(uint i = 0 ; i < entriesClan->size() ; i++) {
BuddyListEntry *entry = entriesClan->at(i);
if(entry->username == username)
return entry;
}
return 0;
}
BuddyListEntry *BuddyList::getBuddyBySid(const char *sid) {
for(uint i = 0 ; i < entries->size() ; i++) {
BuddyListEntry *entry = entries->at(i);
if(memcmp((void *)sid,(void *)entry->sid,16) == 0)
return entry;
}
//clan entries durchsuchen - dufte
for(uint i = 0 ; i < entriesClan->size() ; i++) {
BuddyListEntry *entry = entriesClan->at(i);
if(memcmp((void *)sid,(void *)entry->sid,16) == 0)
return entry;
}
return 0;
}
void BuddyList::initEntries(BuddyListNamesPacket *buddyNames) {
for(uint i = 0 ; i < buddyNames->usernames->size() ; i++) {
BuddyListEntry *entry = new BuddyListEntry;
entry->username = buddyNames->usernames->at(i);
entry->userid = buddyNames->userids->at(i);
entry->nick = buddyNames->nicks->at(i);
//buddies in miranda verarbeiten
handlingBuddys(entry,0,NULL);
entries->push_back(entry);
}
}
// funktion zum initialisieren der clanliste - dufte
void BuddyList::initEntriesClan(ClanBuddyListNamesPacket *buddyNames) {
for(uint i = 0 ; i < buddyNames->usernames->size() ; i++) {
BuddyListEntry *entry = new BuddyListEntry;
entry->username = buddyNames->usernames->at(i);
entry->userid = buddyNames->userids->at(i);
entry->nick = buddyNames->nicks->at(i);
entry->clanid = buddyNames->clanid;
/* ## buddies im miranda verarbietn */
char temp[255];
char * dummy;
sprintf_s(temp,255,"Clan_%d",entry->clanid);
DBVARIANT dbv;
if(!db_get(NULL,protocolname,temp,&dbv))
{
dummy=dbv.pszVal;
}
else
dummy=NULL;
handlingBuddys(entry,entry->clanid,dummy);
/* ## ende */
entriesClan->push_back(entry);
}
}
void BuddyList::updateFriendsofFriend(FriendsBuddyListNamesPacket* friends)
{
for(uint i = 0 ; i < friends->sids->size() ; i++) {
BuddyListEntry *entry = getBuddyBySid( friends->sids->at(i) );
if(entry){
XDEBUG2("Friends of Friend %s!\n",friends->usernames->at(i).c_str());
entry->nick=friends->nicks->at(i);
entry->username=friends->usernames->at(i);
entry->userid=friends->userids->at(i);
}else{
XERROR(("updateFriendsofFriendBuddies: sid not found!\n"));
}
}
}
void BuddyList::updateOnlineBuddies(BuddyListOnlinePacket* buddiesOnline) {
for(uint i = 0 ; i < buddiesOnline->userids->size() ; i++) {
BuddyListEntry *entry = getBuddyById( buddiesOnline->userids->at(i) );
if(entry){
entry->setSid( buddiesOnline->sids->at(i) );
//buddies in miranda verarbeiten
handlingBuddys(entry,0,NULL);
}else{
XERROR(("updateOnlineBuddies: Could not find buddy with this sid!\n"));
}
}
}
void BuddyList::updateBuddiesGame(BuddyListGamesPacket* buddiesGames) {
bool isFirst = buddiesGames->getPacketId() == XFIRE_BUDDYS_GAMES_ID;
for(uint i = 0 ; i < buddiesGames->sids->size() ; i++) {
BuddyListEntry *entry = getBuddyBySid( buddiesGames->sids->at(i) );
if(!entry) {
//nicht zuordbare sids zuordnen
XERROR("Add dummy Contact in buddylist for friends of friends!\n");
BuddyListEntry *newentry = new BuddyListEntry;
newentry->username = "";
newentry->userid = 0;
newentry->nick = "";
newentry->setSid(buddiesGames->sids->at(i));
entries->push_back(newentry);
//nochmal entry suchen
entry = newentry; //getBuddyBySid( buddiesGames->sids->at(i) );
}
if(entry){
if(isFirst) {
entry->game = buddiesGames->gameids->at(i);
delete entry->gameObj; entry->gameObj = NULL;
} else {
entry->game2 = buddiesGames->gameids->at(i);
delete entry->game2Obj; entry->game2Obj = NULL;
}
XDEBUG(( "Resolving Game ... \n" ));
XFireGameResolver *resolver = client->getGameResolver();
if(resolver) {
XDEBUG(( "Resolving Game ... \n" ));
if(isFirst)
entry->gameObj = resolver->resolveGame( entry->game, i, buddiesGames );
else
entry->game2Obj = resolver->resolveGame( entry->game2, i, buddiesGames );
} else {
XDEBUG(( "No GameResolver ? :(\n" ));
}
XDEBUG(( "%s: Game (%ld): %s / Game2 (%ld): %s\n",
entry->username.c_str(),
entry->game,
(entry->gameObj == NULL ? "UNKNOWN" : entry->gameObj->getGameName().c_str()),
entry->game2,
(entry->game2Obj== NULL ? "UNKNOWN" :entry->game2Obj->getGameName().c_str())
));
}else{
XERROR("updateBuddiesGame: Could not find buddy with this sid!\n");
}
}
}
void BuddyList::receivedPacket(XFirePacket *packet) {
XFirePacketContent *content = packet->getContent();
if(content == 0) return;
XDEBUG2( "hmm... %d\n", content->getPacketId() );
switch(content->getPacketId()) {
case XFIRE_BUDDYS_NAMES_ID: {
XINFO(( "Received Buddy List..\n" ));
this->initEntries( (BuddyListNamesPacket*)content );
break;
}
case XFIRE_CLAN_BUDDYS_NAMES_ID: {
XINFO(( "Received Clan Buddy List..\n" ));
this->initEntriesClan( (ClanBuddyListNamesPacket*)content );
break;
}
//neue nicks updaten, dufte
case XFIRE_RECVBUDDYCHANGEDNICK: {
RecvBuddyChangedNick* recvchangednick=(RecvBuddyChangedNick*)content;
XINFO(( "Received new nick of a buddy..\n" ));
BuddyListEntry* entry=NULL;
entry=this->getBuddyById(recvchangednick->userid);
if(entry) {
entry->nick=recvchangednick->newnick;
recvchangednick->entry=(void*)entry;
handlingBuddys(entry,0,NULL);
}
break;
}
case XFIRE_BUDDYS_ONLINE_ID: {
XINFO(( "Received Buddy Online Packet..\n" ));
this->updateOnlineBuddies( (BuddyListOnlinePacket *)content );
break;
}
case XFIRE_FRIENDS_BUDDYS_NAMES_ID: {
XINFO(( "Received Friends of Friend..\n" ));
this->updateFriendsofFriend( (FriendsBuddyListNamesPacket *)content );
break;
}
case XFIRE_BUDDYS_GAMES2_ID:
case XFIRE_BUDDYS_GAMES_ID: {
XINFO(( "Recieved the game a buddy is playing..\n" ));
this->updateBuddiesGame( (BuddyListGamesPacket *)content );
break;
}
case XFIRE_RECVREMOVEBUDDYPACKET: {
RecvRemoveBuddyPacket *p = (RecvRemoveBuddyPacket*)content;
XDEBUG2( "Buddy was removed from contact list (userid: %ld)\n", p->userid );
std::vector<BuddyListEntry *>::iterator i = entries->begin();
while( i != entries->end() ) {
if((*i)->userid == p->userid) {
BuddyListEntry *buddy = *i;
XINFO(( "%s (%s) was removed from BuddyList.\n", buddy->username.c_str(), buddy->nick.c_str() ));
p->username = buddy->username;
p->handle = buddy->hcontact; // handle übergeben - dufte
entries->erase(i);
// i.erase();
break; // we are done.
}
++i;
}
break;
}
case XFIRE_RECV_STATUSMESSAGE_PACKET_ID: {
RecvStatusMessagePacket *status = (RecvStatusMessagePacket*) content;
//status->entries=new PBuddyListEntry[status->sids->size];
for(uint i = 0 ; i < status->sids->size() ; i++) {
BuddyListEntry *entry = getBuddyBySid( status->sids->at(i) );
//status->entries[i]=entry;
if(entry == NULL) {
XERROR(( "No such Entry - Got StatusMessage from someone who is not in the buddylist ??\n" ));
return;
}
else
{
entry->statusmsg = status->msgs->at(i);
setBuddyStatusMsg(entry); //auf eine funktion reduziert, verringert cpuauslastung und beseitigt das
//das problem der fehlenden statusmsg
}
}
break;
}
}
}
BuddyListEntry::~BuddyListEntry() {
if(lastpopup) {
delete[] lastpopup;
lastpopup=NULL;
}
}
BuddyListEntry::BuddyListEntry() {
memset(sid,0,16);
statusmsg = std::string();
game = 0;
game2 = 0;
gameObj = NULL;
game2Obj = NULL;
hcontact = NULL;
clanid = 0;
lastpopup=NULL;
}
bool BuddyListEntry::isOnline() {
for(int i = 0 ; i < 16 ; i++) {
if(sid[i]) return true;
}
return false;
}
void BuddyListEntry::setSid(const char *sid) {
int s=0;
for(int i = 0 ; i < 16 ; i++) { //wenn buddy offline geht, seine gameinfos zurücksetzen - dufte
if(sid[i])
{
s=1;
break;
}
}
if(s)
{
this->statusmsg = std::string();
this->game = 0;
this->game2 = 0;
this->gameObj = NULL;
this->game2Obj = NULL;
}
memcpy(this->sid,sid,16);
}
};
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