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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __BUDDYLIST_H
#define __BUDDYLIST_H
#include <iostream>
#include <vector>
#include "buddylistnamespacket.h"
#include "clanbuddylistnamespacket.h"
#include "buddylistgamespacket.h"
#include "buddylistonlinepacket.h"
#include "packetlistener.h"
#include "client.h"
#include "xfiregame.h"
#include "friendsoffriendlist.h"
namespace xfirelib {
using namespace std;
struct Client;
struct BuddyListEntry;
class BuddyList : public PacketListener {
public:
BuddyList(Client *client);
~BuddyList();
vector <BuddyListEntry *> * getEntries() { return entries; }
vector <BuddyListEntry *> * getEntriesClan() { return entriesClan; }
void receivedPacket(XFirePacket *packet);
BuddyListEntry *getBuddyById(long userid);
BuddyListEntry *getBuddyBySid(const char *sid);
BuddyListEntry *getBuddyByName(string username);
private:
void initEntries(BuddyListNamesPacket* buddynames);
void initEntriesClan(ClanBuddyListNamesPacket* buddynames);
void updateOnlineBuddies(BuddyListOnlinePacket* buddiesOnline);
void updateBuddiesGame(BuddyListGamesPacket* buddiesGames);
void updateFriendsofFriend(FriendsBuddyListNamesPacket* friends);
Client *client;
vector <BuddyListEntry *> * entries;
vector <BuddyListEntry *> * entriesClan;
};
class BuddyListEntry {
public:
BuddyListEntry();
~BuddyListEntry();
bool isOnline();
void setSid(const char *sid);
long userid;
char sid[16];
string nick;
string username;
string statusmsg;
string gameinfo;
long game;
long game2;
MCONTACT hcontact;
int clanid;
//lastpopup
char* lastpopup;
XFireGame *gameObj;
XFireGame *game2Obj;
};
typedef BuddyListEntry *PBuddyListEntry;
};
#endif
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