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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __DUMMYXFIREGAMERESOLVER_H
#define __DUMMYXFIREGAMERESOLVER_H
#include "xfiregame.h"
#include "xfiregameresolver.h"
#include "xdebug.h"
namespace xfirelib {
struct DummyXFireGame;
class DummyXFireGameResolver : public XFireGameResolver {
public:
XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet);
};
class DummyXFireGame : public XFireGame {
public:
// TODO !!!!!!!!!!!!! this->packet = packet should NOT be used !!
// we need to create a copy of packet, because it will be deleted as soon
// as all listeners are notified !!!
void init(int gameid, std::string gamename, BuddyListGamesPacket *packet, int iterator) {
this->gameid = gameid;
this->gamename = gamename;
this->packet = packet;
memcpy(ip,packet->ips->at(iterator),4);
port = packet->ports->at(iterator);
XDEBUG(( "init .. %d / %s\n", gameid, gamename.c_str() ));
}
int getGameId() { return gameid; }
std::string getGameName() { return gamename; }
BuddyListGamesPacket *packet;
int gameid;
char ip[4];
long port;
std::string gamename;
};
};
#endif
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