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 | // Copied from http://linuxgazette.net/issue74/tougher.html
// (only slightly modified)
// Definition of the Socket class
#ifndef Socket_class
#define Socket_class
#include "stdafx.h"
#include "socketexception.h"
const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 500;
class Socket
{
public:
	//proxy hinzugefügt dufte
	Socket( std::string host, int port,int useproxy = 0,std::string proxyhost = " ", int proxyport = 0 );
	virtual ~Socket();
	// Server initialization
	bool create();
	bool bind ( const int port );
	bool listen() const;
	bool accept ( Socket& ) const;
	// Client initialization
	bool connect ( const std::string host, const int port, int useproxy,std::string proxyhost,int proxyport);
	// Data Transimission
	bool send ( char *buf, int length ) const;
	bool send ( const std::string ) const;
	int recv ( std::string& ) const;
	int recv ( char *buf, int maxlen ) const;
	void set_non_blocking ( const bool );
	bool is_valid() const { return true; }
	int m_sock;
private:
	sockaddr_in m_addr;
	HANDLE netlibcon;
};
#endif
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