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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __XFIREGAMERESOLVER_H
#define __XFIREGAMERESOLVER_H
#include "buddylistgamespacket.h"
#include "xfiregame.h"
#include <string>
namespace xfirelib {
/**
* This is a virtual class which users of the library can
* subclass so they can use their own gameid <-> XFireGame object
* resolver (Implementors might want to consider that their application
* also requires backward converting .. from game to gameid since
* SendGameStatusPacket requires a gameid.
*/
class XFireGameResolver {
public:
virtual ~XFireGameResolver() { }
/**
* this method should resolve the gameid
* and return a new XFireGame object or NULL if it was not resolvable.
* (if more information is needed, it can be taken from packet->xxx[iterator])
*/
virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0;
};
};
#endif
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