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#ifndef JSON_MEMORY_H
#define JSON_MEMORY_H
#include <cstdlib> //for malloc, realloc, and free
#include <cstring> //for memmove
#include "JSONOptions.h"
#include "JSONDebug.h"
#if defined(JSON_DEBUG) || defined(JSON_SAFE)
#define JSON_FREE_PASSTYPE &
#else
#define JSON_FREE_PASSTYPE
#endif
#ifdef JSON_MEMORY_CALLBACKS
class JSONMemory {
public:
static void * json_malloc(size_t siz);
static void * json_realloc(void * ptr, size_t siz);
static void json_free(void * ptr);
static void registerMemoryCallbacks(json_malloc_t mal, json_realloc_t real, json_free_t fre);
};
template <typename T> static inline T * json_malloc(size_t count){
return (T *)JSONMemory::json_malloc(sizeof(T) * count);
}
template <typename T> static inline T * json_realloc(T * ptr, size_t count){
return (T *)JSONMemory::json_realloc(ptr, sizeof(T) * count);
}
template <typename T> static inline void libjson_free(T * JSON_FREE_PASSTYPE ptr){
JSONMemory::json_free(ptr);
#if defined(JSON_DEBUG) || defined(JSON_SAFE) //in debug or safe mode, set the pointer to 0 so that it can't be used again
ptr = 0;
#endif
}
#else
template <typename T>
static inline T * json_malloc(size_t count){
#ifdef JSON_DEBUG //in debug mode, see if the malloc was successful
void * result = malloc(count * sizeof(T));
JSON_ASSERT(result, JSON_TEXT("out of memory"));
#ifdef JSON_NULL_MEMORY
memset(result, '\0', count * sizeof(T));
#endif
return (T *)result;
#else
return (T *)malloc(count * sizeof(T));
#endif
}
template <typename T>
static inline void libjson_free(T * JSON_FREE_PASSTYPE ptr){
free(ptr);
#if defined(JSON_DEBUG) || defined(JSON_SAFE) //in debug or safe mode, set the pointer to 0 so that it can't be used again
ptr = 0;
#endif
}
template <typename T>
static inline T * json_realloc(T * ptr, size_t count){
#ifdef JSON_DEBUG //in debug mode, check the results of realloc to be sure it was successful
void * result = realloc(ptr, count * sizeof(T));
JSON_ASSERT(result, JSON_TEXT("out of memory"));
#ifdef JSON_NULL_MEMORY
memset(result, '\0', count * sizeof(T));
#endif
return (T *)result;
#else
return (T *)realloc(ptr, count * sizeof(T));
#endif
}
#endif
#ifdef JSON_MEMORY_MANAGE
#include <map>
class JSONNode;
struct auto_expand {
auto_expand(void) : mymap() {}
~auto_expand(void){ purge(); }
void purge(void);
inline void clear(void){ purge(); mymap.clear(); }
inline void * insert(void * ptr){ mymap[ptr] = ptr; return ptr; }
inline void remove(void * ptr){
std::map<void *, void *>::iterator i = mymap.find(ptr);
JSON_ASSERT(i != mymap.end(), JSON_TEXT("Removing a non-managed item"));
mymap.erase(i);
}
std::map<void *, void *> mymap;
};
struct auto_expand_node {
auto_expand_node(void) : mymap() {}
~auto_expand_node(void){ purge(); }
void purge(void);
inline void clear(void){ purge(); mymap.clear(); }
inline JSONNode * insert(JSONNode * ptr){ mymap[ptr] = ptr; return ptr; }
inline void remove(void * ptr){
std::map<void *, JSONNode *>::iterator i = mymap.find(ptr);
if(i != mymap.end()) mymap.erase(i);
}
std::map<void *, JSONNode *> mymap;
};
#endif
//The C++ way, use an self-deleting pointer and let the optimizer decide when it gets destroyed
template <typename T>
class json_auto {
public:
json_auto(void) : ptr(0){}
json_auto(size_t count) : ptr(json_malloc<T>(count)) {}
~json_auto(void){
libjson_free<T>(ptr);
}
void set(T * p){
ptr = p;
}
T * ptr;
private:
json_auto(const json_auto &);
json_auto & operator = (const json_auto &);
};
//Clears a string, if required, frees the memory
static inline void clearString(json_string & str){
#ifdef JSON_LESS_MEMORY
json_string().swap(str);
#else
str.clear();
#endif
}
#endif
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