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|
//***********************************************************************************//
//* Name: lpgen.js *//
//* Language: JScript *//
//* Function: Parse Miranda-NG source for generate translation templates *//
//* Usage: Generate translation templates for Miranda-NG plugins and Core *//
//* Usage: "cscript /nologo lpgen.js" to run generation in batches *//
//* Usage: "cscript /nologo lpgen.js /log:"yes"" to enable console logging *//
//* Usage: "cscript /nologo lpgen.js /path:"path_to_folder"" for one plugin *//
//* Usage: "cscript /nologo lpgen.js /crap:"yes"" filtered srings in Crap.txt*//
//* Usage: Double click to choose folder for one plugin template generation *//
//* Requirements: for batch mode: create folder ..\..\langpacks\english\Plugins *//
//* Notes: ;file path\to\file.ext is a SVN file, source of founded string. *//
//* Notes: if double line ;file path\to\file.ext exist, everything from the *//
//* Notes: first file was removed as duplicates. You can disable duplicates *//
//* Notes: removal by specifying /dupes:"yes" *//
//* Author: BasiL *//
//***********************************************************************************//
//Init Variables
//Create FileSystemObject FSO
var FSO=WScript.CreateObject("Scripting.FileSystemObject");
//FileSystemObject vars
var ForReading=1;
var TristateUseDefault=0;
var overwritefile=true;
var unicode=false;
//disabling log by default
var log=false;
//remove dupes by default
var dupes=false;
//stream - our variable for output UTF-8 files with BOM
var stream= new ActiveXObject("ADODB.Stream");
//stream var tune
stream.Type = 2; // text mode
stream.Charset = "utf-8";
//Path variables
//lpgen.js script path
var scriptpath=FSO.GetParentFolderName(WScript.ScriptFullName);
//crazy way to get path two layers upper "\tools\lpgen\"
var trunk=FSO.GetFolder(FSO.GetParentFolderName(FSO.GetParentFolderName(scriptpath)));
//text string for make path output into templates.
var trunkPath=new String(trunk);
//path to sln file
var slnfile=trunk+"\\bin10\\mir_full.sln"
//core path
var core=FSO.BuildPath(trunk,"src");
//langpack folder "\langpacks\english\" in trunk folder
var langpack_en=FSO.BuildPath(trunk,"langpacks\\english");
//Crap.txt will contain strings, which are removed by filtering engine as a garbage, in case if this string are not garbage :)
var crapfile="Crap.txt"
//Crap array
var crap=new Array;
//*********************************************************************************//
// Checking command line parameters *//
//*********************************************************************************//
// if console param /log: specified, set var log true. To enable log, specify /log:"yes"
if (WScript.Arguments.Named.Item("log")) log=true;
// if console param /dupes:"yes" specified, disable duplicated string removal.
if (WScript.Arguments.Named.Item("dupes")) dupes=true;
//If script run by double click, open choose folder dialog to choose plugin folder to parse. If Cancel pressed, quit script.
if (WScript.FullName.toLowerCase().charAt(WScript.FullName.length - 11)=="w") {
//Create Shell app object
objShellApp=WScript.CreateObject("Shell.Application");
//Open browse for folder dialog
objFolder=objShellApp.BrowseForFolder(0, "Choose plugin source files folder\nto generate translation template", 512, 17);
//process generate translate for chosen folder, else quit.
if (objFolder) {
//Call GeneratePluginTranslate for chosen folder, output result to "scriptpath"
GeneratePluginTranslate(objFolder.Self.Path,scriptpath);
//if choosing folder canceled, quit immediately
} else WScript.Quit();
}
//when /plugin: specified, parse only this path and quit
if (WScript.Arguments.Named.Item("path")) {
//Call GeneratePluginTranslate for path specified in command line argument /path:"path/to/plugin", output result to "scriptpath"
GeneratePluginTranslate(WScript.Arguments.Named.Item("path"),scriptpath);
//Write garbage crap array into crap file, if crap exist
if (crap.length>0) WriteToFile(crap,plugin+"_crap.txt");
//We are done, quit.
WScript.Quit();
}
//*********************************************************************************//
// Main part *//
//*********************************************************************************//
//Generate =CORE=.txt
GenerateCore();
//Generate plugins\protocols, listed in mir_full.sln
//Init array with files path
project_files=new Array;
//open mir_full.sln
sln_stream=FSO.GetFile(slnfile).OpenAsTextStream(ForReading, TristateUseDefault);
//Reading line-by-line
while (!sln_stream.AtEndOfStream) {
//Init regexp array for our sln parse logic
sln_project_regexp=new Array();
//read one line into slnline
slnline=sln_stream.ReadLine();
//find a project defenition in sln file by RegExp
sln_project_regexp=slnline.match(/(?:Project\(\"\{[\w\d-]+\}\"\)\x20+\=\x20+\"(.+?)\",\x20*?\"\.\.)(\\(:?plugins|protocols).*vcxproj)(?=",)/i);
// if exist sln_project_regexp, add to array, adding leading path to "trunk"
if (sln_project_regexp) {
//RegExp for unneeded modules, such as crypting library, mimcmd.exe, zlib.dll etc.
var unneeded_modules=/(Zlib|RC4|EkHtml|Libgcrypt|Libotr|Cryptlib|MimCmd|Dbx_tree_ARC4|Dbx_tree_Cast128|Dbx_tree_HC256|pu_stub|libcurl)/i;
// Now check for unneeded modules NOT passed (module name are in sln_project_regexp[1]
if (!unneeded_modules.test(sln_project_regexp[1]))
//no, this is not unneeded module, put path to array. Trunk path + path to file in sln_project_regexp[2]
project_files.push(trunk+sln_project_regexp[2]);
};
};
//closing file
sln_stream.Close();
//ok, now we have all project files in array, let's add Pascal files to this array directly.
// remove following lines commets to add Pascal plugins processing.
// project_files.push(trunk+"\\plugins\\Actman\\actman.dpr");
// project_files.push(trunk+"\\plugins\\HistoryPlusPlus\\historypp.dpr");
// project_files.push(trunk+"\\plugins\\ImportTXT\\importtxt.dpr");
// project_files.push(trunk+"\\plugins\\QuickSearch\\quicksearch.dpr");
// project_files.push(trunk+"\\plugins\\ShlExt\\shlext.dpr");
// project_files.push(trunk+"\\plugins\\Watrack\\watrack.dpr");
// project_files.push(trunk+"\\plugins\\mRadio\\mradio.dpr");
//create Enumerator with project files from sln and dpr files, sorted alphabetically
files=new Enumerator(project_files.sort());
while (!files.atEnd()) {
//get file name
file=FSO.GetFile(files.item());
//get parent folder name
plugfolder=FSO.GetParentFolderName(file);
//call function for plugin folder, output to plugins folder.
GeneratePluginTranslate(plugfolder,langpack_en+"\\Plugins",file);
//next project file
files.moveNext();
};
//Write Crap to file.
if (WScript.Arguments.Named.Item("crap")) WriteToFile(crap,crapfile);
//Finished
if (log) WScript.Echo("Finish getting strings from source files.");
//*********************************************************************************//
// Functions *//
//*********************************************************************************//
//Generate =CORE=.txt
function GenerateCore() {
//init arrays
corestrings=new Array();
core_src=new Array();
core_rc=new Array();
//if log parameter specified, output a log.
if (log) WScript.Echo("Processing CORE...");
//first string is necessary for Miranda-NG to load langpack
//corestrings.push("Miranda Language Pack Version 1"); // TODO: this need to be placed into =HEAD=.txt file or similar
//define core filename. File will be overwritten!
corefile=FSO.BuildPath(langpack_en,"=CORE=.txt");
//find all *.rc files and list files in array
FindFiles(core,"\\.rc$",core_rc);
//find all source files and list files in array
FindFiles(core,"\\.h$|\\.cpp$|\\.c$",core_src);
//Parse files "core_rc", put result into "corestrings" using "ParseRCFile" function
ParseFiles(core_rc,corestrings,ParseRCFile);
//Parse files "core_src", put result into "corestrings" using "ParseSourceFile" function
ParseFiles(core_src,corestrings,ParseSourceFile);
//Now we have all strings in "corestrings", next we remove duplicate strings from array and put results into "nodupes"
nodupes=eliminateDuplicates(corestrings);
//if dupes requred, make nodupes with dupes :)
if (dupes) nodupes=corestrings;
//logging results
if (log) WScript.Echo("Writing "+nodupes.length+" strings for CORE");
//finally, write "nodupes" array to file
WriteToUnicodeFile(nodupes,corefile);
}
//Make a translation template for plugin in "pluginpath", put generated file into "langpackfilepath"
function GeneratePluginTranslate (pluginpath,langpackfilepath,vcxprojfile) {
//init arrays with files to parse
resourcefiles=new Array();
sourcefiles=new Array();
versionfile=new Array();
//init array with muuid+"head"
head=new Array();
//init array with strings from parsed files
foundstrings=new Array();
//find a name of our plugin
//if vcxprojfile param given, use it
if (vcxprojfile) {
//get plugin name from vcxprojfile
plugin=GetPluginName(vcxprojfile);
} else {
//if vcxprojfile ommited, try to find plugin name from folder files.
plugin=GetPluginName(pluginpath);
};
//if we didn't find plugin name, return.
if (!plugin) return;
//if log parameter specified, output a log.
if (log) WScript.Echo("Processing... "+plugin);
//define langpack filename. File will be overwritten!
langpack=langpackfilepath+"\\"+plugin+".txt";
//get MUUID of plugin and put into array as a first string.
GetMUUID(pluginpath,head);
//Parse version.h file, put results into array "head"
ParseVersion_h(pluginpath,head);
//find all *.rc files and list files in array
FindFiles(pluginpath,"\\.rc$",resourcefiles);
//find all source files and list files in array
FindFiles(pluginpath,"\\.h$|\\.cpp$|\\.c$|\\.pas$|\\.dpr$|\\.inc$",sourcefiles);
//Check for "Status plugins". They have few common resource files to translate, which located one layer upper, than plugin folder.
CheckStatusPlugins(plugin);
//Parse files "resourcefiles", put result into "foundstrings" using "ParseRCFile" function
ParseFiles(resourcefiles,foundstrings,ParseRCFile);
//Parse files "sourcefiles", put result into "foundstrings" using "ParseSourceFile" function
ParseFiles(sourcefiles,foundstrings,ParseSourceFile);
//Parsing all sources done and head are ready (if version.h exist and plugin are not Pascal). If we still have head with 7 strings:
//(version.h parsed OK, gives us 6 stings + 1 first string always exist in head - MUUID)
//OR head have only one string (version.h wasn't found and head have only MUUID)
//AND didn't find anything in *.RC and source files, so:
//we didn't find any string and generating file is useless, return from function and out log
if ((head.length==7 || head.length==1) && foundstrings.length==0) {
if (log) WScript.Echo("!!!Nothing to translate in "+plugin+"!!!");
return;
};
//Suppose that we parse Pascal plugin, thus head have only one string with MUUID, push a plugin name there
if (head.length==1 & foundstrings.length>0) {
head.push(";langpack template for "+plugin);
};
//We have all strings in "foundstrings", next we remove duplicate strings from array and put results into "nodupes"
nodupes=eliminateDuplicates(foundstrings);
//if dupes requred, make nodupes with dupes :)
if (dupes) nodupes=foundstrings;
//combine head and translated strings.
plugintemplate=head.concat(nodupes);
//logging results
if (log) WScript.Echo("Writing "+plugintemplate.length+" strings for "+plugin);
//finally, write "nodupes" array to file
WriteToUnicodeFile(plugintemplate,langpack);
};
//Recourse find all files in "path" with file RegExp mask "name" and return file list into filelistarray
function FindFiles (path,name,filelistarray) {
//Init vars
var Folder, Folders, Files, file, filename;
// second param "name" is our case insensive RegExp
var filemask=new RegExp(name,"i");
//Put path into var Folder
Folder=FSO.GetFolder(path);
//put subFolders into var
Folders=new Enumerator(Folder.SubFolders);
//Create Enumerator with Folder files inside
Files=new Enumerator(Folder.Files);
//Cycle through files in Folder
while (!Files.atEnd()) {
//file is a next file
file=Files.item();
//put file name into filename
filename=FSO.GetFileName(file);
//if filename is our name mask, do the job.
if (filemask.test(filename)) filelistarray.push(file);
//move to next file
Files.moveNext();
};
//Cycle through subfolders
while (!Folders.atEnd()) {
FindFiles(Folders.item().Path,name,filelistarray);
//WScript.Echo(Folders.item().Path);
Folders.moveNext();
};
};
//Find a name for plugin translation template file from source
function GetPluginName (folder_or_file) {
//check our parameter file or folder?
if (FSO.FileExists(folder_or_file)) {
//yes, it's a file, set plugin_project_file as a target
plugin_project_file=FSO.GetFile(folder_or_file);
} else {
//Given parameter is a folder, init file list array
plugin_project_files=new Array();
//find project files and put to array
FindFiles(folder_or_file,"\\.vcxproj$|\\.dpr$",plugin_project_files);
//if there is nothing found, that's mean this is not a plugin, return from function
if (!plugin_project_files[0]) return;
//hope, that project file is first file
plugin_project_file=plugin_project_files[0]
}
//read file into var project
project=ReadFile(plugin_project_file);
//find a <ProjectName>%langpackfilename%</ProjectName> from *.vcxproj file
filename=project.match(/<ProjectName>(.+)<\/ProjectName>/);
if (filename) {
//return only first item of regexp
return filename[1];
} else {
//There is no specified ProjectName, thus use filename without extension as our langpack name
return FSO.GetBaseName(plugin_project_file);
}
}
//Get MUUID of plugin from source file.
function GetMUUID (folder,array) {
//first, find necessary file list, we are looking for UNICODE_AWARE function, usually this function are in *.cpp, sometimes in *.c and *.h
//init fillelist array
muuidfilelist=new Array();
//search for files in "folder" by mask, put result into muuidfilelist
FindFiles (folder,"\\.cpp$|\\.c$|\\.h$",muuidfilelist);
//now we have files, let's put them to Enumerator
filesenum=new Enumerator(muuidfilelist);
//cycle through file list and lookup each file for UNICODE_AWARE
while (!filesenum.atEnd()) {
//curfile is our current file in files enumerator
curfile=filesenum.item();
//this is a regexp to search UNICODE_AWARE
var find=/(?:UNICODE_AWARE(?:\s*?\|\s*?STATIC_PLUGIN)?,[\s\S]*?\{)(.+?)(?=\}\s{0,2}\})/g;
//read file fully into var "allstrings"
allstrings=ReadFile(curfile);
//search regexp in "allstrings" and put results into var "string"
string=find.exec(allstrings);
//if current file have found UNICODE_AWARE, var "string" exists, so parse it.
if (string) {
//remove spaces, "0x" and "{", in second [1] item of array "string". RegExp "find" have subregexp (.+?), which are our MUUID in "string[1]"
vals=string[1].replace(/0x|\{|\x20/g,"");
//now split values of muuid in "vals" by "," into array "values"
values=vals.split(",");
//we get array of values, if length of this array not equal to 12 values (starting from zero, thus length is 11), that's mean we found something else, not MUUID. Log it and quit, if length is 12, so check it and generate MUUID
if (values.length==11) {
//now check, is there some values, which have omitted zero after 0x, like in alarms: " 0x4dd7762b, 0xd612, 0x4f84, { 0xaa, 0x86, 0x(no_zero_here_)6, 0x8f, 0x17, 0x85, 0x9b, 0x6d}"
//first value in values have to be 8 bytes, while length less than 8, add leading "0" to values[0],
while (values[0].length<8) {values[0]="0"+values[0]};
//next two values have to be 4 bytes, adding leading zeroes, while length less than 4.
for (i=1;i<=2;i++) {
while (values[i].length<4) {
values[i]="0"+values[i];
}
}
//other values have to be 2 bytes, same as above, adding zeroes
for (i=3;i<=10;i++) {
while (values[i].length<2) {
values[i]="0"+values[i];
}
}
//Push to array founded #muuid
var muuid="#muuid {"+values[0]+"-"+values[1]+"-"+values[2]+"-"+values[3]+values[4]+"-"+values[5]+values[6]+values[7]+values[8]+values[9]+values[10]+"}";
};
};
//moving to next file
filesenum.moveNext();
};
//if we didn't find muuid, put alarm into "muuid"
if (!muuid) {muuid=";#muuid for "+plugin+" not found, please specify manually!"}
//output result into array
array.push(muuid)
//log output
if (log) WScript.Echo(muuid);
};
//For status plugins, namely KeepStatus, StartupStatus and AdvancedAutoAway we need add for all of them common source files to parsing array, because they exist one layer upper of pluginfolder
function CheckStatusPlugins (plug) {
if (plug.match(/(KeepStatus|StartupStatus|AdvancedAutoAway)/)) {
resourcefiles.push(trunk+"\\Plugins\\StatusPlugins\\resource.rc");
sourcefiles.push(trunk+"\\Plugins\\StatusPlugins\\commonstatus.cpp");
sourcefiles.push(trunk+"\\Plugins\\StatusPlugins\\confirmdialog.cpp");
}
}
//read text file, removing all commented text for further processing
function ReadFile (file) {
//If file zero size, return;
if (FSO.GetFile(file).Size==0) return;
//reading current file
file_stream=FSO.GetFile(file).OpenAsTextStream(ForReading, TristateUseDefault);
//read file fully into var
allstrings=file_stream.ReadAll();
//remove all comments. The text starting with \\ (but not with ":\\" it's a links like http://miranda-ng.org/ and ")//" -there is one comment right after needed string)
//and remove multi-line comments, started with /* and ended with */
text=allstrings.replace(/(?:[^\):])(\/{2}.+?(?=$))|(\s\/\*[\S\s]+?\*\/)/mg,".")
//close file
file_stream.Close();
return text
}
//Parsing filelist into stringsarray by parsefunction (ParseSourceFile OR ParseRCFile)
function ParseFiles (filelist,stringsarray, parsefunction) {
//create enumerator filesenum from filelist
filesenum=new Enumerator(filelist);
//cycle through file list
while (!filesenum.atEnd()) {
//record into current_strings current length of stringsarray
var current_strings=stringsarray.length;
//record into crap_strings current length of crap array
var crap_strings=crap.length;
//curfile is our current file in files enumerator
curfile=filesenum.item();
//read file (filtering comments) into filetext
var filetext=ReadFile(curfile);
//now apply a parsing function to current filetext, and put result into stringsarray
parsefunction(filetext,stringsarray);
//string variable to cut out a trunkPath from absolute path
curfilepath=new String(curfile);
//if after parsing file our stringsarray length greater then var "current_strings", so parsed file return some strings. Thus, we need add a comment with filename
if (stringsarray.length>current_strings) stringsarray.splice(current_strings,0,";file "+curfilepath.substring(trunkPath.length));
//do the same for crap array, add a ;file +relative path to file with crap
if (crap.length>crap_strings) crap.splice(crap_strings,0,";file "+curfilepath.substring(trunkPath.length));
//move to next file
filesenum.moveNext();
};
}
//*.RC files line-by-line parser for RC_File, return result into "array"
function ParseRCFile(FileTextVar,array) {
var find=/^(?!\/{1,2})\s*(CONTROL|(?:DEF)?PUSHBUTTON|[LRC]TEXT|(?:AUTO)?RADIOBUTTON|GROUPBOX|(?:AUTO)?CHECKBOX|CAPTION|MENUITEM|POPUP)\s*"((?:(?:""[^"]+?"")*[^"]*?)*)"\s*?(,|$|\\)/mgi;
//now make a job, till end of matching regexp
while ((string = find.exec(FileTextVar)) != null) {
// check for some garbage like "List1","Tab1" etc. in *.rc files, we do not need this.
onestring=string[2].replace(/^(((List|Tab|Tree|Spin|Custom|Slider|DateTimePicker|Radio|Check|HotKey|Progress)\d)|(whiterect|IndSndList|&?[Oo][Kk]|ICQ|Jabber|&\w)|(%.(.*%)?))$/g,"");
// ignore some popup menu craps
if (string[1]=="POPUP" && onestring.match(/^([a-zA-Z ]*(menu|context|popup))|([A-Z][a-z]+([A-Z][a-z]*)+)|(new item)$/g))
continue;
//if there is double "", replace with single one
onestring=onestring.replace(/\"{2}/g,"\"");
//check result. If it does not match [a-z] (no any letter in results, such as "..." or "->") it's a crap, break further actions.
if (!onestring.match(/[a-z]/i)) var onestring="";
//if still something in onestring, push to array
if (onestring) array.push("["+onestring+"]");
}
};
//Source files C++ (*.h,*.c,*.cpp) and *.pas,*.dpr,*.inc (Pascal) multiline parser for translations using LPGEN() LPGENT() TranslateT() Translate() _T() TranslateW()
function ParseSourceFile (FileTextVar,array) {
//not store ?: functions LPGEN or LPGENT? or Translate(T or W) or _T, than any unnecessary space \s, than not stored ?: "(" followed by ' or " (stored and used as \1) than \S\s - magic with multiline capture, ending with not stored ?= \1 (we get " or ' after "("), than none or few spaces \x20 followed by )/m=multiline g=global
//var find= /(?:LPGENT?|Translate[TW]?|_T)(?:\s*?\(\s*?L?\s*)(['"])([\S\s]*?)(?=\1,?\x20*?(?:tmp)?\))/mg;
//comment previous line and uncomment following line to output templates without _T() function in source files. Too many garbage from _T()..
var find= /(?:LPGEN[TW]?|Translate[TW]?)(?:\s*?\(\s*?L?\s*)("[^"\\]*(?:\\[\S\s][^"\\]*)*")(?:\s*?,?\s*?(?:tmp)?\))/mg;
//now make a job, till end of matching regexp
while ((string = find.exec(FileTextVar)) != null) {
//first, init empty var
var string;
//replace newlines with "" in second [1] subregexp ([\S\s]*?), and Delphi newlines "'#13#10+" replace
onestring=string[1].replace(/'?(\#13\#10)*?\\?\r\n(\x20*?\')?/g,"");
//remove trailing slash from the string. This is a tree item, slesh is a crap :)
noslashstring=onestring.replace(/\/(?=$)/g,"");
//remove first and last "
nofirstlaststring=noslashstring.slice(1, -1)
//remove escape slashes before ' and "
stringtolangpack=nofirstlaststring.replace(/\\(['"])/g,"$1");
//if our string still exist, and length more than 1 symbol (nothing to translate if only one symbol)
if (stringtolangpack.length>1) {
//brand new _T() crap filtering engine :)
clearstring=filter_T(stringtolangpack);
//finally put string into array including cover brackets []
if (clearstring) {array.push("["+clearstring+"]")}
};
}
};
//filter _T() function results
function filter_T(string) {
//filter for exact matched strings
var filter1=/^(&?[Oo][Kk]|ICQ|Jabber)$/g;
//filter string starting from following words
var filter2=/^(SOFTWARE\\|SYSTEM\\|http|ftp|UTF-|utf-|TEXT|EXE|exe|txt|css|html|dat[^a]|txt|MS\x20|CLVM|TM_|CLCB|CLSID|CLUI|HKEY_|MButton|BUTTON|WindowClass|MHeader|RichEdit|RICHEDIT|STATIC|EDIT|CList|listbox|LISTBOX|combobox|COMBOBOX|TitleB|std\w|iso-|windows-|<div|<html|<img|<span|<hr|<a\x20|<table|<td|miranda_|kernel32|user32|muc|pubsub|shlwapi|Tahoma|NBRichEdit|CreatePopup|&?[Oo][Kk]|<\/|<\w>|\w\\\w|urn\:|<\?xml|<\!|h\d|\.!\.).*$/g;
//filter string ending with following words
var filter3=/^.+(001|\/value|\*!\*|=)$/g;
//filter from Kildor
var filter4=/^((d\s\w)|\[\/?(\w|url|img|size|quote|color)(=\w*)?\]?|(\\\w)|(%\w+%)|(([\w-]+\.)*\.(\w{2,4}|travel|museum|xn--\w+))|\W|\s|\d)+$/gi;
//filter from Kildor for remove filenames and pathes.
var filter5=/^[\w_:%.\\\/*-]+\.\w+$/g;
//apply filters to our string
test1=filter1.test(string);
test2=filter2.test(string);
test3=filter3.test(string);
test4=filter4.test(string);
test5=filter5.test(string);
//if match (test1) first filter and NOT match other tests, thus string are good, return this string back.
//if (test1 && !test2 && !test3 && !test4 && !test5) {
if (!test1 && !test2 && !test3 && !test4 && !test5) {
return string;
} else {
//in other case, string is a garbage, put into crap array.
crap.push(string);
return;
}
};
//Parse Version.h file to get one translated stirng from "Description" and make a pluging template header.
function ParseVersion_h (pluginfolder,array) {
//cleanup var
var VersionFile;
//Let's try default locations of version.h file;
//Check pluginfolder root.
if (FSO.FileExists(FSO.BuildPath(pluginfolder,"version.h"))) VersionFile=FSO.BuildPath(pluginfolder,"version.h");
//Check src\include subfolder of plugin root folder
if (FSO.FileExists(FSO.BuildPath(pluginfolder,"src\\include\\version.h"))) VersionFile=FSO.BuildPath(pluginfolder,"src\\include\\version.h");
//Check .\src subfolder
if (FSO.FileExists(FSO.BuildPath(pluginfolder,"src\\version.h"))) VersionFile=FSO.BuildPath(pluginfolder,"src\\version.h");
//If we still not found version.h, return
if (!VersionFile) return;
//read file fully into var allstrings
allstrings=ReadFile(VersionFile)
//define RegExp for defines.
var filename=/(?:#define\s+_*?FILENAME\s+")(.+)(?=")/m;
var pluginname=/(?:#define\s+_*?PLUG(?:IN)?_?NAME\s+")(.+)(?=")/i;
var author=/(?:#define\s+_*?(?:PLUGIN_?)?AUTHORS?\s+")(.+)(?=")/i;
var MAJOR_VERSION=/(?:#define\s+_*?(?:MAJOR_VERSION|VER_MAJOR)\s+)(\d+)/i;
var MINOR_VERSION=/(?:#define\s+_*?(?:MINOR_VERSION|VER_MINOR)\s+)(\d+)/i;
var RELEASE_NUM=/(?:#define\s+_*?(?:RELEASE_NUM|VER_REVISION|VER_RELEASE)\s+)(\d+)/i;
var BUILD_NUM=/(?:#define\s+_*?(?:BUILD_NUM|VER_BUILD)\s+)(\d+)/i;
var VERSION_STRING=/(?:#define\s+_*?VERSION_STRING\s+")([\d\.]+)\"/i;
var description=/(?:#define\s+_*?(?:PLUGIN_|MTEXT_)?DESC(?:RIPTION|_STRING)?\s+")(.+)(?=")/i;
//exec RegExps
filename=filename.exec(allstrings);
pluginname=pluginname.exec(allstrings);
MAJOR_VERSION=MAJOR_VERSION.exec(allstrings);
MINOR_VERSION=MINOR_VERSION.exec(allstrings);
RELEASE_NUM=RELEASE_NUM.exec(allstrings);
BUILD_NUM=BUILD_NUM.exec(allstrings);
VERSION_STRING=VERSION_STRING.exec(allstrings);
author=author.exec(allstrings);
description=description.exec(allstrings);
//add a header start mark
array.push(";============================================================");
//push results of regexp vars into array
if (filename) array.push("; File: "+filename[1]); else array.push("; File: "+plugin+".dll");
if (pluginname) array.push("; Plugin: "+pluginname[1]); else array.push("; Plugin: "+plugin);
if (VERSION_STRING) array.push("; Version: "+VERSION_STRING[1]);
if (MAJOR_VERSION && !VERSION_STRING) array.push("; Version: "+MAJOR_VERSION[1]+"."+MINOR_VERSION[1]+"."+RELEASE_NUM[1]+"."+BUILD_NUM[1]);
if (!MAJOR_VERSION && !VERSION_STRING) array.push("; Version: x.x.x.x");
if (author) array.push("; Authors: "+fixHexa(author[1])); else array.push("; Authors: ");
//add a header end mark
array.push(";============================================================");
if (description) array.push("["+description[1]+"]");
}
//Replaces \x?? hexa codes with their char representation
function fixHexa(string) {
return string.replace(/\\x([a-fA-F0-9]{2})" "/g,function() {
return String.fromCharCode(parseInt(arguments[1],16));
});
}
//Removes duplicates, not mine, found at http://dreaminginjavascript.wordpress.com/2008/08/22/eliminating-duplicates/
function eliminateDuplicates(arr) {
var i,
len=arr.length,
out=[],
obj={};
for (i=0;i<len;i++) {
obj[arr[i]]=0;
}
for (i in obj) {
out.push(i);
}
return out;
};
//Output array of strings into file
function WriteToFile (array,langpack) {
//Create file, overwrite if exists
langpackfile=FSO.CreateTextFile(langpack, overwritefile , unicode)
//Finally, write strings from array to file
for (i=0;i<=array.length-1;i++) langpackfile.WriteLine(array[i]);
//Close file
langpackfile.Close();
};
//Write UTF-8 file
function WriteToUnicodeFile(array,langpack) {
stream.Open();
for (i=0;i<=array.length-1;i++) stream.WriteText(array[i]+"\r\n");
stream.SaveToFile(langpack, 2);
stream.Close();
}
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