spring Compile multiple Artificial Intelligences for SinglePlayer Compile Java-based AIs Default engine (that's what you want) An engine build with separate threads for Sim and Rendering A engine build, that doesn't render anything to screen but still runs the full simulations (e.g. used to test AIs, benchmarks, ...) A dedicated server build (runs no simulation, just broadcasts netcommands) A Null-AI (justs for testing/learning) Sets gcc's `-march=` to current CXXFLAGS one (may break online gaming!) Disables engine's CXXFLAGS stripping (this will for sure break online gaming!)