diff --git a/src/mumble/AudioInput.cpp b/src/mumble/AudioInput.cpp index 62f6244e..afb95568 100644 --- a/src/mumble/AudioInput.cpp +++ b/src/mumble/AudioInput.cpp @@ -95,6 +95,7 @@ AudioInput::AudioInput() : opusBuffer(g.s.iFramesPerPacket * (SAMPLE_RATE / 100) } opus_encoder_ctl(opusState, OPUS_SET_VBR(0)); // CBR + opus_encoder_ctl(opusState, OPUS_SET_COMPLEXITY(10)); //common, this should work just fine on high end gamer machine (and on low and too ...) #endif qWarning("AudioInput: %d bits/s, %d hz, %d sample", iAudioQuality, iSampleRate, iFrameSize);