diff options
Diffstat (limited to 'packages/voip/mumble/files/higher_opus_complexity.patch')
-rw-r--r-- | packages/voip/mumble/files/higher_opus_complexity.patch | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/packages/voip/mumble/files/higher_opus_complexity.patch b/packages/voip/mumble/files/higher_opus_complexity.patch index 6a271ef..c1f37d0 100644 --- a/packages/voip/mumble/files/higher_opus_complexity.patch +++ b/packages/voip/mumble/files/higher_opus_complexity.patch @@ -1,12 +1,12 @@ diff --git a/src/mumble/AudioInput.cpp b/src/mumble/AudioInput.cpp -index 62f6244e..afb95568 100644 +index 38d12dff6..f89f62633 100644 --- a/src/mumble/AudioInput.cpp +++ b/src/mumble/AudioInput.cpp -@@ -95,6 +95,7 @@ AudioInput::AudioInput() : opusBuffer(g.s.iFramesPerPacket * (SAMPLE_RATE / 100) - } +@@ -100,6 +100,7 @@ AudioInput::AudioInput() : opusBuffer(g.s.iFramesPerPacket * (SAMPLE_RATE / 100) + } - opus_encoder_ctl(opusState, OPUS_SET_VBR(0)); // CBR -+ opus_encoder_ctl(opusState, OPUS_SET_COMPLEXITY(10)); //common, this should work just fine on high end gamer machine (and on low and too ...) + oCodec->opus_encoder_ctl(opusState, OPUS_SET_VBR(0)); // CBR ++ oCodec->opus_encoder_ctl(opusState, OPUS_SET_COMPLEXITY(10)); // more efficient comression + } #endif - qWarning("AudioInput: %d bits/s, %d hz, %d sample", iAudioQuality, iSampleRate, iFrameSize); |