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diff --git a/src/mumble/AudioInput.cpp b/src/mumble/AudioInput.cpp
index 62f6244e..afb95568 100644
--- a/src/mumble/AudioInput.cpp
+++ b/src/mumble/AudioInput.cpp
@@ -95,6 +95,7 @@ AudioInput::AudioInput() : opusBuffer(g.s.iFramesPerPacket * (SAMPLE_RATE / 100)
}
opus_encoder_ctl(opusState, OPUS_SET_VBR(0)); // CBR
+ opus_encoder_ctl(opusState, OPUS_SET_COMPLEXITY(10)); //common, this should work just fine on high end gamer machine (and on low and too ...)
#endif
qWarning("AudioInput: %d bits/s, %d hz, %d sample", iAudioQuality, iSampleRate, iFrameSize);
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