diff options
author | pescuma <pescuma@c086bb3d-8645-0410-b8da-73a8550f86e7> | 2008-12-31 21:12:58 +0000 |
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committer | pescuma <pescuma@c086bb3d-8645-0410-b8da-73a8550f86e7> | 2008-12-31 21:12:58 +0000 |
commit | bb6784e0e1a385cdd20b41d3254093e89a210332 (patch) | |
tree | c5d9c91b42a74baa30682fcbb717116a1df9c126 /Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp | |
parent | 204a27b2f949cababbc13aff26755756987789a0 (diff) |
skins: Added SkinLib
git-svn-id: http://pescuma.googlecode.com/svn/trunk/Miranda@120 c086bb3d-8645-0410-b8da-73a8550f86e7
Diffstat (limited to 'Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp')
-rw-r--r-- | Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp b/Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp new file mode 100644 index 0000000..e5f754b --- /dev/null +++ b/Plugins/skins/SkinLib/FieldState_v8_wrapper.cpp @@ -0,0 +1,180 @@ +#include "globals.h"
+#include "FieldState_v8_wrapper.h"
+#include <v8.h>
+#include "FieldState.h"
+
+using namespace v8;
+
+
+#ifdef UNICODE
+# define V8_TCHAR uint16_t
+#else
+# define V8_TCHAR char
+#endif
+
+
+static Handle<Value> Get_FieldState_x(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getX());
+}
+
+static void Set_FieldState_x(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setX(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_y(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getY());
+}
+
+static void Set_FieldState_y(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setY(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_width(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getWidth());
+}
+
+static void Set_FieldState_width(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setWidth(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_height(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getHeight());
+}
+
+static void Set_FieldState_height(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setHeight(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_left(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getLeft());
+}
+
+static void Set_FieldState_left(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setLeft(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_top(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getTop());
+}
+
+static void Set_FieldState_top(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setTop(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_right(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getRight());
+}
+
+static void Set_FieldState_right(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setRight(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_bottom(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Int32::New(tmp->getBottom());
+}
+
+static void Set_FieldState_bottom(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setBottom(value->Int32Value());
+}
+
+
+static Handle<Value> Get_FieldState_visible(Local<String> property, const AccessorInfo &info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ return Boolean::New(tmp->isVisible());
+}
+
+static void Set_FieldState_visible(Local<String> property, Local<Value> value, const AccessorInfo& info)
+{
+ Local<Object> self = info.Holder();
+ Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
+ FieldState *tmp = (FieldState *) wrap->Value();
+ tmp->setVisible(value->BooleanValue());
+}
+
+
+void AddFieldStateAcessors(Handle<ObjectTemplate> &templ)
+{
+ templ->SetAccessor(String::New("x"), Get_FieldState_x, Set_FieldState_x);
+ templ->SetAccessor(String::New("y"), Get_FieldState_y, Set_FieldState_y);
+ templ->SetAccessor(String::New("width"), Get_FieldState_width, Set_FieldState_width);
+ templ->SetAccessor(String::New("height"), Get_FieldState_height, Set_FieldState_height);
+ templ->SetAccessor(String::New("left"), Get_FieldState_left, Set_FieldState_left);
+ templ->SetAccessor(String::New("top"), Get_FieldState_top, Set_FieldState_top);
+ templ->SetAccessor(String::New("right"), Get_FieldState_right, Set_FieldState_right);
+ templ->SetAccessor(String::New("bottom"), Get_FieldState_bottom, Set_FieldState_bottom);
+ templ->SetAccessor(String::New("visible"), Get_FieldState_visible, Set_FieldState_visible);
+}
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