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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <iostream>
+#include <cassert>
+#include "talk/base/natsocketfactory.h"
+
+namespace talk_base {
+
+class NATSocket : public AsyncSocket {
+public:
+ NATSocket(Socket* socket, const SocketAddress& server_addr)
+ : async_(false), connected_(false), server_addr_(server_addr),
+ socket_(socket), buf_(0), size_(0) {
+ }
+
+ NATSocket(AsyncSocket* socket, const SocketAddress& server_addr)
+ : async_(true), connected_(false), server_addr_(server_addr),
+ socket_(socket), buf_(0), size_(0) {
+ socket->SignalReadEvent.connect(this, &NATSocket::OnReadEvent);
+ socket->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent);
+ }
+
+ virtual ~NATSocket() {
+ delete socket_;
+ delete buf_;
+ }
+
+ SocketAddress GetLocalAddress() const {
+ return socket_->GetLocalAddress();
+ }
+
+ SocketAddress GetRemoteAddress() const {
+ return remote_addr_; // will be ANY if not connected
+ }
+
+ int Bind(const SocketAddress& addr) {
+ return socket_->Bind(addr);
+ }
+
+ int Connect(const SocketAddress& addr) {
+ connected_ = true;
+ remote_addr_ = addr;
+ return 0;
+ }
+
+ int Send(const void *pv, size_t cb) {
+ assert(connected_);
+ return SendInternal(pv, cb, remote_addr_);
+ }
+
+ int SendTo(const void *pv, size_t cb, const SocketAddress& addr) {
+ assert(!connected_);
+ return SendInternal(pv, cb, addr);
+ }
+
+ int SendInternal(const void *pv, size_t cb, const SocketAddress& addr) {
+ size_t size = cb + addr.Size_();
+ char* buf = new char[size];
+ Encode(static_cast<const char*>(pv), cb, buf, size, addr);
+
+ int result = socket_->SendTo(buf, size, server_addr_);
+ delete buf;
+ if (result < 0) {
+ return result;
+ } else {
+ assert(result == static_cast<int>(size)); // TODO: This isn't fair.
+ return (int)((size_t)result - addr.Size_());
+ }
+ }
+
+ int Recv(void *pv, size_t cb) {
+ SocketAddress addr;
+ return RecvFrom(pv, cb, &addr);
+ }
+
+ int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
+ // Make sure we have enough room to read the requested amount plus the
+ // header address.
+ SocketAddress remote_addr;
+ Grow(cb + remote_addr.Size_());
+
+ // Read the packet from the socket.
+ int result = socket_->RecvFrom(buf_, size_, &remote_addr);
+ if (result < 0)
+ return result;
+ assert(remote_addr == server_addr_);
+
+ // TODO: we need better framing so that we know how many bytes we can
+ // return before we need to read the next address. For UDP, this will be
+ // fine as long as the reader always reads everything in the packet.
+ assert((size_t)result < size_);
+
+ // Decode the wire packet into the actual results.
+ SocketAddress real_remote_addr;
+ size_t real_size = cb;
+ Decode(buf_, result, pv, &real_size, &real_remote_addr);
+
+ // Make sure this packet should be delivered before returning it.
+ if (!connected_ || (real_remote_addr == remote_addr_)) {
+ if (paddr)
+ *paddr = real_remote_addr;
+ return (int)real_size;
+ } else {
+ std::cerr << "Dropping packet from unknown remote address: "
+ << real_remote_addr.ToString() << std::endl;
+ return 0; // Tell the caller we didn't read anything
+ }
+ }
+
+ int Close() {
+ connected_ = false;
+ remote_addr_ = SocketAddress();
+ return socket_->Close();
+ }
+
+ int Listen(int backlog) {
+ assert(false); // not yet implemented
+ return 0;
+ }
+
+ Socket* Accept(SocketAddress *paddr) {
+ assert(false); // not yet implemented
+ return 0;
+ }
+
+ AsyncSocket* asyncsocket() {
+ assert(async_);
+ return static_cast<AsyncSocket*>(socket_);
+ }
+
+ int GetError() const { return socket_->GetError(); }
+ void SetError(int error) { socket_->SetError(error); }
+
+ ConnState GetState() const { return connected_ ? CS_CONNECTED : CS_CLOSED; }
+
+ virtual int EstimateMTU(uint16* mtu) { return socket_->EstimateMTU(mtu); }
+ virtual int SetOption(Option opt, int value) { return socket_->SetOption(opt, value); }
+
+ void OnReadEvent(AsyncSocket* socket) {
+ assert(socket == socket_);
+ SignalReadEvent(this);
+ }
+
+ void OnWriteEvent(AsyncSocket* socket) {
+ assert(socket == socket_);
+ SignalWriteEvent(this);
+ }
+
+private:
+ // Makes sure the buffer is at least the given size.
+ void Grow(size_t new_size) {
+ if (size_ < new_size) {
+ delete buf_;
+ size_ = new_size;
+ buf_ = new char[size_];
+ }
+ }
+
+ // Encodes the given data and intended remote address into a packet to send
+ // to the NAT server.
+ void Encode(const char* data, size_t data_size, char* buf, size_t buf_size,
+ const SocketAddress& remote_addr) {
+ assert(buf_size == data_size + remote_addr.Size_());
+ remote_addr.Write_(buf, (int)buf_size);
+ std::memcpy(buf + remote_addr.Size_(), data, data_size);
+ }
+
+ // Decodes the given packet from the NAT server into the actual remote
+ // address and data.
+ void Decode(const char* data, size_t data_size, void* buf, size_t* buf_size,
+ SocketAddress* remote_addr) {
+ assert(data_size >= remote_addr->Size_());
+ assert(data_size <= *buf_size + remote_addr->Size_());
+ remote_addr->Read_(data, (int)data_size);
+ *buf_size = data_size - remote_addr->Size_();
+ std::memcpy(buf, data + remote_addr->Size_(), *buf_size);
+ }
+
+ bool async_;
+ bool connected_;
+ SocketAddress remote_addr_;
+ SocketAddress server_addr_; // address of the NAT server
+ Socket* socket_;
+ char* buf_;
+ size_t size_;
+};
+
+NATSocketFactory::NATSocketFactory(
+ SocketFactory* factory, const SocketAddress& nat_addr)
+ : factory_(factory), nat_addr_(nat_addr) {
+}
+
+Socket* NATSocketFactory::CreateSocket(int type) {
+ assert(type == SOCK_DGRAM); // TCP is not yet suported
+ return new NATSocket(factory_->CreateSocket(type), nat_addr_);
+}
+
+AsyncSocket* NATSocketFactory::CreateAsyncSocket(int type) {
+ assert(type == SOCK_DGRAM); // TCP is not yet suported
+ return new NATSocket(factory_->CreateAsyncSocket(type), nat_addr_);
+}
+
+} // namespace talk_base