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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef _CALL_H_
+#define _CALL_H_
+
+#include "talk/base/messagequeue.h"
+#include "talk/p2p/base/session.h"
+#include "talk/p2p/client/socketmonitor.h"
+#include "talk/xmpp/jid.h"
+#include "talk/session/phone/phonesessionclient.h"
+#include "talk/session/phone/voicechannel.h"
+#include "talk/session/phone/audiomonitor.h"
+
+#include <map>
+#include <vector>
+#include <deque>
+
+namespace cricket {
+
+class PhoneSessionClient;
+
+class Call : public talk_base::MessageHandler, public sigslot::has_slots<> {
+public:
+ Call(PhoneSessionClient *session_client);
+ ~Call();
+
+ Session *InitiateSession(const buzz::Jid &jid,
+ std::vector<buzz::XmlElement*>* extra_xml);
+ void AcceptSession(Session *session);
+ void RedirectSession(Session *session, const buzz::Jid &to);
+ void RejectSession(Session *session);
+ void TerminateSession(Session *session);
+ void Terminate();
+ void StartConnectionMonitor(Session *session, int cms);
+ void StopConnectionMonitor(Session *session);
+ void StartAudioMonitor(Session *session, int cms);
+ void StopAudioMonitor(Session *session);
+ void Mute(bool mute);
+
+
+ const std::vector<Session *> &sessions();
+ uint32 id();
+ bool muted() const { return muted_; }
+
+ // Setting this to false will cause the call to have a longer timeout and
+ // for the SignalSetupToCallVoicemail to never fire.
+ void set_send_to_voicemail(bool send_to_voicemail) {
+ send_to_voicemail_ = send_to_voicemail;
+ }
+ bool send_to_voicemail() { return send_to_voicemail_; }
+
+ // Sets a flag on the chatapp that will redirect the call to voicemail once
+ // the call has been terminated
+ sigslot::signal0<> SignalSetupToCallVoicemail;
+ sigslot::signal2<Call *, Session *> SignalAddSession;
+ sigslot::signal2<Call *, Session *> SignalRemoveSession;
+ sigslot::signal3<Call *, Session *, Session::State> SignalSessionState;
+ sigslot::signal3<Call *, Session *, Session::Error> SignalSessionError;
+ sigslot::signal3<Call *, Session *, const std::string &> SignalReceivedTerminateReason;
+ sigslot::signal3<Call *, Session *, const std::vector<ConnectionInfo> &> SignalConnectionMonitor;
+ sigslot::signal3<Call *, Session *, const AudioInfo&> SignalAudioMonitor;
+ sigslot::signal3<Call *, Session *, const MediaInfo&> SignalMediaMonitor;
+
+private:
+ void OnMessage(talk_base::Message *message);
+ void OnSessionState(Session *session, Session::State state);
+ void OnSessionError(Session *session, Session::Error error);
+ void OnReceivedTerminateReason(Session *session, const std::string &reason);
+ void AddSession(Session *session);
+ void RemoveSession(Session *session);
+ void EnableChannels(bool enable);
+ void Join(Call *call, bool enable);
+ void OnConnectionMonitor(VoiceChannel *channel, const std::vector<ConnectionInfo> &infos);
+ void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info);
+ void OnMediaMonitor(VoiceChannel *channel, const MediaInfo& info);
+ VoiceChannel* GetChannel(Session* session);
+
+ uint32 id_;
+ PhoneSessionClient *session_client_;
+ std::vector<Session *> sessions_;
+ std::map<SessionID, VoiceChannel *> channel_map_;
+ bool muted_;
+ bool send_to_voicemail_;
+
+
+ friend class PhoneSessionClient;
+};
+
+}
+
+#endif // _CALL_H_