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#include "globals.h"
#include "DialogState_v8_wrapper.h"
#include <v8.h>
#include "DialogState.h"
using namespace v8;
#ifdef UNICODE
# define V8_TCHAR uint16_t
#else
# define V8_TCHAR char
#endif
static Handle<Value> Get_DialogState_width(Local<String> property, const AccessorInfo &info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
DialogState *tmp = (DialogState *) wrap->Value();
return Int32::New(tmp->getWidth());
}
static void Set_DialogState_width(Local<String> property, Local<Value> value, const AccessorInfo& info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
DialogState *tmp = (DialogState *) wrap->Value();
tmp->setWidth(value->Int32Value());
}
static Handle<Value> Get_DialogState_height(Local<String> property, const AccessorInfo &info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
DialogState *tmp = (DialogState *) wrap->Value();
return Int32::New(tmp->getHeight());
}
static void Set_DialogState_height(Local<String> property, Local<Value> value, const AccessorInfo& info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
DialogState *tmp = (DialogState *) wrap->Value();
tmp->setHeight(value->Int32Value());
}
void AddDialogStateAcessors(Handle<ObjectTemplate> &templ)
{
templ->SetAccessor(String::New("width"), Get_DialogState_width, Set_DialogState_width);
templ->SetAccessor(String::New("height"), Get_DialogState_height, Set_DialogState_height);
}
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