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#ifndef __FIELD_STATE_H__
# define __FIELD_STATE_H__
#include "Field.h"
#include "BorderState.h"
class DialogState;
enum HORIZONTAL_ALIGN
{
LEFT = 1,
RIGHT,
CENTER
};
class FieldState
{
public:
virtual ~FieldState();
virtual Field * getField() const;
virtual DialogState * getDialog() const;
virtual Size getPreferedSize() const = 0;
// Used inside script
virtual int getX() const;
virtual void setX(int x);
virtual int getY() const;
virtual void setY(int y);
virtual int getWidth() const;
virtual void setWidth(int width);
virtual int getHeight() const;
virtual void setHeight(int height);
virtual int getLeft() const;
virtual void setLeft(int left);
virtual int getTop() const;
virtual void setTop(int top);
virtual int getRight() const;
virtual void setRight(int right);
virtual int getBottom() const;
virtual void setBottom(int bottom);
virtual bool isVisible() const;
virtual void setVisible(bool visible);
virtual bool isEnabled() const;
virtual BorderState * getBorders();
virtual const BorderState * getBorders() const;
virtual bool isEmpty() const = 0;
// Results
virtual RECT getInsideRect() const;
virtual RECT getRect() const;
protected:
FieldState(DialogState *dialog, Field *field);
Field *field;
DialogState *dialog;
Size size;
Position pos;
int usingX;
int usingY;
bool visible;
BorderState borders;
int getHorizontalBorders() const;
int getVerticalBorders() const;
friend class Field;
};
#endif // __FIELD_STATE_H__
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