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#include "globals.h"
#include "TextFieldState_v8_wrapper.h"
#include <v8.h>
#include "TextFieldState.h"
#include <utf8_helpers.h>
using namespace v8;
#ifdef UNICODE
# define V8_TCHAR uint16_t
#else
# define V8_TCHAR char
#endif
static Handle<Value> Get_TextFieldState_text(Local<String> property, const AccessorInfo &info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return Undefined();
TextFieldState *tmp = (TextFieldState *) wrap->Value();
if (tmp == NULL)
return Undefined();
return String::New((const V8_TCHAR *) tmp->getText());
}
static void Set_TextFieldState_text(Local<String> property, Local<Value> value, const AccessorInfo& info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return;
TextFieldState *tmp = (TextFieldState *) wrap->Value();
if (tmp == NULL)
return;
if (!value.IsEmpty() && value->IsString())
{
String::Utf8Value utf8_value(value);
tmp->setText(Utf8ToTchar(*utf8_value));
}
}
static Handle<Value> Get_TextFieldState_hAlign(Local<String> property, const AccessorInfo &info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return Undefined();
TextFieldState *tmp = (TextFieldState *) wrap->Value();
if (tmp == NULL)
return Undefined();
switch(tmp->getHAlign())
{
case LEFT: return String::New((const V8_TCHAR *) _T("LEFT"));
case CENTER: return String::New((const V8_TCHAR *) _T("CENTER"));
case RIGHT: return String::New((const V8_TCHAR *) _T("RIGHT"));
}
return Undefined();
}
static void Set_TextFieldState_hAlign(Local<String> property, Local<Value> value, const AccessorInfo& info)
{
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return;
TextFieldState *tmp = (TextFieldState *) wrap->Value();
if (tmp == NULL)
return;
if (!value.IsEmpty() && value->IsString())
{
String::Utf8Value utf8_value(value);
Utf8ToTchar tval(*utf8_value);
if ( lstrcmpi(_T("LEFT"), tval) == 0)
tmp->setHAlign(LEFT);
else if ( lstrcmpi(_T("CENTER"), tval) == 0)
tmp->setHAlign(CENTER);
else if ( lstrcmpi(_T("RIGHT"), tval) == 0)
tmp->setHAlign(RIGHT);
}
}
void AddTextFieldStateAcessors(Handle<ObjectTemplate> &templ)
{
templ->SetAccessor(String::New("text"), Get_TextFieldState_text, Set_TextFieldState_text);
templ->SetAccessor(String::New("hAlign"), Get_TextFieldState_hAlign, Set_TextFieldState_hAlign);
}
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