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#ifndef skin_object_h__
#define skin_object_h__
class CSkinObject: public ISkinElement
{
protected:
// ganaral options
TCHAR *m_id;
ISkinDataSource *m_ds;
ISkinElement *m_parent;
// options from skin data
int m_width, m_height;
int m_stateMask;
// dynamic parameters
RECT m_rcPosition;
// properties
struct Property
{
enum { None, Text, Integer } m_type;
TCHAR *m_key;
union
{
TCHAR *m_valueText;
int m_valueInt;
};
Property(const TCHAR *key, int value)
{
m_type = Integer;
m_key = _tcsdup(key);
m_valueInt = value;
}
Property(const TCHAR *key, const TCHAR *value)
{
m_type = Text;
m_key = _tcsdup(key);
m_valueText = _tcsdup(value);
}
~Property()
{
free(m_key);
if (m_type == Text) free(m_valueText);
}
static int cmp(const Property *p1, const Property *p2)
{
return lstrcmp(p1->m_key, p2->m_key);
}
};
OBJLIST<Property> m_properties;
public:
CSkinObject(): m_id(0), m_ds(0), m_parent(0), m_properties(5, Property::cmp)
{
}
virtual ~CSkinObject()
{
if (m_id) free(m_id);
}
public: // ISkinElement implementation
virtual void SetParent(ISkinElement *parent);
virtual void SetId(const TCHAR *id);
virtual void SetDataSource(ISkinDataSource *ds);
virtual void Destroy();
virtual void LoadFromXml(HXML hXml);
virtual void Measure(SkinRenderParams *params);
virtual void Layout(SkinRenderParams *params);
virtual void Paint(SkinRenderParams *params) = 0;
virtual bool IsComplexObject();
virtual ISkinElement *GetParent();
virtual int GetChildCount();
virtual ISkinElement *GetChild(int index);
virtual bool AppendChild(ISkinElement *child);
virtual bool InsertChild(ISkinElement *child, int index);
virtual void RemoveChild(ISkinElement *child);
virtual void SetPropText(const TCHAR *key, const TCHAR *value);
virtual const TCHAR *GetPropText(const TCHAR *key, const TCHAR *value);
virtual void SetPropInt(const TCHAR *key, int value);
virtual void SetPropIntText(const TCHAR *key, const TCHAR *value);
virtual int GetPropInt(const TCHAR *key);
};
#endif // skin_object_h__
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