1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
#ifndef __bitmap_funcs_h__
#define __bitmap_funcs_h__
// This should make bitmap manipulations much easier...
class MyBitmap
{
public:
typedef unsigned long COLOR32;
static inline COLOR32 RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 0xff)
{
return (a << 24) | (r << 16) | (g << 8) | b;
};
private:
HBITMAP hBmpSave, hBmp;
HDC dcBmp;
COLOR32 *bits;
COLOR32 *bitsSave;
int width, height;
void allocate(int w, int h);
void free();
void premultipleChannels();
public:
MyBitmap();
MyBitmap(int w, int h);
MyBitmap(const char *fn, const char *fnAlpha = 0);
~MyBitmap();
bool loadFromFile(const char *fn, const char *fnAlpha = 0);
int getWidth() { return width; }
int getHeight() { return height; }
HDC getDC() { return dcBmp; }
HBITMAP getBitmap() { return hBmp; }
void makeOpaque();
/*
void makeOpaqueRect(int x1, int y1, int x2, int y2);
void makeOpaqueRect(RECT rc) { makeOpaqueRect(rc.left, rc.top, rc.right, rc.bottom); }
*/
void saveAlpha(int x = 0, int y = 0, int w = 0, int h = 0);
void restoreAlpha(int x = 0, int y = 0, int w = 0, int h = 0);
/*
void DrawBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h);
void BlendBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h);
void DrawNoAlpha(MyBitmap *bmp, int x, int y, int w, int h);
*/
void Blend(MyBitmap *bmp, int x, int y, int w, int h);
/*
void Draw(MyBitmap *bmp, int x, int y, int w, int h);
void BlendColorized(MyBitmap *bmp, int x, int y, int w, int h, COLOR32 color);
void DrawColorized(MyBitmap *bmp, int x, int y, int w, int h, COLOR32 color);
void BlendPart(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h);
void BlendPartColorized(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h, COLOR32 color);
void DrawPart(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h);
// void DrawPartNoAlpha(MyBitmap *bmp, int x, int y, int w, int h);
// void DrawPartColorized(MyBitmap *bmp, int x, int y, int w, int h, COLOR32 color);
void DrawIcon(HICON hic, int x, int y, int w = 0, int h = 0);
*/
void DrawText(char *str, int x, int y);
/*
void DrawTextW(WCHAR *str, int x, int y);
*/
inline COLOR32 *getBits() { return bits; }
inline COLOR32 *getRow(int row) { return bits + row * width; }
inline COLOR32 *operator[] (int row) { return bits + row * width; }
COLOR32 rgba(COLOR32 r, COLOR32 g, COLOR32 b, COLOR32 a)
{
return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
}
COLOR32 getr(COLOR32 c)
{
return (c >> 16) & 0xff;
}
COLOR32 getg(COLOR32 c)
{
return (c >> 8) & 0xff;
}
COLOR32 getb(COLOR32 c)
{
return c & 0xff;
}
COLOR32 geta(COLOR32 c)
{
return (c >> 24) & 0xff;
}
HRGN buildOpaqueRgn();
};
#endif // __bitmap_funcs_h__
|