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authordartraiden <wowemuh@gmail.com>2021-06-26 17:19:17 +0300
committerdartraiden <wowemuh@gmail.com>2021-06-26 17:21:12 +0300
commitadeb3dd5f86775b48dfa87d11a58e07a46f85017 (patch)
tree0b1a01df6a2bd81cf8f66ccde04c23877c2ff5de /plugins/BASS_interface/src
parent6243cc7ff0fdea65144d30f998c184a189238848 (diff)
BASS interface: update BASS to 2.4.16
Diffstat (limited to 'plugins/BASS_interface/src')
-rw-r--r--plugins/BASS_interface/src/Bass.h383
-rw-r--r--plugins/BASS_interface/src/bass.libbin25182 -> 25722 bytes
-rw-r--r--plugins/BASS_interface/src/bass64.libbin23466 -> 24026 bytes
3 files changed, 177 insertions, 206 deletions
diff --git a/plugins/BASS_interface/src/Bass.h b/plugins/BASS_interface/src/Bass.h
index 78f81fe600..b62681082b 100644
--- a/plugins/BASS_interface/src/Bass.h
+++ b/plugins/BASS_interface/src/Bass.h
@@ -1,6 +1,6 @@
/*
BASS 2.4 C/C++ header file
- Copyright (c) 1999-2019 Un4seen Developments Ltd.
+ Copyright (c) 1999-2021 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
*/
@@ -9,6 +9,9 @@
#define BASS_H
#ifdef _WIN32
+#ifdef WINAPI_FAMILY
+#include <winapifamily.h>
+#endif
#include <wtypes.h>
typedef unsigned __int64 QWORD;
#else
@@ -20,7 +23,8 @@ typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
#ifdef __OBJC__
-#include <objc/objc.h>
+typedef int BOOL32;
+#define BOOL BOOL32 // override objc's BOOL
#else
typedef int BOOL;
#endif
@@ -51,13 +55,13 @@ extern "C" {
typedef DWORD HMUSIC; // MOD music handle
typedef DWORD HSAMPLE; // sample handle
-typedef DWORD HCHANNEL; // playing sample's channel handle
+typedef DWORD HCHANNEL; // sample playback handle
typedef DWORD HSTREAM; // sample stream handle
typedef DWORD HRECORD; // recording handle
typedef DWORD HSYNC; // synchronizer handle
typedef DWORD HDSP; // DSP handle
-typedef DWORD HFX; // DX8 effect handle
-typedef DWORD HSUBPLUGIN; // Plugin handle
+typedef DWORD HFX; // effect handle
+typedef DWORD HPLUGIN; // plugin handle
// Error codes returned by BASS_ErrorGetCode
#define BASS_OK 0 // all is OK
@@ -71,6 +75,7 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
+#define BASS_ERROR_REINIT 11 // device needs to be reinitialized
#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
#define BASS_ERROR_NOTAUDIO 17 // file does not contain audio
#define BASS_ERROR_NOCHAN 18 // can't get a free channel
@@ -98,6 +103,7 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_ERROR_ENDED 45 // the channel/file has ended
#define BASS_ERROR_BUSY 46 // the device is busy
#define BASS_ERROR_UNSTREAMABLE 47 // unstreamable file
+#define BASS_ERROR_PROTOCOL 48 // unsupported protocol
#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
// BASS_SetConfig options
@@ -151,6 +157,10 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_CONFIG_WASAPI_PERSIST 65
#define BASS_CONFIG_REC_WASAPI 66
#define BASS_CONFIG_ANDROID_AAUDIO 67
+#define BASS_CONFIG_SAMPLE_ONEHANDLE 69
+#define BASS_CONFIG_DEV_TIMEOUT 70
+#define BASS_CONFIG_NET_META 71
+#define BASS_CONFIG_NET_RESTRATE 72
// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT 16
@@ -158,6 +168,8 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_CONFIG_IOS_NOTIFY 46
#define BASS_CONFIG_LIBSSL 64
+#define BASS_CONFIG_THREAD 0x40000000 // flag: thread-specific setting
+
// BASS_CONFIG_IOS_SESSION flags
#define BASS_IOS_SESSION_MIX 1
#define BASS_IOS_SESSION_DUCK 2
@@ -166,12 +178,13 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_IOS_SESSION_DISABLE 16
// BASS_Init flags
-#define BASS_DEVICE_8BITS 1 // 8 bit
+#define BASS_DEVICE_8BITS 1 // unused
#define BASS_DEVICE_MONO 2 // mono
-#define BASS_DEVICE_3D 4 // enable 3D functionality
-#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
-#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
+#define BASS_DEVICE_3D 4 // unused
+#define BASS_DEVICE_16BITS 8 // limit output to 16-bit
+#define BASS_DEVICE_REINIT 128 // reinitialize
+#define BASS_DEVICE_LATENCY 0x100 // unused
+#define BASS_DEVICE_CPSPEAKERS 0x400 // unused
#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
@@ -180,6 +193,7 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
+#define BASS_DEVICE_SOFTWARE 0x80000 // disable hardware/fastpath output
// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS 1 // IDirectSound
@@ -187,7 +201,7 @@ typedef DWORD HSUBPLUGIN; // Plugin handle
// Device info structure
typedef struct {
-#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
+#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // description
const wchar_t *driver; // driver
#else
@@ -202,6 +216,7 @@ typedef struct {
#define BASS_DEVICE_DEFAULT 2
#define BASS_DEVICE_INIT 4
#define BASS_DEVICE_LOOPBACK 8
+#define BASS_DEVICE_DEFAULTCOM 128
#define BASS_DEVICE_TYPE_MASK 0xff000000
#define BASS_DEVICE_TYPE_NETWORK 0x01000000
@@ -221,29 +236,26 @@ typedef struct {
typedef struct {
DWORD flags; // device capabilities (DSCAPS_xxx flags)
- DWORD hwsize; // size of total device hardware memory
- DWORD hwfree; // size of free device hardware memory
- DWORD freesam; // number of free sample slots in the hardware
- DWORD free3d; // number of free 3D sample slots in the hardware
- DWORD minrate; // min sample rate supported by the hardware
- DWORD maxrate; // max sample rate supported by the hardware
- BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
- DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
+ DWORD hwsize; // unused
+ DWORD hwfree; // unused
+ DWORD freesam; // unused
+ DWORD free3d; // unused
+ DWORD minrate; // unused
+ DWORD maxrate; // unused
+ BOOL eax; // unused
+ DWORD minbuf; // recommended minimum buffer length in ms
DWORD dsver; // DirectSound version
- DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
+ DWORD latency; // average delay (in ms) before start of playback
DWORD initflags; // BASS_Init "flags" parameter
DWORD speakers; // number of speakers available
DWORD freq; // current output rate
} BASS_INFO;
// BASS_INFO flags (from DSOUND.H)
-#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
-#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
+#define DSCAPS_EMULDRIVER 0x00000020 // device does not have hardware DirectSound support
#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
-#define DSCAPS_SECONDARYMONO 0x00000100 // mono
-#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
-#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
-#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
+
+#define DSCAPS_HARDWARE 0x80000000 // hardware mixed
// Recording device info structure
typedef struct {
@@ -255,7 +267,7 @@ typedef struct {
} BASS_RECORDINFO;
// BASS_RECORDINFO flags (from DSOUND.H)
-#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
+#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does not have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
@@ -291,8 +303,8 @@ typedef struct {
DWORD iangle; // angle of inside projection cone
DWORD oangle; // angle of outside projection cone
float outvol; // delta-volume outside the projection cone
- DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
- DWORD priority; // priority (0=lowest, 0xffffffff=highest)
+ DWORD vam; // unused
+ DWORD priority; // unused
} BASS_SAMPLE;
#define BASS_SAMPLE_8BITS 1 // 8 bit
@@ -300,19 +312,19 @@ typedef struct {
#define BASS_SAMPLE_MONO 2 // mono
#define BASS_SAMPLE_LOOP 4 // looped
#define BASS_SAMPLE_3D 8 // 3D functionality
-#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
+#define BASS_SAMPLE_SOFTWARE 16 // unused
#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
-#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
-#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
+#define BASS_SAMPLE_VAM 64 // unused
+#define BASS_SAMPLE_FX 128 // unused
#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
-#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
-#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
-#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
-#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
-#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
+#define BASS_STREAM_PRESCAN 0x20000 // scan file for accurate seeking and length
+#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stops/ends
+#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file stream
+#define BASS_STREAM_BLOCK 0x100000 // download internet file stream in small blocks
+#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode
#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
@@ -358,8 +370,8 @@ typedef struct {
#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
-#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000
+#define BASS_ASYNCFILE 0x40000000 // read file asynchronously
+#define BASS_UNICODE 0x80000000 // UTF-16
#define BASS_RECORD_PAUSE 0x8000 // start recording paused
#define BASS_RECORD_ECHOCANCEL 0x2000
@@ -376,12 +388,12 @@ typedef struct {
typedef struct {
DWORD freq; // default playback rate
DWORD chans; // channels
- DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ DWORD flags;
DWORD ctype; // type of channel
DWORD origres; // original resolution
- HSUBPLUGIN plugin; // plugin
- HSAMPLE sample; // sample
- const char *filename; // filename
+ HPLUGIN plugin;
+ HSAMPLE sample;
+ const char *filename;
} BASS_CHANNELINFO;
#define BASS_ORIGRES_FLOAT 0x10000
@@ -399,9 +411,10 @@ typedef struct {
#define BASS_CTYPE_STREAM_CA 0x10007
#define BASS_CTYPE_STREAM_MF 0x10008
#define BASS_CTYPE_STREAM_AM 0x10009
+#define BASS_CTYPE_STREAM_SAMPLE 0x1000a
#define BASS_CTYPE_STREAM_DUMMY 0x18000
#define BASS_CTYPE_STREAM_DEVICE 0x18001
-#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
+#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag (LOWORD=codec)
#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
#define BASS_CTYPE_MUSIC_MOD 0x20000
@@ -413,7 +426,7 @@ typedef struct {
typedef struct {
DWORD ctype; // channel type
-#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
+#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // format description
const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
#else
@@ -450,66 +463,9 @@ typedef struct BASS_3DVECTOR {
#define BASS_3DALG_FULL 2
#define BASS_3DALG_LIGHT 3
-// EAX environments, use with BASS_SetEAXParameters
-enum
-{
- EAX_ENVIRONMENT_GENERIC,
- EAX_ENVIRONMENT_PADDEDCELL,
- EAX_ENVIRONMENT_ROOM,
- EAX_ENVIRONMENT_BATHROOM,
- EAX_ENVIRONMENT_LIVINGROOM,
- EAX_ENVIRONMENT_STONEROOM,
- EAX_ENVIRONMENT_AUDITORIUM,
- EAX_ENVIRONMENT_CONCERTHALL,
- EAX_ENVIRONMENT_CAVE,
- EAX_ENVIRONMENT_ARENA,
- EAX_ENVIRONMENT_HANGAR,
- EAX_ENVIRONMENT_CARPETEDHALLWAY,
- EAX_ENVIRONMENT_HALLWAY,
- EAX_ENVIRONMENT_STONECORRIDOR,
- EAX_ENVIRONMENT_ALLEY,
- EAX_ENVIRONMENT_FOREST,
- EAX_ENVIRONMENT_CITY,
- EAX_ENVIRONMENT_MOUNTAINS,
- EAX_ENVIRONMENT_QUARRY,
- EAX_ENVIRONMENT_PLAIN,
- EAX_ENVIRONMENT_PARKINGLOT,
- EAX_ENVIRONMENT_SEWERPIPE,
- EAX_ENVIRONMENT_UNDERWATER,
- EAX_ENVIRONMENT_DRUGGED,
- EAX_ENVIRONMENT_DIZZY,
- EAX_ENVIRONMENT_PSYCHOTIC,
-
- EAX_ENVIRONMENT_COUNT // total number of environments
-};
-
-// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
-#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
-#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
-#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
-#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
-#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
-#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
-#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
-#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
-#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
-#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
-#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
-#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
-#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
-#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
-#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
-#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
-#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
-#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
-#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
-#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
-#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
-#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
-#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
-#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
-#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
-#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
+// BASS_SampleGetChannel flags
+#define BASS_SAMCHAN_NEW 1 // get a new playback channel
+#define BASS_SAMCHAN_STREAM 2 // create a stream
typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function.
@@ -521,7 +477,7 @@ RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the st
#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
-// special STREAMPROCs
+// Special STREAMPROCs
#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream
@@ -560,6 +516,7 @@ typedef struct {
#define BASS_FILEPOS_ASYNCBUF 7
#define BASS_FILEPOS_SIZE 8
#define BASS_FILEPOS_BUFFERING 9
+#define BASS_FILEPOS_AVAILABLE 10
typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
/* Internet stream download callback function.
@@ -631,6 +588,9 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_ATTRIB_BITRATE 12
#define BASS_ATTRIB_BUFFER 13
#define BASS_ATTRIB_GRANULE 14
+#define BASS_ATTRIB_USER 15
+#define BASS_ATTRIB_TAIL 16
+#define BASS_ATTRIB_PUSH_LIMIT 17
#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
#define BASS_ATTRIB_MUSIC_PANSEP 0x101
#define BASS_ATTRIB_MUSIC_PSCALER 0x102
@@ -646,6 +606,7 @@ RETURN : TRUE = continue recording, FALSE = stop */
// BASS_ChannelGetData flags
#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
+#define BASS_DATA_NOREMOVE 0x10000000 // flag: don't remove data from recording buffer
#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
@@ -663,16 +624,17 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_DATA_FFT_NYQUIST 0x100 // FFT flag: return extra Nyquist value
// BASS_ChannelGetLevelEx flags
-#define BASS_LEVEL_MONO 1
-#define BASS_LEVEL_STEREO 2
-#define BASS_LEVEL_RMS 4
-#define BASS_LEVEL_VOLPAN 8
+#define BASS_LEVEL_MONO 1 // get mono level
+#define BASS_LEVEL_STEREO 2 // get stereo level
+#define BASS_LEVEL_RMS 4 // get RMS levels
+#define BASS_LEVEL_VOLPAN 8 // apply VOL/PAN attributes to the levels
+#define BASS_LEVEL_NOREMOVE 16 // don't remove data from recording buffer
// BASS_ChannelGetTags types : what's returned
#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
-#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
+#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ASCII strings
#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
#define BASS_TAG_META 5 // ICY metadata : ANSI string
#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
@@ -683,8 +645,10 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
+#define BASS_TAG_ID3V2_2 17 // ID3v2 tags (2nd block) : variable length block
+#define BASS_TAG_AM_MIME 18 // Android Media MIME type : ASCII string
+#define BASS_TAG_LOCATION 19 // redirected URL : ASCII string
#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
@@ -697,6 +661,7 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
+#define BASS_TAG_MUSIC_CHAN 0x10200 // + channel #, MOD channel name : ANSI string
#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
// ID3v1 tag structure
@@ -865,6 +830,9 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#define BASS_POS_BYTE 0 // byte position
#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
#define BASS_POS_OGG 3 // OGG bitstream number
+#define BASS_POS_END 0x10 // trimmed end position
+#define BASS_POS_LOOP 0x11 // loop start positiom
+#define BASS_POS_FLUSH 0x1000000 // flag: flush decoder/FX buffers
#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
@@ -873,7 +841,7 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
// BASS_ChannelSetDevice/GetDevice option
-#define BASS_NODEVICE 0x20000
+#define BASS_NODEVICE 0x20000
// BASS_RecordSetInput flags
#define BASS_INPUT_OFF 0x10000
@@ -905,81 +873,81 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#define BASS_FX_VOLUME 9
typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_CHORUS;
typedef struct {
- float fGain;
- float fAttack;
- float fRelease;
- float fThreshold;
- float fRatio;
- float fPredelay;
+ float fGain;
+ float fAttack;
+ float fRelease;
+ float fThreshold;
+ float fRatio;
+ float fPredelay;
} BASS_DX8_COMPRESSOR;
typedef struct {
- float fGain;
- float fEdge;
- float fPostEQCenterFrequency;
- float fPostEQBandwidth;
- float fPreLowpassCutoff;
+ float fGain;
+ float fEdge;
+ float fPostEQCenterFrequency;
+ float fPostEQBandwidth;
+ float fPreLowpassCutoff;
} BASS_DX8_DISTORTION;
typedef struct {
- float fWetDryMix;
- float fFeedback;
- float fLeftDelay;
- float fRightDelay;
- BOOL lPanDelay;
+ float fWetDryMix;
+ float fFeedback;
+ float fLeftDelay;
+ float fRightDelay;
+ BOOL lPanDelay;
} BASS_DX8_ECHO;
typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_FLANGER;
typedef struct {
- DWORD dwRateHz; // Rate of modulation in hz
- DWORD dwWaveShape; // 0=triangle, 1=square
+ DWORD dwRateHz; // Rate of modulation in hz
+ DWORD dwWaveShape; // 0=triangle, 1=square
} BASS_DX8_GARGLE;
typedef struct {
- int lRoom; // [-10000, 0] default: -1000 mB
- int lRoomHF; // [-10000, 0] default: 0 mB
- float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
- float flDecayTime; // [0.1, 20.0] default: 1.49s
- float flDecayHFRatio; // [0.1, 2.0] default: 0.83
- int lReflections; // [-10000, 1000] default: -2602 mB
- float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
- int lReverb; // [-10000, 2000] default: 200 mB
- float flReverbDelay; // [0.0, 0.1] default: 0.011 s
- float flDiffusion; // [0.0, 100.0] default: 100.0 %
- float flDensity; // [0.0, 100.0] default: 100.0 %
- float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
+ int lRoom; // [-10000, 0] default: -1000 mB
+ int lRoomHF; // [-10000, 0] default: 0 mB
+ float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
+ float flDecayTime; // [0.1, 20.0] default: 1.49s
+ float flDecayHFRatio; // [0.1, 2.0] default: 0.83
+ int lReflections; // [-10000, 1000] default: -2602 mB
+ float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
+ int lReverb; // [-10000, 2000] default: 200 mB
+ float flReverbDelay; // [0.0, 0.1] default: 0.011 s
+ float flDiffusion; // [0.0, 100.0] default: 100.0 %
+ float flDensity; // [0.0, 100.0] default: 100.0 %
+ float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
} BASS_DX8_I3DL2REVERB;
typedef struct {
- float fCenter;
- float fBandwidth;
- float fGain;
+ float fCenter;
+ float fBandwidth;
+ float fGain;
} BASS_DX8_PARAMEQ;
typedef struct {
- float fInGain; // [-96.0,0.0] default: 0.0 dB
- float fReverbMix; // [-96.0,0.0] default: 0.0 db
- float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
- float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
+ float fInGain; // [-96.0,0.0] default: 0.0 dB
+ float fReverbMix; // [-96.0,0.0] default: 0.0 db
+ float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
+ float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
} BASS_DX8_REVERB;
#define BASS_DX8_PHASE_NEG_180 0
@@ -1005,47 +973,42 @@ status : The notification (BASS_IOSNOTIFY_xxx) */
BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
-void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
-DWORD BASSDEF(BASS_GetVersion)();
-int BASSDEF(BASS_ErrorGetCode)();
+const void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
+DWORD BASSDEF(BASS_GetVersion)(void);
+int BASSDEF(BASS_ErrorGetCode)(void);
+
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const void *dsguid);
#else
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, const void *dsguid);
#endif
+BOOL BASSDEF(BASS_Free)(void);
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
-DWORD BASSDEF(BASS_GetDevice)();
-BOOL BASSDEF(BASS_Free)();
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
-#endif
+DWORD BASSDEF(BASS_GetDevice)(void);
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
+BOOL BASSDEF(BASS_Start)(void);
+BOOL BASSDEF(BASS_Stop)(void);
+BOOL BASSDEF(BASS_Pause)(void);
+DWORD BASSDEF(BASS_IsStarted)(void);
BOOL BASSDEF(BASS_Update)(DWORD length);
-float BASSDEF(BASS_GetCPU)();
-BOOL BASSDEF(BASS_Start)();
-BOOL BASSDEF(BASS_Stop)();
-BOOL BASSDEF(BASS_Pause)();
-BOOL BASSDEF(BASS_IsStarted)();
+float BASSDEF(BASS_GetCPU)(void);
BOOL BASSDEF(BASS_SetVolume)(float volume);
-float BASSDEF(BASS_GetVolume)();
-
-HSUBPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
-BOOL BASSDEF(BASS_PluginFree)(HSUBPLUGIN handle);
-const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HSUBPLUGIN handle);
+float BASSDEF(BASS_GetVolume)(void);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
+#endif
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
-void BASSDEF(BASS_Apply3D)();
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
-BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
-#endif
+void BASSDEF(BASS_Apply3D)(void);
-HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
-BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
+HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
+BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
+BOOL BASSDEF(BASS_PluginEnable)(HPLUGIN handle, BOOL enable);
+const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
@@ -1054,7 +1017,7 @@ BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
-HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
+DWORD BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, DWORD flags);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
@@ -1067,11 +1030,14 @@ QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
+HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
+BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
+
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
+BOOL BASSDEF(BASS_RecordFree)(void);
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
-DWORD BASSDEF(BASS_RecordGetDevice)();
-BOOL BASSDEF(BASS_RecordFree)();
+DWORD BASSDEF(BASS_RecordGetDevice)(void);
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
@@ -1086,11 +1052,12 @@ DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
-BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
+BOOL BASSDEF(BASS_ChannelFree)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
@@ -1109,52 +1076,56 @@ BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length,
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
-HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
-BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
+HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
+BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
-BOOL BASSDEF(BASS_FXReset)(HFX handle);
BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
+BOOL BASSDEF(BASS_FXReset)(DWORD handle);
#ifdef __cplusplus
}
#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
-static inline HSUBPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
+static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
{
- return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
+ return BASS_PluginLoad((const char*)file, flags | BASS_UNICODE);
}
static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
{
- return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
+ return BASS_MusicLoad(mem, (const void*)file, offset, length, flags | BASS_UNICODE, freq);
}
static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
{
- return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
+ return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags | BASS_UNICODE);
}
static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
{
- return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
+ return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags | BASS_UNICODE);
}
static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
{
- return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
+ return BASS_StreamCreateURL((const char*)url, offset, flags | BASS_UNICODE, proc, user);
}
static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
{
- return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
+ return BASS_SetConfigPtr(option | BASS_UNICODE, (const void*)value);
}
#endif
#endif
+#ifdef __OBJC__
+#undef BOOL
+#endif
+
#endif
diff --git a/plugins/BASS_interface/src/bass.lib b/plugins/BASS_interface/src/bass.lib
index 0f04905ded..085afce5a8 100644
--- a/plugins/BASS_interface/src/bass.lib
+++ b/plugins/BASS_interface/src/bass.lib
Binary files differ
diff --git a/plugins/BASS_interface/src/bass64.lib b/plugins/BASS_interface/src/bass64.lib
index 2e4eec51f9..ff345fd34a 100644
--- a/plugins/BASS_interface/src/bass64.lib
+++ b/plugins/BASS_interface/src/bass64.lib
Binary files differ