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authorRozhuk Ivan <rozhuk.im@gmail.com>2014-11-29 20:36:41 +0000
committerRozhuk Ivan <rozhuk.im@gmail.com>2014-11-29 20:36:41 +0000
commita5574d24bc8c0e94c8880c75f0fd27d08d30b98b (patch)
tree362540cc48ae27617199a503e9f52d80e15c6033 /plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp
parentf73897a8ca83abe24a15016808790e01d061cb36 (diff)
MirandaG15: code cleanup.
git-svn-id: http://svn.miranda-ng.org/main/trunk@11162 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp')
-rw-r--r--plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp902
1 files changed, 452 insertions, 450 deletions
diff --git a/plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp b/plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp
index e1cc493a16..e21a125906 100644
--- a/plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp
+++ b/plugins/MirandaG15/src/LCDFramework/CLCDOutputManager.cpp
@@ -1,451 +1,453 @@
-#include "stdafx.h"
-
-#include "CLCDGfx.h"
-#include "CLCDObject.h"
-#include "CLCDScreen.h"
-
-#include "CLCDConnection.h"
-#include "CLCDConnectionLogitech.h"
-#include "CLCDOutputManager.h"
-#include <time.h>
-
-CLCDOutputManager *CLCDOutputManager::m_pInstance = NULL;
-
-//************************************************************************
-// Constructor
-//************************************************************************
-CLCDOutputManager::CLCDOutputManager()
-{
- ASSERT(m_pInstance == NULL);
-
- m_pInstance = this;
- m_strAppletName = _T("");
- m_pbButtonStates = NULL;
- m_pActiveScreen = NULL;
- m_bInitialized = false;
-
- m_dwButtonRepeatDelay = 300;
- m_dwLastUpdate = 0;
-}
-
-//************************************************************************
-// Destructor
-//************************************************************************
-CLCDOutputManager::~CLCDOutputManager()
-{
- m_pInstance = NULL;
-}
-
-//************************************************************************
-// Gets the OutputManager Instance
-//************************************************************************
-CLCDOutputManager* CLCDOutputManager::GetInstance()
-{
- ASSERT(m_pInstance != NULL);
-
- return m_pInstance;
-}
-
-//************************************************************************
-// returns the active lcdconnection
-//************************************************************************
-CLCDConnection *CLCDOutputManager::GetLCDConnection()
-{
- ASSERT(m_pLcdConnection != NULL);
- return m_pLcdConnection;
-}
-
-//************************************************************************
-// returns the active scren
-//************************************************************************
-CLCDScreen *CLCDOutputManager::GetActiveScreen()
-{
- return m_pActiveScreen;
-}
-
-//************************************************************************
-// Initializes the OutputManager
-//************************************************************************
-bool CLCDOutputManager::Initialize(tstring strAppletName,bool bAutostart, bool bConfigDialog)
-{
- srand ( time(NULL) );
-
- InitDebug();
-
- m_strAppletName = strAppletName;
-
- m_pGfx = new CLCDGfx();
-
- m_pLcdConnection = new CLCDConnectionLogitech();
- if(!m_pLcdConnection->Initialize(m_strAppletName,bAutostart,bConfigDialog))
- return false;
-
-
- m_bInitialized = true;
-
- m_dwLastUpdate = GetTickCount();
- return true;
-}
-
-//************************************************************************
-// return wether the Outputmanager is initialized
-//************************************************************************
-bool CLCDOutputManager::IsInitialized()
-{
- return m_bInitialized;
-}
-
-//************************************************************************
-// Deinitializes the Outputmanager
-//************************************************************************
-bool CLCDOutputManager::Shutdown()
-{
- ASSERT(NULL != m_pLcdConnection);
- ASSERT(NULL != m_pGfx);
-
- // Shutdown all screens
- vector<CLCDScreen*>::iterator iter = m_Screens.begin();
- while(iter != m_Screens.end())
- {
- (*(iter))->Shutdown();
- iter++;
- }
-
- m_pLcdConnection->Shutdown();
-
-
- delete m_pLcdConnection;
-
- UnInitDebug();
- m_bInitialized = false;
- return true;
-}
-
-//************************************************************************
-// called by CLCDConnection when connected to a device
-//************************************************************************
-void CLCDOutputManager::OnDeviceConnected() {
- InitializeGfxObject();
- OnConnectionChanged(CONNECTED);
-}
-
-//************************************************************************
-// called by CLCDConnection when disconnected from a device
-//************************************************************************
-void CLCDOutputManager::OnDeviceDisconnected() {
- DeinitializeGfxObject();
- OnConnectionChanged(DISCONNECTED);
-}
-
-//************************************************************************
-// Initializes the CGfx Object
-//************************************************************************
-void CLCDOutputManager::InitializeGfxObject() {
- if(m_pGfx->IsInitialized())
- return;
-
- TRACE(_T("CLCDOutputManager::UpdateGfxObject(): initializing CLCDGfx\n"));
- SIZE size;
- size = m_pLcdConnection->GetDisplaySize();
-
- m_pGfx->Initialize(size.cx,size.cy,m_pLcdConnection->GetColorCount(), m_pLcdConnection->GetPixelBuffer());
-
- int iButtonCount = m_pLcdConnection->GetButtonCount();
-
- m_pbButtonStates = (bool*)malloc(sizeof(bool)*iButtonCount);
- m_pdwButtonRepeatTimers = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
- m_pdwButtonRepeatStarts = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
- for(int i=0;i<iButtonCount;i++)
- {
- m_pbButtonStates[i] = false;
- m_pdwButtonRepeatTimers[i] = 0;
- m_pdwButtonRepeatStarts[i] = 0;
- }
-
- // Update all screens sizes
- vector<CLCDScreen*>::iterator iter = m_Screens.begin();
- while(iter != m_Screens.end())
- {
- (*(iter))->OnSizeChanged();
- iter++;
- }
-
- OnLCDConnected();
-}
-
-//************************************************************************
-// Deinitializes the CGfx Object
-//************************************************************************
-void CLCDOutputManager::DeinitializeGfxObject() {
- if(!m_pGfx->IsInitialized())
- return;
-
- TRACE(_T("CLCDOutputManager::UpdateGfxObject(): shutting down CLCDGfx\n"));
-
- m_pGfx->Shutdown();
- free(m_pbButtonStates);
- free(m_pdwButtonRepeatTimers);
- free(m_pdwButtonRepeatStarts);
-
- OnLCDDisconnected();
-}
-
-//************************************************************************
-// Update all Screens & draw
-//************************************************************************
-bool CLCDOutputManager::Update()
-{
- ASSERT(m_bInitialized);
-
- DWORD dwElapsed = GetTickCount() - m_dwLastUpdate;
-
- // Update the active screen
- if(m_pActiveScreen != NULL)
- {
- m_pActiveScreen->Update();
- // Check if the active screen has expired
- if(m_pActiveScreen->HasExpired())
- {
- // Call event handlers
- DeactivateScreen();
- return true;
- }
- }
-
- // Update
- m_pLcdConnection->Update();
-
- // skip button checking and drawing if there is no connection to a device
- if(!m_pLcdConnection || m_pLcdConnection->GetConnectionState() != CONNECTED)
- return true;
-
-
- // Handle buttons
- bool bState = false;
- int iId = 0;
- for(int i = 0; i< m_pLcdConnection->GetButtonCount();i++)
- {
- // get current state
- bState = m_pLcdConnection->GetButtonState(i);
- // handle input event
- if(bState != m_pbButtonStates[i])
- {
- iId = m_pLcdConnection->GetButtonId(i);
- if(bState) {
- OnLCDButtonDown(iId);
- } else {
- OnLCDButtonUp(iId);
- }
- m_pdwButtonRepeatStarts[i] = GetTickCount();
- m_pdwButtonRepeatTimers[i] = m_pdwButtonRepeatStarts[i] + m_dwButtonRepeatDelay;
- }
- // check if repeat event should be sent
- else if(bState && m_pdwButtonRepeatTimers[i] <= GetTickCount())
- {
- iId = m_pLcdConnection->GetButtonId(i);
-
- // reduce the delay by 5% per second
- DWORD dwNewDelay = m_dwButtonRepeatDelay - ((float)m_dwButtonRepeatDelay * 0.05 * (GetTickCount() - m_pdwButtonRepeatStarts[i]) / 250);
- // delay may not be less than 25% of the original value
- if(dwNewDelay < m_dwButtonRepeatDelay * 0.25)
- dwNewDelay = m_dwButtonRepeatDelay * 0.25;
-
- m_pdwButtonRepeatTimers[i] = GetTickCount() + dwNewDelay;
-
- OnLCDButtonRepeated(iId);
- }
- // save the current state
- m_pbButtonStates[i] = bState;
- }
-
- // Draw
-
- if(m_pActiveScreen != NULL && m_pGfx->IsInitialized())
- {
- m_pGfx->BeginDraw();
- m_pGfx->ClearScreen();
- m_pActiveScreen->Draw(m_pGfx);
- m_pGfx->EndDraw();
-
- m_pLcdConnection->SetAlert(m_pActiveScreen->GetAlert());
- m_pLcdConnection->Draw();
- }
- else
- m_pLcdConnection->HideApplet();
-
- m_dwLastUpdate = GetTickCount();
- return true;
-}
-
-//************************************************************************
-// Deactivates the active screen
-//************************************************************************
-bool CLCDOutputManager::DeactivateScreen()
-{
- if(m_pActiveScreen == NULL)
- return false;
-
- CLCDScreen *pActiveScreen = m_pActiveScreen;
- m_pActiveScreen = NULL;
-
- if(pActiveScreen->HasExpired())
- {
- pActiveScreen->OnExpiration();
- OnScreenExpired(pActiveScreen);
- }
- else
- {
- OnScreenDeactivated(pActiveScreen);
- pActiveScreen->OnDeactivation();
- }
- return true;
-}
-
-//************************************************************************
-// Activates the specified screen
-//************************************************************************
-bool CLCDOutputManager::ActivateScreen(CLCDScreen *pScreen)
-{
- if(m_pActiveScreen == pScreen)
- return false;
-
- // If another screen is currently active, deactivate it
- if(m_pActiveScreen != NULL)
- DeactivateScreen();
-
- m_pActiveScreen = pScreen;
- m_pActiveScreen->OnActivation();
- return true;
-}
-
-//************************************************************************
-// Adds a screen to the managers list
-//************************************************************************
-bool CLCDOutputManager::AddScreen(CLCDScreen *pScreen)
-{
- // Check if the screen is already managed
- vector<CLCDScreen*>::iterator iter = m_Screens.begin();
- while(iter != m_Screens.end())
- {
- if(*(iter) == pScreen)
- return false;
- iter++;
- }
-
- m_Screens.push_back(pScreen);
- return true;
-}
-
-//************************************************************************
-// Removes a screen from the managers list
-//************************************************************************
-bool CLCDOutputManager::RemoveScreen(CLCDScreen *pScreen)
-{
- if(m_Screens.empty())
- return false;
-
- // Find the screen and remove it from the list of managed screens
- vector<CLCDScreen*>::iterator iter = m_Screens.begin();
- while(iter != m_Screens.end())
- {
- if(*(iter) == pScreen)
- {
- m_Screens.erase(iter);
- return true;
- }
- iter++;
- }
- return false;
-}
-
-//************************************************************************
-// starts a screen transition
-//************************************************************************
-void CLCDOutputManager::StartTransition(ETransitionType eTransition,LPRECT rect)
-{
- m_pGfx->StartTransition(eTransition,rect);
-}
-
-//************************************************************************
-// specifies the button repeat delay
-//************************************************************************
-void CLCDOutputManager::SetButtonRepeatDelay(DWORD dwDelay)
-{
- m_dwButtonRepeatDelay = dwDelay;
-}
-
-//************************************************************************
-// Called when a screen has been deactivated
-//************************************************************************
-void CLCDOutputManager::OnScreenDeactivated(CLCDScreen *pScreen)
-{
-}
-
-//************************************************************************
-// Called when a screen has expired
-//************************************************************************
-void CLCDOutputManager::OnScreenExpired(CLCDScreen *pScreen)
-{
-}
-
-//************************************************************************
-// Called when an LCD button is repeated
-//************************************************************************
-void CLCDOutputManager::OnLCDButtonRepeated(int iButton)
-{
- if(m_pActiveScreen) {
- m_pActiveScreen->OnLCDButtonRepeated(iButton);
- }
-}
-
-//************************************************************************
-// Called when an LCD button is pressed
-//************************************************************************
-void CLCDOutputManager::OnLCDButtonDown(int iButton)
-{
- if(m_pActiveScreen)
- m_pActiveScreen->OnLCDButtonDown(iButton);
-}
-
-//************************************************************************
-// Called when an LCD button is released
-//************************************************************************
-void CLCDOutputManager::OnLCDButtonUp(int iButton)
-{
- if(m_pActiveScreen)
- m_pActiveScreen->OnLCDButtonUp(iButton);
-}
-
-//************************************************************************
-// Called when the connection state has changed
-//************************************************************************
-void CLCDOutputManager::OnConnectionChanged(int iConnectionState)
-{
-}
-
-//************************************************************************
-// Called when the LCD has been plugged in
-//************************************************************************
-void CLCDOutputManager::OnLCDConnected()
-{
-}
-
-//************************************************************************
-// Called when the LCD has been unplugged
-//************************************************************************
-void CLCDOutputManager::OnLCDDisconnected()
-{
-}
-
-//************************************************************************
-// Called by the LCDManager to open a config dialog
-//************************************************************************
-DWORD WINAPI CLCDOutputManager::configDialogCallback(IN int connection,IN const PVOID pContext) {
- return CLCDOutputManager::GetInstance()->OnConfigDialogRequest(connection,pContext);
-}
-//************************************************************************
-// Called when a config dialog is requested
-//************************************************************************
-DWORD CLCDOutputManager::OnConfigDialogRequest(int connection, const PVOID pContext) {
- return 0;
+#include "stdafx.h"
+
+#include "CLCDGfx.h"
+#include "CLCDObject.h"
+#include "CLCDScreen.h"
+
+#include "CLCDConnection.h"
+#include "CLCDConnectionLogitech.h"
+#include "CLCDOutputManager.h"
+#include <time.h>
+
+CLCDOutputManager *CLCDOutputManager::m_pInstance = NULL;
+
+//************************************************************************
+// Constructor
+//************************************************************************
+CLCDOutputManager::CLCDOutputManager()
+{
+ ASSERT(m_pInstance == NULL);
+
+ m_pInstance = this;
+ m_strAppletName = _T("");
+ m_pbButtonStates = NULL;
+ m_pActiveScreen = NULL;
+ m_bInitialized = false;
+
+ m_dwButtonRepeatDelay = 300;
+ m_dwLastUpdate = 0;
+}
+
+//************************************************************************
+// Destructor
+//************************************************************************
+CLCDOutputManager::~CLCDOutputManager()
+{
+ m_pInstance = NULL;
+}
+
+//************************************************************************
+// Gets the OutputManager Instance
+//************************************************************************
+CLCDOutputManager* CLCDOutputManager::GetInstance()
+{
+ ASSERT(m_pInstance != NULL);
+
+ return m_pInstance;
+}
+
+//************************************************************************
+// returns the active lcdconnection
+//************************************************************************
+CLCDConnection *CLCDOutputManager::GetLCDConnection()
+{
+ ASSERT(m_pLcdConnection != NULL);
+ return m_pLcdConnection;
+}
+
+//************************************************************************
+// returns the active scren
+//************************************************************************
+CLCDScreen *CLCDOutputManager::GetActiveScreen()
+{
+ return m_pActiveScreen;
+}
+
+//************************************************************************
+// Initializes the OutputManager
+//************************************************************************
+bool CLCDOutputManager::Initialize(tstring strAppletName,bool bAutostart, bool bConfigDialog)
+{
+ srand ( time(NULL) );
+
+ InitDebug();
+
+ m_strAppletName = strAppletName;
+
+ m_pGfx = new CLCDGfx();
+
+ m_pLcdConnection = new CLCDConnectionLogitech();
+ if(!m_pLcdConnection->Initialize(m_strAppletName,bAutostart,bConfigDialog))
+ return false;
+
+
+ m_bInitialized = true;
+
+ m_dwLastUpdate = GetTickCount();
+ return true;
+}
+
+//************************************************************************
+// return wether the Outputmanager is initialized
+//************************************************************************
+bool CLCDOutputManager::IsInitialized()
+{
+ return m_bInitialized;
+}
+
+//************************************************************************
+// Deinitializes the Outputmanager
+//************************************************************************
+bool CLCDOutputManager::Shutdown()
+{
+ ASSERT(NULL != m_pLcdConnection);
+ ASSERT(NULL != m_pGfx);
+
+ // Shutdown all screens
+ vector<CLCDScreen*>::iterator iter = m_Screens.begin();
+ while(iter != m_Screens.end())
+ {
+ (*(iter))->Shutdown();
+ iter++;
+ }
+
+ m_pLcdConnection->Shutdown();
+
+
+ delete m_pLcdConnection;
+
+ UnInitDebug();
+ m_bInitialized = false;
+ return true;
+}
+
+//************************************************************************
+// called by CLCDConnection when connected to a device
+//************************************************************************
+void CLCDOutputManager::OnDeviceConnected() {
+ InitializeGfxObject();
+ OnConnectionChanged(CONNECTED);
+}
+
+//************************************************************************
+// called by CLCDConnection when disconnected from a device
+//************************************************************************
+void CLCDOutputManager::OnDeviceDisconnected() {
+ DeinitializeGfxObject();
+ OnConnectionChanged(DISCONNECTED);
+}
+
+//************************************************************************
+// Initializes the CGfx Object
+//************************************************************************
+void CLCDOutputManager::InitializeGfxObject() {
+ if(m_pGfx->IsInitialized())
+ return;
+
+ TRACE(_T("CLCDOutputManager::UpdateGfxObject(): initializing CLCDGfx\n"));
+ SIZE size;
+ size = m_pLcdConnection->GetDisplaySize();
+
+ m_pGfx->Initialize(size.cx,size.cy,m_pLcdConnection->GetColorCount(), m_pLcdConnection->GetPixelBuffer());
+
+ int iButtonCount = m_pLcdConnection->GetButtonCount();
+
+ m_pbButtonStates = (bool*)malloc(sizeof(bool)*iButtonCount);
+ m_pdwButtonRepeatTimers = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
+ m_pdwButtonRepeatStarts = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
+ for(int i=0;i<iButtonCount;i++)
+ {
+ m_pbButtonStates[i] = false;
+ m_pdwButtonRepeatTimers[i] = 0;
+ m_pdwButtonRepeatStarts[i] = 0;
+ }
+
+ // Update all screens sizes
+ vector<CLCDScreen*>::iterator iter = m_Screens.begin();
+ while(iter != m_Screens.end())
+ {
+ (*(iter))->OnSizeChanged();
+ iter++;
+ }
+
+ OnLCDConnected();
+}
+
+//************************************************************************
+// Deinitializes the CGfx Object
+//************************************************************************
+void CLCDOutputManager::DeinitializeGfxObject() {
+ if(!m_pGfx->IsInitialized())
+ return;
+
+ TRACE(_T("CLCDOutputManager::UpdateGfxObject(): shutting down CLCDGfx\n"));
+
+ m_pGfx->Shutdown();
+ free(m_pbButtonStates);
+ free(m_pdwButtonRepeatTimers);
+ free(m_pdwButtonRepeatStarts);
+
+ OnLCDDisconnected();
+}
+
+//************************************************************************
+// Update all Screens & draw
+//************************************************************************
+bool CLCDOutputManager::Update()
+{
+ ASSERT(m_bInitialized);
+
+ DWORD dwElapsed = GetTickCount() - m_dwLastUpdate;
+
+ // Update the active screen
+ if(m_pActiveScreen != NULL)
+ {
+ m_pActiveScreen->Update();
+ // Check if the active screen has expired
+ if(m_pActiveScreen->HasExpired())
+ {
+ // Call event handlers
+ DeactivateScreen();
+ return true;
+ }
+ }
+
+ if(!m_pLcdConnection)
+ return true;
+ // Update
+ m_pLcdConnection->Update();
+
+ // skip button checking and drawing if there is no connection to a device
+ if(m_pLcdConnection->GetConnectionState() != CONNECTED)
+ return true;
+
+
+ // Handle buttons
+ bool bState = false;
+ int iId = 0;
+ for(int i = 0; i < m_pLcdConnection->GetButtonCount(); i ++)
+ {
+ // get current state
+ bState = m_pLcdConnection->GetButtonState(i);
+ // handle input event
+ if(bState != m_pbButtonStates[i])
+ {
+ iId = m_pLcdConnection->GetButtonId(i);
+ if(bState) {
+ OnLCDButtonDown(iId);
+ } else {
+ OnLCDButtonUp(iId);
+ }
+ m_pdwButtonRepeatStarts[i] = GetTickCount();
+ m_pdwButtonRepeatTimers[i] = m_pdwButtonRepeatStarts[i] + m_dwButtonRepeatDelay;
+ }
+ // check if repeat event should be sent
+ else if(bState && m_pdwButtonRepeatTimers[i] <= GetTickCount())
+ {
+ iId = m_pLcdConnection->GetButtonId(i);
+
+ // reduce the delay by 5% per second
+ DWORD dwNewDelay = m_dwButtonRepeatDelay - ((float)m_dwButtonRepeatDelay * 0.05 * (GetTickCount() - m_pdwButtonRepeatStarts[i]) / 250);
+ // delay may not be less than 25% of the original value
+ if(dwNewDelay < m_dwButtonRepeatDelay * 0.25)
+ dwNewDelay = m_dwButtonRepeatDelay * 0.25;
+
+ m_pdwButtonRepeatTimers[i] = GetTickCount() + dwNewDelay;
+
+ OnLCDButtonRepeated(iId);
+ }
+ // save the current state
+ m_pbButtonStates[i] = bState;
+ }
+
+ // Draw
+
+ if(m_pActiveScreen != NULL && m_pGfx->IsInitialized())
+ {
+ m_pGfx->BeginDraw();
+ m_pGfx->ClearScreen();
+ m_pActiveScreen->Draw(m_pGfx);
+ m_pGfx->EndDraw();
+
+ m_pLcdConnection->SetAlert(m_pActiveScreen->GetAlert());
+ m_pLcdConnection->Draw();
+ }
+ else
+ m_pLcdConnection->HideApplet();
+
+ m_dwLastUpdate = GetTickCount();
+ return true;
+}
+
+//************************************************************************
+// Deactivates the active screen
+//************************************************************************
+bool CLCDOutputManager::DeactivateScreen()
+{
+ if(m_pActiveScreen == NULL)
+ return false;
+
+ CLCDScreen *pActiveScreen = m_pActiveScreen;
+ m_pActiveScreen = NULL;
+
+ if(pActiveScreen->HasExpired())
+ {
+ pActiveScreen->OnExpiration();
+ OnScreenExpired(pActiveScreen);
+ }
+ else
+ {
+ OnScreenDeactivated(pActiveScreen);
+ pActiveScreen->OnDeactivation();
+ }
+ return true;
+}
+
+//************************************************************************
+// Activates the specified screen
+//************************************************************************
+bool CLCDOutputManager::ActivateScreen(CLCDScreen *pScreen)
+{
+ if(m_pActiveScreen == pScreen)
+ return false;
+
+ // If another screen is currently active, deactivate it
+ if(m_pActiveScreen != NULL)
+ DeactivateScreen();
+
+ m_pActiveScreen = pScreen;
+ m_pActiveScreen->OnActivation();
+ return true;
+}
+
+//************************************************************************
+// Adds a screen to the managers list
+//************************************************************************
+bool CLCDOutputManager::AddScreen(CLCDScreen *pScreen)
+{
+ // Check if the screen is already managed
+ vector<CLCDScreen*>::iterator iter = m_Screens.begin();
+ while(iter != m_Screens.end())
+ {
+ if(*(iter) == pScreen)
+ return false;
+ iter++;
+ }
+
+ m_Screens.push_back(pScreen);
+ return true;
+}
+
+//************************************************************************
+// Removes a screen from the managers list
+//************************************************************************
+bool CLCDOutputManager::RemoveScreen(CLCDScreen *pScreen)
+{
+ if(m_Screens.empty())
+ return false;
+
+ // Find the screen and remove it from the list of managed screens
+ vector<CLCDScreen*>::iterator iter = m_Screens.begin();
+ while(iter != m_Screens.end())
+ {
+ if(*(iter) == pScreen)
+ {
+ m_Screens.erase(iter);
+ return true;
+ }
+ iter++;
+ }
+ return false;
+}
+
+//************************************************************************
+// starts a screen transition
+//************************************************************************
+void CLCDOutputManager::StartTransition(ETransitionType eTransition,LPRECT rect)
+{
+ m_pGfx->StartTransition(eTransition,rect);
+}
+
+//************************************************************************
+// specifies the button repeat delay
+//************************************************************************
+void CLCDOutputManager::SetButtonRepeatDelay(DWORD dwDelay)
+{
+ m_dwButtonRepeatDelay = dwDelay;
+}
+
+//************************************************************************
+// Called when a screen has been deactivated
+//************************************************************************
+void CLCDOutputManager::OnScreenDeactivated(CLCDScreen *pScreen)
+{
+}
+
+//************************************************************************
+// Called when a screen has expired
+//************************************************************************
+void CLCDOutputManager::OnScreenExpired(CLCDScreen *pScreen)
+{
+}
+
+//************************************************************************
+// Called when an LCD button is repeated
+//************************************************************************
+void CLCDOutputManager::OnLCDButtonRepeated(int iButton)
+{
+ if(m_pActiveScreen) {
+ m_pActiveScreen->OnLCDButtonRepeated(iButton);
+ }
+}
+
+//************************************************************************
+// Called when an LCD button is pressed
+//************************************************************************
+void CLCDOutputManager::OnLCDButtonDown(int iButton)
+{
+ if(m_pActiveScreen)
+ m_pActiveScreen->OnLCDButtonDown(iButton);
+}
+
+//************************************************************************
+// Called when an LCD button is released
+//************************************************************************
+void CLCDOutputManager::OnLCDButtonUp(int iButton)
+{
+ if(m_pActiveScreen)
+ m_pActiveScreen->OnLCDButtonUp(iButton);
+}
+
+//************************************************************************
+// Called when the connection state has changed
+//************************************************************************
+void CLCDOutputManager::OnConnectionChanged(int iConnectionState)
+{
+}
+
+//************************************************************************
+// Called when the LCD has been plugged in
+//************************************************************************
+void CLCDOutputManager::OnLCDConnected()
+{
+}
+
+//************************************************************************
+// Called when the LCD has been unplugged
+//************************************************************************
+void CLCDOutputManager::OnLCDDisconnected()
+{
+}
+
+//************************************************************************
+// Called by the LCDManager to open a config dialog
+//************************************************************************
+DWORD WINAPI CLCDOutputManager::configDialogCallback(IN int connection,IN const PVOID pContext) {
+ return CLCDOutputManager::GetInstance()->OnConfigDialogRequest(connection,pContext);
+}
+//************************************************************************
+// Called when a config dialog is requested
+//************************************************************************
+DWORD CLCDOutputManager::OnConfigDialogRequest(int connection, const PVOID pContext) {
+ return 0;
} \ No newline at end of file