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authorRobert Pösel <robyer@seznam.cz>2014-12-08 23:53:49 +0000
committerRobert Pösel <robyer@seznam.cz>2014-12-08 23:53:49 +0000
commit97d772455be44b3693678bb5192e5c6bc777bc98 (patch)
tree3729e0320c19d4a6d888d2003119e707d27104d1 /protocols/Steam/src/steam_proto.h
parent13eb656152eb83e6b246293da72294ce22c6cc48 (diff)
Steam: Refactor statuses support
- allow changing own status - change own status when it changes on server - temporary don't distinguish between playing/not playing contacts - fix steam<->miranda status mapping git-svn-id: http://svn.miranda-ng.org/main/trunk@11291 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_proto.h')
-rw-r--r--protocols/Steam/src/steam_proto.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h
index 82dd4f925b..95832418fe 100644
--- a/protocols/Steam/src/steam_proto.h
+++ b/protocols/Steam/src/steam_proto.h
@@ -188,6 +188,7 @@ protected:
void OnGotSession(const NETLIBHTTPREQUEST *response, void *arg);
void OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg);
+ void OnStatusChanged(const NETLIBHTTPREQUEST *response, void *arg);
// contacts
void SetContactStatus(MCONTACT hContact, WORD status);