diff options
author | Robert Pösel <robyer@seznam.cz> | 2016-12-18 17:57:20 +0100 |
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committer | Robert Pösel <robyer@seznam.cz> | 2016-12-18 18:01:25 +0100 |
commit | 71bb9529a122f347b62dee2a20c81becc51b5ac8 (patch) | |
tree | 1cee42734b443da2373a72906c807e3fa4b335b7 /protocols/Steam | |
parent | fe1d2e6fd5d77885e3efe0339e03b2fec7002b0b (diff) |
Steam: Attempt to fix not loading contact statuses at login (addresses #646) (reverted from commit e0c07918e5644a6927b2408cc4f35a367f59344a)
This was bad idea. It makes contacts online even when they aren't anymore.
Diffstat (limited to 'protocols/Steam')
-rw-r--r-- | protocols/Steam/src/steam_contacts.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp index 6e95c48805..39bd619363 100644 --- a/protocols/Steam/src/steam_contacts.cpp +++ b/protocols/Steam/src/steam_contacts.cpp @@ -173,10 +173,10 @@ void CSteamProto::UpdateContact(MCONTACT hContact, JSONNode *data) // status // NOTE: this here is wrong info, probably depending on publicity of steam profile, but we don't need this at all, we get status updates by polling - // NOTE: polling won't always give us info about all contacts (e.g. in case of quick disconnect and reconnect), so we try to use this anyway - node = json_get(data, "personastate"); - WORD status = SteamToMirandaStatus(json_as_int(node)); + /*node = json_get(data, "personastate"); + status = SteamToMirandaStatus(json_as_int(node)); SetContactStatus(hContact, status); + */ // client node = json_get(data, "personastateflags"); |