diff options
author | Robert Pösel <robyer@seznam.cz> | 2014-11-28 20:39:37 +0000 |
---|---|---|
committer | Robert Pösel <robyer@seznam.cz> | 2014-11-28 20:39:37 +0000 |
commit | 92beff959051eec8d60e4e146aa3d8a13bee9fea (patch) | |
tree | b06ceb3079028d38f6d0f2481a5ab62b05e83e80 /protocols/Xfire/src/Xfire_gamelist.h | |
parent | 8ef64da1b7cc3ef5026ab2dc80e7e0fd88971d59 (diff) |
XFire: Reformat sources
git-svn-id: http://svn.miranda-ng.org/main/trunk@11134 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Xfire/src/Xfire_gamelist.h')
-rw-r--r-- | protocols/Xfire/src/Xfire_gamelist.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/protocols/Xfire/src/Xfire_gamelist.h b/protocols/Xfire/src/Xfire_gamelist.h index 2d134bbb9a..3cdf8eb9a9 100644 --- a/protocols/Xfire/src/Xfire_gamelist.h +++ b/protocols/Xfire/src/Xfire_gamelist.h @@ -1,5 +1,5 @@ /*
- * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
+ * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
*
* Copyright (C) 2010 by
* dufte <dufte@justmail.de>
@@ -19,7 +19,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
- * Miranda ICQ: the free icq client for MS Windows
+ * Miranda ICQ: the free icq client for MS Windows
* Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
*
*/
@@ -27,7 +27,7 @@ /*
Klasse soll die Gameliste verwalten. Dazu gehört das dynamische Einfügen/Löschen/Verändern von Games.
Erstellen/Sortieren der Menüpunkte...
-*/
+ */
#ifndef _XFIRE_GAMELIST
#define _XFIRE_GAMELIST
@@ -55,16 +55,16 @@ public: void clearGamelist();
void createStartmenu();
void clearStartmenu();
- void clearDatabase(BOOL dontaddcustom=FALSE);
+ void clearDatabase(BOOL dontaddcustom = FALSE);
void writeDatabase();
- BOOL Gameinlist(int id,int*dbid=NULL);
+ BOOL Gameinlist(int id, int*dbid = NULL);
void Addgame(Xfire_game* newgame);
BOOL Xfire_gamelist::Removegame(int id);
int countGames();
~Xfire_gamelist();
Xfire_gamelist();
BOOL getnextGame(Xfire_game**currentgame);
- BOOL Ingame(){return ingame;}
+ BOOL Ingame(){ return ingame; }
void SetGameStatus(BOOL ingame);
int CurrentGame();
Xfire_game* getGame(unsigned int dbid);
|