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authorVadim Dashevskiy <watcherhd@gmail.com>2012-11-25 10:47:22 +0000
committerVadim Dashevskiy <watcherhd@gmail.com>2012-11-25 10:47:22 +0000
commit22c73a4ca5c842cc18ca9b45aa4b883d59d84012 (patch)
tree243f06609c5b1ce60e5de73e2574b34cec3fa88b /protocols/Xfire/src/addgamedialog.cpp
parent211bbf191607dd8753709a30925cfd7a82149259 (diff)
- Xfire: now works without folders and variables plugins
git-svn-id: http://svn.miranda-ng.org/main/trunk@2474 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Xfire/src/addgamedialog.cpp')
-rw-r--r--protocols/Xfire/src/addgamedialog.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/protocols/Xfire/src/addgamedialog.cpp b/protocols/Xfire/src/addgamedialog.cpp
index 4d3d717b8c..541d5eca30 100644
--- a/protocols/Xfire/src/addgamedialog.cpp
+++ b/protocols/Xfire/src/addgamedialog.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "addgamedialog.h"
+#include "variables.h"
extern HANDLE XFireWorkingFolder;
extern Xfire_gamelist xgamelist;
@@ -42,9 +43,9 @@ static void FillGameList( LPVOID hwndDlg ) {
//vector für doppelfilter
vector<DWORD> dublBuffer;
//Cache ist leer, Cache füllen
- FoldersGetCustomPath( XFireWorkingFolder, inipath, 1024, "" );
- strcat_s(inipath,MAX_PATH,"\\");
- strcat_s(inipath,MAX_PATH,"xfire_games.ini");
+
+ strcpy(inipath, XFireGetFoldersPath ("IniFile"));
+ strcat_s(inipath, MAX_PATH, "xfire_games.ini");
//ini soll in den RAM geladen werden, fürs schnellere ausparsen
FILE* f=fopen(inipath,"rb");