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authorRobert Pösel <robyer@seznam.cz>2016-02-12 01:58:26 +0000
committerRobert Pösel <robyer@seznam.cz>2016-02-12 01:58:26 +0000
commitdd50ee2ccc79bd8d81cde15139b0fb27384f8695 (patch)
tree870bac55fbe0f1aace403d617eb78b37d58801ec /protocols
parentf49eebc1d4c1278286afff0996a28ff8b6a3ebdf (diff)
Facebook: Some changes to contact mirver (probably doesn't work, as before)
git-svn-id: http://svn.miranda-ng.org/main/trunk@16273 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols')
-rw-r--r--protocols/FacebookRM/src/db.h2
-rw-r--r--protocols/FacebookRM/src/json.cpp96
2 files changed, 50 insertions, 48 deletions
diff --git a/protocols/FacebookRM/src/db.h b/protocols/FacebookRM/src/db.h
index a21f555b1a..93873e0783 100644
--- a/protocols/FacebookRM/src/db.h
+++ b/protocols/FacebookRM/src/db.h
@@ -86,4 +86,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define FACEBOOK_KEY_NASEEMS_SPAM_MODE "NaseemsSpamMode" // [HIDDEN] - (byte) 1 = don't load messages sent from other instances (e.g., browser) - known as "Naseem's spam mode"
#define FACEBOOK_KEY_OPEN_URL_BROWSER "OpenUrlBrowser" // [HIDDEN] - (unicode) = absolute path to browser to open url links with
#define FACEBOOK_KEY_SEND_MESSAGE_TRIES "SendMessageTries" // [HIDDEN] - (byte) = number of tries to send message, default=1, min=1, max=5
-#define FACEBOOK_KEY_FETCH_MOBILE "FetchMobile" // [HIDDEN] - (byte) 0 = don't fetch mobile contacts (default), 1 = fetch mobile classicaly, 2 = other method to determine mobile contacts (not reliable, just random guessing) \ No newline at end of file
+#define FACEBOOK_KEY_FETCH_MOBILE "FetchMobile" // [HIDDEN] - (byte) 0 = don't fetch mobile contacts (default), 1 = fetch mobile classicaly \ No newline at end of file
diff --git a/protocols/FacebookRM/src/json.cpp b/protocols/FacebookRM/src/json.cpp
index 76eb2e0f49..51acc6a6c9 100644
--- a/protocols/FacebookRM/src/json.cpp
+++ b/protocols/FacebookRM/src/json.cpp
@@ -38,7 +38,8 @@ int facebook_json_parser::parse_buddy_list(std::string *data, List::List< facebo
// Set all contacts in map to offline (and reset client)
for (List::Item< facebook_user >* i = buddy_list->begin(); i != NULL; i = i->next) {
i->data->status_id = ID_STATUS_OFFLINE;
- i->data->client = CLIENT_WEB;
+ if (i->data->client == 0)
+ i->data->client = CLIENT_WEB;
}
// Load last active times
@@ -86,56 +87,12 @@ int facebook_json_parser::parse_buddy_list(std::string *data, List::List< facebo
current->user_id = id;
}
- if (proto->getByte(FACEBOOK_KEY_FETCH_MOBILE, 0) == 2) {
- // a=1 && c=8 means web for my test contact
- // a=1 && c=0 means miranda (i.e. web) for one contact
-
- const JSONNode &a = (*it)["a"]; // usually "2" (active less than 15 minutes ago?), sometimes "1" (active more than 15 minutes ago?)
- const JSONNode &c = (*it)["c"]; // sometimes "0", sometimes "8", sometimes "10"
- // const JSONNode &i = (*it)["i"]; // it's always "false" for my contacts
-
- current->idle = (a.as_int() == 1);
- current->client = (c.as_int() == 8 ? CLIENT_WEB : (c.as_int() == 0 ? CLIENT_OTHER : (c.as_int() == 10 ? CLIENT_MOBILE : CLIENT_MESSENGER)));
- }
-
current->status_id = (current->client == CLIENT_MOBILE || current->client == CLIENT_MESSENGER) ? ID_STATUS_ONTHEPHONE : ID_STATUS_ONLINE;
// Set contacts that were last active more than 1 minute ago as away
if (current->status_id == ID_STATUS_ONLINE && current->last_active > 0 && (now - current->last_active) > 60) {
current->status_id = ID_STATUS_AWAY;
}
-
- // Facebook is not sending this info anymore, it should be removed
- // TODO: It is now supported to get via /ajax/mercury/tabs_presence.php request, and it is also getting through classic pull as special type of event
- const JSONNode &p = (*it)["p"];
- if (p) {
- std::string status = p["status"].as_string(); // this seems to be "active" or "invisible" or null
- std::string webStatus = p["webStatus"].as_string(); // "active", "idle" or "offline"
- std::string fbAppStatus = p["fbAppStatus"].as_string(); // "offline" or "active" or "invisible" or null
- std::string messengerStatus = p["messengerStatus"].as_string(); // "offline" or "active" or "invisible" or null
- std::string otherStatus = p["otherStatus"].as_string(); // "offline" or "active" or "invisible" or null - this seems to be "active" when webStatus is "idle" or "active" only
-
- // this may never happen
- if (status != "active")
- current->status_id = ID_STATUS_OFFLINE;
-
- bool b;
-
- // "webStatus" and "otherStatus" are marked as "WEB" on FB website
- if ((b = (webStatus == "active")) || otherStatus == "active") {
- current->status_id = ID_STATUS_ONLINE;
- current->client = b ? CLIENT_WEB : CLIENT_OTHER;
- }
-
- // "fbAppStatus" and "messengerStatus" are marked as "MOBILE" on FB website
- if ((b = (fbAppStatus == "active")) || messengerStatus == "active") {
- current->status_id = ID_STATUS_ONTHEPHONE;
- current->client = b ? CLIENT_APP : CLIENT_MESSENGER;
- }
-
- // this is not marked anyhow on website (yet?)
- current->idle = webStatus == "idle" || otherStatus == "idle" || fbAppStatus == "idle" || messengerStatus == "idle";
- }
}
// Get aditional informations about contacts (if available)
@@ -744,8 +701,53 @@ int facebook_json_parser::parse_messages(std::string *pData, std::vector< facebo
}
}
else if (t == "buddylist_overlay") {
- // we opened/closed chat window - pretty useless info for us
- continue;
+ // additional info about user status (used client) - probably fired when we open/close user window on website?
+ const JSONNode &overlay = (*it)["overlay"];
+ if (!overlay)
+ continue;
+
+ for (auto itNodes = overlay.begin(); itNodes != overlay.end(); ++itNodes) {
+ std::string id = (*itNodes).as_string();
+
+ const JSONNode &p_ = (*itNodes)["p"];
+ if (!p_)
+ continue;
+
+ // TODO: This is now supported also via /ajax/mercury/tabs_presence.php request
+ const JSONNode &p = (*it)["p"];
+ if (p) {
+ facebook_user* current = proto->facy.buddies.find(id); // HACKISH-WAY to get buddies...
+ if (current == NULL)
+ continue;
+
+ std::string status = p["status"].as_string(); // this seems to be "active" or "invisible" or null
+ std::string webStatus = p["webStatus"].as_string(); // "active", "idle" or "offline"
+ std::string fbAppStatus = p["fbAppStatus"].as_string(); // "offline" or "active" or "invisible" or null
+ std::string messengerStatus = p["messengerStatus"].as_string(); // "offline" or "active" or "invisible" or null
+ std::string otherStatus = p["otherStatus"].as_string(); // "offline" or "active" or "invisible" or null - this seems to be "active" when webStatus is "idle" or "active" only
+
+ // this may never happen
+ if (status != "active")
+ current->status_id = ID_STATUS_OFFLINE;
+
+ bool b;
+
+ // "webStatus" and "otherStatus" are marked as "WEB" on FB website
+ if ((b = (webStatus == "active")) || otherStatus == "active") {
+ current->status_id = ID_STATUS_ONLINE;
+ current->client = b ? CLIENT_WEB : CLIENT_OTHER;
+ }
+
+ // "fbAppStatus" and "messengerStatus" are marked as "MOBILE" on FB website
+ if ((b = (fbAppStatus == "active")) || messengerStatus == "active") {
+ current->status_id = ID_STATUS_ONTHEPHONE;
+ current->client = b ? CLIENT_APP : CLIENT_MESSENGER;
+ }
+
+ // this is not marked anyhow on website (yet?)
+ current->idle = webStatus == "idle" || otherStatus == "idle" || fbAppStatus == "idle" || messengerStatus == "idle";
+ }
+ }
} else if (t == "ticker_update:home") {
const JSONNode &actor_ = (*it)["actor"];
const JSONNode &story_ = (*it)["story_xhp"];