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Diffstat (limited to 'include/google/protobuf/io/zero_copy_stream_impl_lite.h')
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1 files changed, 413 insertions, 0 deletions
diff --git a/include/google/protobuf/io/zero_copy_stream_impl_lite.h b/include/google/protobuf/io/zero_copy_stream_impl_lite.h new file mode 100644 index 0000000000..cbda32871e --- /dev/null +++ b/include/google/protobuf/io/zero_copy_stream_impl_lite.h @@ -0,0 +1,413 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Author: kenton@google.com (Kenton Varda) +// Based on original Protocol Buffers design by +// Sanjay Ghemawat, Jeff Dean, and others. +// +// This file contains common implementations of the interfaces defined in +// zero_copy_stream.h which are included in the "lite" protobuf library. +// These implementations cover I/O on raw arrays and strings, as well as +// adaptors which make it easy to implement streams based on traditional +// streams. Of course, many users will probably want to write their own +// implementations of these interfaces specific to the particular I/O +// abstractions they prefer to use, but these should cover the most common +// cases. + +#ifndef GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__ +#define GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__ + + +#include <iosfwd> +#include <memory> +#include <string> + +#include <google/protobuf/stubs/callback.h> +#include <google/protobuf/stubs/common.h> +#include <google/protobuf/io/zero_copy_stream.h> +#include <google/protobuf/stubs/stl_util.h> + + +// Must be included last. +#include <google/protobuf/port_def.inc> + +namespace google { +namespace protobuf { +namespace io { + +// =================================================================== + +// A ZeroCopyInputStream backed by an in-memory array of bytes. +class PROTOBUF_EXPORT ArrayInputStream PROTOBUF_FUTURE_FINAL + : public ZeroCopyInputStream { + public: + // Create an InputStream that returns the bytes pointed to by "data". + // "data" remains the property of the caller but must remain valid until + // the stream is destroyed. If a block_size is given, calls to Next() + // will return data blocks no larger than the given size. Otherwise, the + // first call to Next() returns the entire array. block_size is mainly + // useful for testing; in production you would probably never want to set + // it. + ArrayInputStream(const void* data, int size, int block_size = -1); + ~ArrayInputStream() override = default; + + // implements ZeroCopyInputStream ---------------------------------- + bool Next(const void** data, int* size) override; + void BackUp(int count) override; + bool Skip(int count) override; + int64_t ByteCount() const override; + + + private: + const uint8_t* const data_; // The byte array. + const int size_; // Total size of the array. + const int block_size_; // How many bytes to return at a time. + + int position_; + int last_returned_size_; // How many bytes we returned last time Next() + // was called (used for error checking only). + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayInputStream); +}; + +// =================================================================== + +// A ZeroCopyOutputStream backed by an in-memory array of bytes. +class PROTOBUF_EXPORT ArrayOutputStream PROTOBUF_FUTURE_FINAL + : public ZeroCopyOutputStream { + public: + // Create an OutputStream that writes to the bytes pointed to by "data". + // "data" remains the property of the caller but must remain valid until + // the stream is destroyed. If a block_size is given, calls to Next() + // will return data blocks no larger than the given size. Otherwise, the + // first call to Next() returns the entire array. block_size is mainly + // useful for testing; in production you would probably never want to set + // it. + ArrayOutputStream(void* data, int size, int block_size = -1); + ~ArrayOutputStream() override = default; + + // implements ZeroCopyOutputStream --------------------------------- + bool Next(void** data, int* size) override; + void BackUp(int count) override; + int64_t ByteCount() const override; + + private: + uint8_t* const data_; // The byte array. + const int size_; // Total size of the array. + const int block_size_; // How many bytes to return at a time. + + int position_; + int last_returned_size_; // How many bytes we returned last time Next() + // was called (used for error checking only). + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayOutputStream); +}; + +// =================================================================== + +// A ZeroCopyOutputStream which appends bytes to a string. +class PROTOBUF_EXPORT StringOutputStream PROTOBUF_FUTURE_FINAL + : public ZeroCopyOutputStream { + public: + // Create a StringOutputStream which appends bytes to the given string. + // The string remains property of the caller, but it is mutated in arbitrary + // ways and MUST NOT be accessed in any way until you're done with the + // stream. Either be sure there's no further usage, or (safest) destroy the + // stream before using the contents. + // + // Hint: If you call target->reserve(n) before creating the stream, + // the first call to Next() will return at least n bytes of buffer + // space. + explicit StringOutputStream(std::string* target); + ~StringOutputStream() override = default; + + // implements ZeroCopyOutputStream --------------------------------- + bool Next(void** data, int* size) override; + void BackUp(int count) override; + int64_t ByteCount() const override; + + private: + static constexpr size_t kMinimumSize = 16; + + std::string* target_; + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(StringOutputStream); +}; + +// Note: There is no StringInputStream. Instead, just create an +// ArrayInputStream as follows: +// ArrayInputStream input(str.data(), str.size()); + +// =================================================================== + +// A generic traditional input stream interface. +// +// Lots of traditional input streams (e.g. file descriptors, C stdio +// streams, and C++ iostreams) expose an interface where every read +// involves copying bytes into a buffer. If you want to take such an +// interface and make a ZeroCopyInputStream based on it, simply implement +// CopyingInputStream and then use CopyingInputStreamAdaptor. +// +// CopyingInputStream implementations should avoid buffering if possible. +// CopyingInputStreamAdaptor does its own buffering and will read data +// in large blocks. +class PROTOBUF_EXPORT CopyingInputStream { + public: + virtual ~CopyingInputStream() {} + + // Reads up to "size" bytes into the given buffer. Returns the number of + // bytes read. Read() waits until at least one byte is available, or + // returns zero if no bytes will ever become available (EOF), or -1 if a + // permanent read error occurred. + virtual int Read(void* buffer, int size) = 0; + + // Skips the next "count" bytes of input. Returns the number of bytes + // actually skipped. This will always be exactly equal to "count" unless + // EOF was reached or a permanent read error occurred. + // + // The default implementation just repeatedly calls Read() into a scratch + // buffer. + virtual int Skip(int count); +}; + +// A ZeroCopyInputStream which reads from a CopyingInputStream. This is +// useful for implementing ZeroCopyInputStreams that read from traditional +// streams. Note that this class is not really zero-copy. +// +// If you want to read from file descriptors or C++ istreams, this is +// already implemented for you: use FileInputStream or IstreamInputStream +// respectively. +class PROTOBUF_EXPORT CopyingInputStreamAdaptor : public ZeroCopyInputStream { + public: + // Creates a stream that reads from the given CopyingInputStream. + // If a block_size is given, it specifies the number of bytes that + // should be read and returned with each call to Next(). Otherwise, + // a reasonable default is used. The caller retains ownership of + // copying_stream unless SetOwnsCopyingStream(true) is called. + explicit CopyingInputStreamAdaptor(CopyingInputStream* copying_stream, + int block_size = -1); + ~CopyingInputStreamAdaptor() override; + + // Call SetOwnsCopyingStream(true) to tell the CopyingInputStreamAdaptor to + // delete the underlying CopyingInputStream when it is destroyed. + void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; } + + // implements ZeroCopyInputStream ---------------------------------- + bool Next(const void** data, int* size) override; + void BackUp(int count) override; + bool Skip(int count) override; + int64_t ByteCount() const override; + + private: + // Insures that buffer_ is not NULL. + void AllocateBufferIfNeeded(); + // Frees the buffer and resets buffer_used_. + void FreeBuffer(); + + // The underlying copying stream. + CopyingInputStream* copying_stream_; + bool owns_copying_stream_; + + // True if we have seen a permanent error from the underlying stream. + bool failed_; + + // The current position of copying_stream_, relative to the point where + // we started reading. + int64_t position_; + + // Data is read into this buffer. It may be NULL if no buffer is currently + // in use. Otherwise, it points to an array of size buffer_size_. + std::unique_ptr<uint8_t[]> buffer_; + const int buffer_size_; + + // Number of valid bytes currently in the buffer (i.e. the size last + // returned by Next()). 0 <= buffer_used_ <= buffer_size_. + int buffer_used_; + + // Number of bytes in the buffer which were backed up over by a call to + // BackUp(). These need to be returned again. + // 0 <= backup_bytes_ <= buffer_used_ + int backup_bytes_; + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingInputStreamAdaptor); +}; + +// =================================================================== + +// A generic traditional output stream interface. +// +// Lots of traditional output streams (e.g. file descriptors, C stdio +// streams, and C++ iostreams) expose an interface where every write +// involves copying bytes from a buffer. If you want to take such an +// interface and make a ZeroCopyOutputStream based on it, simply implement +// CopyingOutputStream and then use CopyingOutputStreamAdaptor. +// +// CopyingOutputStream implementations should avoid buffering if possible. +// CopyingOutputStreamAdaptor does its own buffering and will write data +// in large blocks. +class PROTOBUF_EXPORT CopyingOutputStream { + public: + virtual ~CopyingOutputStream() {} + + // Writes "size" bytes from the given buffer to the output. Returns true + // if successful, false on a write error. + virtual bool Write(const void* buffer, int size) = 0; +}; + +// A ZeroCopyOutputStream which writes to a CopyingOutputStream. This is +// useful for implementing ZeroCopyOutputStreams that write to traditional +// streams. Note that this class is not really zero-copy. +// +// If you want to write to file descriptors or C++ ostreams, this is +// already implemented for you: use FileOutputStream or OstreamOutputStream +// respectively. +class PROTOBUF_EXPORT CopyingOutputStreamAdaptor : public ZeroCopyOutputStream { + public: + // Creates a stream that writes to the given Unix file descriptor. + // If a block_size is given, it specifies the size of the buffers + // that should be returned by Next(). Otherwise, a reasonable default + // is used. + explicit CopyingOutputStreamAdaptor(CopyingOutputStream* copying_stream, + int block_size = -1); + ~CopyingOutputStreamAdaptor() override; + + // Writes all pending data to the underlying stream. Returns false if a + // write error occurred on the underlying stream. (The underlying + // stream itself is not necessarily flushed.) + bool Flush(); + + // Call SetOwnsCopyingStream(true) to tell the CopyingOutputStreamAdaptor to + // delete the underlying CopyingOutputStream when it is destroyed. + void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; } + + // implements ZeroCopyOutputStream --------------------------------- + bool Next(void** data, int* size) override; + void BackUp(int count) override; + int64_t ByteCount() const override; + bool WriteAliasedRaw(const void* data, int size) override; + bool AllowsAliasing() const override { return true; } + + private: + // Write the current buffer, if it is present. + bool WriteBuffer(); + // Insures that buffer_ is not NULL. + void AllocateBufferIfNeeded(); + // Frees the buffer. + void FreeBuffer(); + + // The underlying copying stream. + CopyingOutputStream* copying_stream_; + bool owns_copying_stream_; + + // True if we have seen a permanent error from the underlying stream. + bool failed_; + + // The current position of copying_stream_, relative to the point where + // we started writing. + int64_t position_; + + // Data is written from this buffer. It may be NULL if no buffer is + // currently in use. Otherwise, it points to an array of size buffer_size_. + std::unique_ptr<uint8_t[]> buffer_; + const int buffer_size_; + + // Number of valid bytes currently in the buffer (i.e. the size last + // returned by Next()). When BackUp() is called, we just reduce this. + // 0 <= buffer_used_ <= buffer_size_. + int buffer_used_; + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingOutputStreamAdaptor); +}; + +// =================================================================== + +// A ZeroCopyInputStream which wraps some other stream and limits it to +// a particular byte count. +class PROTOBUF_EXPORT LimitingInputStream PROTOBUF_FUTURE_FINAL + : public ZeroCopyInputStream { + public: + LimitingInputStream(ZeroCopyInputStream* input, int64_t limit); + ~LimitingInputStream() override; + + // implements ZeroCopyInputStream ---------------------------------- + bool Next(const void** data, int* size) override; + void BackUp(int count) override; + bool Skip(int count) override; + int64_t ByteCount() const override; + + + private: + ZeroCopyInputStream* input_; + int64_t limit_; // Decreases as we go, becomes negative if we overshoot. + int64_t prior_bytes_read_; // Bytes read on underlying stream at construction + + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(LimitingInputStream); +}; + + +// =================================================================== + +// mutable_string_data() and as_string_data() are workarounds to improve +// the performance of writing new data to an existing string. Unfortunately +// the methods provided by the string class are suboptimal, and using memcpy() +// is mildly annoying because it requires its pointer args to be non-NULL even +// if we ask it to copy 0 bytes. Furthermore, string_as_array() has the +// property that it always returns NULL if its arg is the empty string, exactly +// what we want to avoid if we're using it in conjunction with memcpy()! +// With C++11, the desired memcpy() boils down to memcpy(..., &(*s)[0], size), +// where s is a string*. Without C++11, &(*s)[0] is not guaranteed to be safe, +// so we use string_as_array(), and live with the extra logic that tests whether +// *s is empty. + +// Return a pointer to mutable characters underlying the given string. The +// return value is valid until the next time the string is resized. We +// trust the caller to treat the return value as an array of length s->size(). +inline char* mutable_string_data(std::string* s) { + // This should be simpler & faster than string_as_array() because the latter + // is guaranteed to return NULL when *s is empty, so it has to check for that. + return &(*s)[0]; +} + +// as_string_data(s) is equivalent to +// ({ char* p = mutable_string_data(s); make_pair(p, p != NULL); }) +// Sometimes it's faster: in some scenarios p cannot be NULL, and then the +// code can avoid that check. +inline std::pair<char*, bool> as_string_data(std::string* s) { + char* p = mutable_string_data(s); + return std::make_pair(p, true); +} + +} // namespace io +} // namespace protobuf +} // namespace google + +#include <google/protobuf/port_undef.inc> + +#endif // GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__ |