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-rw-r--r--include/gst/gl/gstglshader.h156
1 files changed, 156 insertions, 0 deletions
diff --git a/include/gst/gl/gstglshader.h b/include/gst/gl/gstglshader.h
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index 0000000000..4f96f91b3c
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+++ b/include/gst/gl/gstglshader.h
@@ -0,0 +1,156 @@
+/*
+ * GStreamer
+ * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
+ * Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_GL_SHADER_H__
+#define __GST_GL_SHADER_H__
+
+#include <gst/gl/gstgl_fwd.h>
+
+G_BEGIN_DECLS
+
+GST_GL_API
+GType gst_gl_shader_get_type (void);
+#define GST_TYPE_GL_SHADER (gst_gl_shader_get_type())
+
+#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_SHADER, GstGLShader))
+#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_SHADER, GstGLShaderClass))
+#define GST_IS_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_SHADER))
+#define GST_IS_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_SHADER))
+#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_SHADER, GstGLShaderClass))
+
+struct _GstGLShader
+{
+ GstObject parent;
+
+ GstGLContext *context;
+
+ /*< private >*/
+ GstGLShaderPrivate *priv;
+
+ gpointer _padding[GST_PADDING];
+};
+
+struct _GstGLShaderClass {
+ /*< private >*/
+ GstObjectClass parent_class;
+};
+
+GST_GL_API
+GstGLShader * gst_gl_shader_new (GstGLContext *context);
+GST_GL_API
+GstGLShader * gst_gl_shader_new_with_stages (GstGLContext * context, GError ** error, ...);
+GST_GL_API
+GstGLShader * gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error, ...);
+GST_GL_API
+GstGLShader * gst_gl_shader_new_default (GstGLContext * context, GError ** error);
+
+GST_GL_API
+gboolean gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage);
+GST_GL_API
+gboolean gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
+
+GST_GL_API
+void gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage);
+GST_GL_API
+void gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage);
+
+GST_GL_API
+gboolean gst_gl_shader_compile_attach_stage (GstGLShader * shader,
+ GstGLSLStage *stage,
+ GError ** error);
+GST_GL_API
+gboolean gst_gl_shader_link (GstGLShader * shader, GError ** error);
+GST_GL_API
+gboolean gst_gl_shader_is_linked (GstGLShader *shader);
+
+GST_GL_API
+int gst_gl_shader_get_program_handle (GstGLShader * shader);
+
+GST_GL_API
+void gst_gl_shader_release (GstGLShader *shader);
+GST_GL_API
+void gst_gl_shader_release_unlocked (GstGLShader * shader);
+GST_GL_API
+void gst_gl_shader_use (GstGLShader *shader);
+GST_GL_API
+void gst_gl_context_clear_shader (GstGLContext *context);
+
+GST_GL_API
+void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
+GST_GL_API
+void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
+GST_GL_API
+void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
+GST_GL_API
+void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
+GST_GL_API
+void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
+GST_GL_API
+void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value);
+GST_GL_API
+void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
+GST_GL_API
+void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
+GST_GL_API
+void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
+GST_GL_API
+void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+GST_GL_API
+void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
+
+GST_GL_API
+gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
+GST_GL_API
+void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
+GST_GL_API
+void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name);
+
+G_END_DECLS
+
+#endif /* __GST_GL_SHADER_H__ */