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Diffstat (limited to 'include/gst/gl/gstglshader.h')
-rw-r--r-- | include/gst/gl/gstglshader.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/include/gst/gl/gstglshader.h b/include/gst/gl/gstglshader.h new file mode 100644 index 0000000000..4f96f91b3c --- /dev/null +++ b/include/gst/gl/gstglshader.h @@ -0,0 +1,156 @@ +/* + * GStreamer + * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> + * Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef __GST_GL_SHADER_H__ +#define __GST_GL_SHADER_H__ + +#include <gst/gl/gstgl_fwd.h> + +G_BEGIN_DECLS + +GST_GL_API +GType gst_gl_shader_get_type (void); +#define GST_TYPE_GL_SHADER (gst_gl_shader_get_type()) + +#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_TYPE_GL_SHADER, GstGLShader)) +#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_TYPE_GL_SHADER, GstGLShaderClass)) +#define GST_IS_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_SHADER)) +#define GST_IS_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_SHADER)) +#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_SHADER, GstGLShaderClass)) + +struct _GstGLShader +{ + GstObject parent; + + GstGLContext *context; + + /*< private >*/ + GstGLShaderPrivate *priv; + + gpointer _padding[GST_PADDING]; +}; + +struct _GstGLShaderClass { + /*< private >*/ + GstObjectClass parent_class; +}; + +GST_GL_API +GstGLShader * gst_gl_shader_new (GstGLContext *context); +GST_GL_API +GstGLShader * gst_gl_shader_new_with_stages (GstGLContext * context, GError ** error, ...); +GST_GL_API +GstGLShader * gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error, ...); +GST_GL_API +GstGLShader * gst_gl_shader_new_default (GstGLContext * context, GError ** error); + +GST_GL_API +gboolean gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage); +GST_GL_API +gboolean gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage); + +GST_GL_API +void gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage); +GST_GL_API +void gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage); + +GST_GL_API +gboolean gst_gl_shader_compile_attach_stage (GstGLShader * shader, + GstGLSLStage *stage, + GError ** error); +GST_GL_API +gboolean gst_gl_shader_link (GstGLShader * shader, GError ** error); +GST_GL_API +gboolean gst_gl_shader_is_linked (GstGLShader *shader); + +GST_GL_API +int gst_gl_shader_get_program_handle (GstGLShader * shader); + +GST_GL_API +void gst_gl_shader_release (GstGLShader *shader); +GST_GL_API +void gst_gl_shader_release_unlocked (GstGLShader * shader); +GST_GL_API +void gst_gl_shader_use (GstGLShader *shader); +GST_GL_API +void gst_gl_context_clear_shader (GstGLContext *context); + +GST_GL_API +void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value); +GST_GL_API +void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value); +GST_GL_API +void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value); +GST_GL_API +void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value); +GST_GL_API +void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1); +GST_GL_API +void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value); +GST_GL_API +void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1); +GST_GL_API +void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value); +GST_GL_API +void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2); +GST_GL_API +void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value); +GST_GL_API +void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2); +GST_GL_API +void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value); +GST_GL_API +void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3); +GST_GL_API +void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value); +GST_GL_API +void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3); +GST_GL_API +void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); +GST_GL_API +void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); + +GST_GL_API +gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name); +GST_GL_API +void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name); +GST_GL_API +void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name); + +G_END_DECLS + +#endif /* __GST_GL_SHADER_H__ */ |