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Diffstat (limited to 'plugins/AdvaImg/src/FreeImage/tmoColorConvert.cpp')
-rw-r--r-- | plugins/AdvaImg/src/FreeImage/tmoColorConvert.cpp | 479 |
1 files changed, 0 insertions, 479 deletions
diff --git a/plugins/AdvaImg/src/FreeImage/tmoColorConvert.cpp b/plugins/AdvaImg/src/FreeImage/tmoColorConvert.cpp deleted file mode 100644 index 8770c6f4bf..0000000000 --- a/plugins/AdvaImg/src/FreeImage/tmoColorConvert.cpp +++ /dev/null @@ -1,479 +0,0 @@ -// ========================================================== -// High Dynamic Range bitmap conversion routines -// -// Design and implementation by -// - Hervé Drolon (drolon@infonie.fr) -// - Mihail Naydenov (mnaydenov@users.sourceforge.net) -// -// This file is part of FreeImage 3 -// -// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY -// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES -// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE -// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED -// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT -// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY -// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL -// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER -// THIS DISCLAIMER. -// -// Use at your own risk! -// ========================================================== - -#include "FreeImage.h" -#include "Utilities.h" -#include "ToneMapping.h" - -// ---------------------------------------------------------- -// Convert RGB to and from Yxy, same as in Reinhard et al. SIGGRAPH 2002 -// References : -// [1] Radiance Home Page [Online] http://radsite.lbl.gov/radiance/HOME.html -// [2] E. Reinhard, M. Stark, P. Shirley, and J. Ferwerda, -// Photographic Tone Reproduction for Digital Images, ACM Transactions on Graphics, -// 21(3):267-276, 2002 (Proceedings of SIGGRAPH 2002). -// [3] J. Tumblin and H.E. Rushmeier, -// Tone Reproduction for Realistic Images. IEEE Computer Graphics and Applications, -// 13(6):42-48, 1993. -// ---------------------------------------------------------- - -/** -nominal CRT primaries -*/ -/* -static const float CIE_x_r = 0.640F; -static const float CIE_y_r = 0.330F; -static const float CIE_x_g = 0.290F; -static const float CIE_y_g = 0.600F; -static const float CIE_x_b = 0.150F; -static const float CIE_y_b = 0.060F; -static const float CIE_x_w = 0.3333F; // use true white -static const float CIE_y_w = 0.3333F; -*/ -/** -sRGB primaries -*/ -static const float CIE_x_r = 0.640F; -static const float CIE_y_r = 0.330F; -static const float CIE_x_g = 0.300F; -static const float CIE_y_g = 0.600F; -static const float CIE_x_b = 0.150F; -static const float CIE_y_b = 0.060F; -static const float CIE_x_w = 0.3127F; // Illuminant D65 -static const float CIE_y_w = 0.3290F; - -static const float CIE_D = ( CIE_x_r*(CIE_y_g - CIE_y_b) + CIE_x_g*(CIE_y_b - CIE_y_r) + CIE_x_b*(CIE_y_r - CIE_y_g) ); -static const float CIE_C_rD = ( (1/CIE_y_w) * ( CIE_x_w*(CIE_y_g - CIE_y_b) - CIE_y_w*(CIE_x_g - CIE_x_b) + CIE_x_g*CIE_y_b - CIE_x_b*CIE_y_g) ); -static const float CIE_C_gD = ( (1/CIE_y_w) * ( CIE_x_w*(CIE_y_b - CIE_y_r) - CIE_y_w*(CIE_x_b - CIE_x_r) - CIE_x_r*CIE_y_b + CIE_x_b*CIE_y_r) ); -static const float CIE_C_bD = ( (1/CIE_y_w) * ( CIE_x_w*(CIE_y_r - CIE_y_g) - CIE_y_w*(CIE_x_r - CIE_x_g) + CIE_x_r*CIE_y_g - CIE_x_g*CIE_y_r) ); - -/** -RGB to XYZ (no white balance) -*/ -static const float RGB2XYZ[3][3] = { - { CIE_x_r*CIE_C_rD / CIE_D, - CIE_x_g*CIE_C_gD / CIE_D, - CIE_x_b*CIE_C_bD / CIE_D - }, - { CIE_y_r*CIE_C_rD / CIE_D, - CIE_y_g*CIE_C_gD / CIE_D, - CIE_y_b*CIE_C_bD / CIE_D - }, - { (1 - CIE_x_r-CIE_y_r)*CIE_C_rD / CIE_D, - (1 - CIE_x_g-CIE_y_g)*CIE_C_gD / CIE_D, - (1 - CIE_x_b-CIE_y_b)*CIE_C_bD / CIE_D - } -}; - -/** -XYZ to RGB (no white balance) -*/ -static const float XYZ2RGB[3][3] = { - {(CIE_y_g - CIE_y_b - CIE_x_b*CIE_y_g + CIE_y_b*CIE_x_g) / CIE_C_rD, - (CIE_x_b - CIE_x_g - CIE_x_b*CIE_y_g + CIE_x_g*CIE_y_b) / CIE_C_rD, - (CIE_x_g*CIE_y_b - CIE_x_b*CIE_y_g) / CIE_C_rD - }, - {(CIE_y_b - CIE_y_r - CIE_y_b*CIE_x_r + CIE_y_r*CIE_x_b) / CIE_C_gD, - (CIE_x_r - CIE_x_b - CIE_x_r*CIE_y_b + CIE_x_b*CIE_y_r) / CIE_C_gD, - (CIE_x_b*CIE_y_r - CIE_x_r*CIE_y_b) / CIE_C_gD - }, - {(CIE_y_r - CIE_y_g - CIE_y_r*CIE_x_g + CIE_y_g*CIE_x_r) / CIE_C_bD, - (CIE_x_g - CIE_x_r - CIE_x_g*CIE_y_r + CIE_x_r*CIE_y_g) / CIE_C_bD, - (CIE_x_r*CIE_y_g - CIE_x_g*CIE_y_r) / CIE_C_bD - } -}; - -/** -This gives approximately the following matrices : - -static const float RGB2XYZ[3][3] = { - { 0.41239083F, 0.35758433F, 0.18048081F }, - { 0.21263903F, 0.71516865F, 0.072192319F }, - { 0.019330820F, 0.11919473F, 0.95053220F } -}; -static const float XYZ2RGB[3][3] = { - { 3.2409699F, -1.5373832F, -0.49861079F }, - { -0.96924376F, 1.8759676F, 0.041555084F }, - { 0.055630036F, -0.20397687F, 1.0569715F } -}; -*/ - -// ---------------------------------------------------------- - -static const float EPSILON = 1e-06F; -static const float INF = 1e+10F; - -/** -Convert in-place floating point RGB data to Yxy.<br> -On output, pixel->red == Y, pixel->green == x, pixel->blue == y -@param dib Input RGBF / Output Yxy image -@return Returns TRUE if successful, returns FALSE otherwise -*/ -BOOL -ConvertInPlaceRGBFToYxy(FIBITMAP *dib) { - float result[3]; - - if(FreeImage_GetImageType(dib) != FIT_RGBF) - return FALSE; - - const unsigned width = FreeImage_GetWidth(dib); - const unsigned height = FreeImage_GetHeight(dib); - const unsigned pitch = FreeImage_GetPitch(dib); - - BYTE *bits = (BYTE*)FreeImage_GetBits(dib); - for(unsigned y = 0; y < height; y++) { - FIRGBF *pixel = (FIRGBF*)bits; - for(unsigned x = 0; x < width; x++) { - result[0] = result[1] = result[2] = 0; - for (int i = 0; i < 3; i++) { - result[i] += RGB2XYZ[i][0] * pixel[x].red; - result[i] += RGB2XYZ[i][1] * pixel[x].green; - result[i] += RGB2XYZ[i][2] * pixel[x].blue; - } - const float W = result[0] + result[1] + result[2]; - const float Y = result[1]; - if(W > 0) { - pixel[x].red = Y; // Y - pixel[x].green = result[0] / W; // x - pixel[x].blue = result[1] / W; // y - } else { - pixel[x].red = pixel[x].green = pixel[x].blue = 0; - } - } - // next line - bits += pitch; - } - - return TRUE; -} - -/** -Convert in-place Yxy image to floating point RGB data.<br> -On input, pixel->red == Y, pixel->green == x, pixel->blue == y -@param dib Input Yxy / Output RGBF image -@return Returns TRUE if successful, returns FALSE otherwise -*/ -BOOL -ConvertInPlaceYxyToRGBF(FIBITMAP *dib) { - float result[3]; - float X, Y, Z; - - if(FreeImage_GetImageType(dib) != FIT_RGBF) - return FALSE; - - const unsigned width = FreeImage_GetWidth(dib); - const unsigned height = FreeImage_GetHeight(dib); - const unsigned pitch = FreeImage_GetPitch(dib); - - BYTE *bits = (BYTE*)FreeImage_GetBits(dib); - for(unsigned y = 0; y < height; y++) { - FIRGBF *pixel = (FIRGBF*)bits; - for(unsigned x = 0; x < width; x++) { - Y = pixel[x].red; // Y - result[1] = pixel[x].green; // x - result[2] = pixel[x].blue; // y - if ((Y > EPSILON) && (result[1] > EPSILON) && (result[2] > EPSILON)) { - X = (result[1] * Y) / result[2]; - Z = (X / result[1]) - X - Y; - } else { - X = Z = EPSILON; - } - pixel[x].red = X; - pixel[x].green = Y; - pixel[x].blue = Z; - result[0] = result[1] = result[2] = 0; - for (int i = 0; i < 3; i++) { - result[i] += XYZ2RGB[i][0] * pixel[x].red; - result[i] += XYZ2RGB[i][1] * pixel[x].green; - result[i] += XYZ2RGB[i][2] * pixel[x].blue; - } - pixel[x].red = result[0]; // R - pixel[x].green = result[1]; // G - pixel[x].blue = result[2]; // B - } - // next line - bits += pitch; - } - - return TRUE; -} - -/** -Get the maximum, minimum and average luminance.<br> -On input, pixel->red == Y, pixel->green == x, pixel->blue == y -@param Yxy Source Yxy image to analyze -@param maxLum Maximum luminance -@param minLum Minimum luminance -@param worldLum Average luminance (world adaptation luminance) -@return Returns TRUE if successful, returns FALSE otherwise -*/ -BOOL -LuminanceFromYxy(FIBITMAP *Yxy, float *maxLum, float *minLum, float *worldLum) { - if(FreeImage_GetImageType(Yxy) != FIT_RGBF) - return FALSE; - - const unsigned width = FreeImage_GetWidth(Yxy); - const unsigned height = FreeImage_GetHeight(Yxy); - const unsigned pitch = FreeImage_GetPitch(Yxy); - - float max_lum = 0, min_lum = 0; - double sum = 0; - - BYTE *bits = (BYTE*)FreeImage_GetBits(Yxy); - for(unsigned y = 0; y < height; y++) { - const FIRGBF *pixel = (FIRGBF*)bits; - for(unsigned x = 0; x < width; x++) { - const float Y = MAX(0.0F, pixel[x].red);// avoid negative values - max_lum = (max_lum < Y) ? Y : max_lum; // max Luminance in the scene - min_lum = (min_lum < Y) ? min_lum : Y; // min Luminance in the scene - sum += log(2.3e-5F + Y); // contrast constant in Tumblin paper - } - // next line - bits += pitch; - } - // maximum luminance - *maxLum = max_lum; - // minimum luminance - *minLum = min_lum; - // average log luminance - double avgLogLum = (sum / (width * height)); - // world adaptation luminance - *worldLum = (float)exp(avgLogLum); - - return TRUE; -} - -/** -Clamp RGBF image highest values to display white, -then convert to 24-bit RGB -*/ -FIBITMAP* -ClampConvertRGBFTo24(FIBITMAP *src) { - if(FreeImage_GetImageType(src) != FIT_RGBF) - return FALSE; - - const unsigned width = FreeImage_GetWidth(src); - const unsigned height = FreeImage_GetHeight(src); - - FIBITMAP *dst = FreeImage_Allocate(width, height, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK); - if(!dst) return NULL; - - const unsigned src_pitch = FreeImage_GetPitch(src); - const unsigned dst_pitch = FreeImage_GetPitch(dst); - - BYTE *src_bits = (BYTE*)FreeImage_GetBits(src); - BYTE *dst_bits = (BYTE*)FreeImage_GetBits(dst); - - for(unsigned y = 0; y < height; y++) { - const FIRGBF *src_pixel = (FIRGBF*)src_bits; - BYTE *dst_pixel = (BYTE*)dst_bits; - for(unsigned x = 0; x < width; x++) { - const float red = (src_pixel[x].red > 1) ? 1 : src_pixel[x].red; - const float green = (src_pixel[x].green > 1) ? 1 : src_pixel[x].green; - const float blue = (src_pixel[x].blue > 1) ? 1 : src_pixel[x].blue; - - dst_pixel[FI_RGBA_RED] = (BYTE)(255.0F * red + 0.5F); - dst_pixel[FI_RGBA_GREEN] = (BYTE)(255.0F * green + 0.5F); - dst_pixel[FI_RGBA_BLUE] = (BYTE)(255.0F * blue + 0.5F); - dst_pixel += 3; - } - src_bits += src_pitch; - dst_bits += dst_pitch; - } - - return dst; -} - -/** -Extract the luminance channel L from a RGBF image. -Luminance is calculated from the sRGB model (RGB2XYZ matrix) -using a D65 white point : -L = ( 0.2126 * r ) + ( 0.7152 * g ) + ( 0.0722 * b ) -Reference : -A Standard Default Color Space for the Internet - sRGB. -[online] http://www.w3.org/Graphics/Color/sRGB -*/ -FIBITMAP* -ConvertRGBFToY(FIBITMAP *src) { - if(FreeImage_GetImageType(src) != FIT_RGBF) - return FALSE; - - const unsigned width = FreeImage_GetWidth(src); - const unsigned height = FreeImage_GetHeight(src); - - FIBITMAP *dst = FreeImage_AllocateT(FIT_FLOAT, width, height); - if(!dst) return NULL; - - const unsigned src_pitch = FreeImage_GetPitch(src); - const unsigned dst_pitch = FreeImage_GetPitch(dst); - - - BYTE *src_bits = (BYTE*)FreeImage_GetBits(src); - BYTE *dst_bits = (BYTE*)FreeImage_GetBits(dst); - - for(unsigned y = 0; y < height; y++) { - const FIRGBF *src_pixel = (FIRGBF*)src_bits; - float *dst_pixel = (float*)dst_bits; - for(unsigned x = 0; x < width; x++) { - const float L = LUMA_REC709(src_pixel[x].red, src_pixel[x].green, src_pixel[x].blue); - dst_pixel[x] = (L > 0) ? L : 0; - } - // next line - src_bits += src_pitch; - dst_bits += dst_pitch; - } - - return dst; -} - -/** -Get the maximum, minimum, average luminance and log average luminance from a Y image -@param dib Source Y image to analyze -@param maxLum Maximum luminance -@param minLum Minimum luminance -@param Lav Average luminance -@param Llav Log average luminance (also known as 'world adaptation luminance') -@return Returns TRUE if successful, returns FALSE otherwise -@see ConvertRGBFToY, FreeImage_TmoReinhard05Ex -*/ -BOOL -LuminanceFromY(FIBITMAP *dib, float *maxLum, float *minLum, float *Lav, float *Llav) { - if(FreeImage_GetImageType(dib) != FIT_FLOAT) - return FALSE; - - unsigned width = FreeImage_GetWidth(dib); - unsigned height = FreeImage_GetHeight(dib); - unsigned pitch = FreeImage_GetPitch(dib); - - float max_lum = -1e20F, min_lum = 1e20F; - double sumLum = 0, sumLogLum = 0; - - BYTE *bits = (BYTE*)FreeImage_GetBits(dib); - for(unsigned y = 0; y < height; y++) { - const float *pixel = (float*)bits; - for(unsigned x = 0; x < width; x++) { - const float Y = pixel[x]; - max_lum = (max_lum < Y) ? Y : max_lum; // max Luminance in the scene - min_lum = ((Y > 0) && (min_lum < Y)) ? min_lum : Y; // min Luminance in the scene - sumLum += Y; // average luminance - sumLogLum += log(2.3e-5F + Y); // contrast constant in Tumblin paper - } - // next line - bits += pitch; - } - - // maximum luminance - *maxLum = max_lum; - // minimum luminance - *minLum = min_lum; - // average luminance - *Lav = (float)(sumLum / (width * height)); - // average log luminance, a.k.a. world adaptation luminance - *Llav = (float)exp(sumLogLum / (width * height)); - - return TRUE; -} -// -------------------------------------------------------------------------- - -static void findMaxMinPercentile(FIBITMAP *Y, float minPrct, float *minLum, float maxPrct, float *maxLum) { - int x, y; - int width = FreeImage_GetWidth(Y); - int height = FreeImage_GetHeight(Y); - int pitch = FreeImage_GetPitch(Y); - - std::vector<float> vY(width * height); - - BYTE *bits = (BYTE*)FreeImage_GetBits(Y); - for(y = 0; y < height; y++) { - float *pixel = (float*)bits; - for(x = 0; x < width; x++) { - if(pixel[x] != 0) { - vY.push_back(pixel[x]); - } - } - bits += pitch; - } - - std::sort(vY.begin(), vY.end()); - - *minLum = vY.at( int(minPrct * vY.size()) ); - *maxLum = vY.at( int(maxPrct * vY.size()) ); -} - -/** -Clipping function<br> -Remove any extremely bright and/or extremely dark pixels -and normalize between 0 and 1. -@param Y Input/Output image -@param minPrct Minimum percentile -@param maxPrct Maximum percentile -*/ -void -NormalizeY(FIBITMAP *Y, float minPrct, float maxPrct) { - int x, y; - float maxLum, minLum; - - if(minPrct > maxPrct) { - // swap values - float t = minPrct; minPrct = maxPrct; maxPrct = t; - } - if(minPrct < 0) minPrct = 0; - if(maxPrct > 1) maxPrct = 1; - - int width = FreeImage_GetWidth(Y); - int height = FreeImage_GetHeight(Y); - int pitch = FreeImage_GetPitch(Y); - - // find max & min luminance values - if((minPrct > 0) || (maxPrct < 1)) { - maxLum = 0, minLum = 0; - findMaxMinPercentile(Y, minPrct, &minLum, maxPrct, &maxLum); - } else { - maxLum = -1e20F, minLum = 1e20F; - BYTE *bits = (BYTE*)FreeImage_GetBits(Y); - for(y = 0; y < height; y++) { - const float *pixel = (float*)bits; - for(x = 0; x < width; x++) { - const float value = pixel[x]; - maxLum = (maxLum < value) ? value : maxLum; // max Luminance in the scene - minLum = (minLum < value) ? minLum : value; // min Luminance in the scene - } - // next line - bits += pitch; - } - } - if(maxLum == minLum) return; - - // normalize to range 0..1 - const float divider = maxLum - minLum; - BYTE *bits = (BYTE*)FreeImage_GetBits(Y); - for(y = 0; y < height; y++) { - float *pixel = (float*)bits; - for(x = 0; x < width; x++) { - pixel[x] = (pixel[x] - minLum) / divider; - if(pixel[x] <= 0) pixel[x] = EPSILON; - if(pixel[x] > 1) pixel[x] = 1; - } - // next line - bits += pitch; - } -} |