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-rw-r--r--plugins/Clist_ng/AGG/include/agg_config.h44
1 files changed, 0 insertions, 44 deletions
diff --git a/plugins/Clist_ng/AGG/include/agg_config.h b/plugins/Clist_ng/AGG/include/agg_config.h
deleted file mode 100644
index 372b77bfc7..0000000000
--- a/plugins/Clist_ng/AGG/include/agg_config.h
+++ /dev/null
@@ -1,44 +0,0 @@
-#ifndef AGG_CONFIG_INCLUDED
-#define AGG_CONFIG_INCLUDED
-
-// This file can be used to redefine certain data types.
-
-//---------------------------------------
-// 1. Default basic types such as:
-//
-// AGG_INT8
-// AGG_INT8U
-// AGG_INT16
-// AGG_INT16U
-// AGG_INT32
-// AGG_INT32U
-// AGG_INT64
-// AGG_INT64U
-//
-// Just replace this file with new defines if necessary.
-// For example, if your compiler doesn't have a 64 bit integer type
-// you can still use AGG if you define the follows:
-//
-// #define AGG_INT64 int
-// #define AGG_INT64U unsigned
-//
-// It will result in overflow in 16 bit-per-component image/pattern resampling
-// but it won't result any crash and the rest of the library will remain
-// fully functional.
-
-
-//---------------------------------------
-// 2. Default rendering_buffer type. Can be:
-//
-// Provides faster access for massive pixel operations,
-// such as blur, image filtering:
-// #define AGG_RENDERING_BUFFER row_ptr_cache<int8u>
-//
-// Provides cheaper creation and destruction (no mem allocs):
-// #define AGG_RENDERING_BUFFER row_accessor<int8u>
-//
-// You can still use both of them simultaneouslyin your applications
-// This #define is used only for default rendering_buffer type,
-// in short hand typedefs like pixfmt_rgba32.
-
-#endif