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-/*
-
-Facebook plugin for Miranda Instant Messenger
-_____________________________________________
-
-Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel, 2017-19 Miranda NG team
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-*/
-
-#pragma once
-
-// Product management
-#define FACEBOOK_NAME "Facebook"
-#define FACEBOOK_URL_HOMEPAGE "https://www.facebook.com"
-#define FACEBOOK_URL_REQUESTS "https://www.facebook.com/n/?reqs.php"
-#define FACEBOOK_URL_MESSAGES "https://www.facebook.com/n/?inbox"
-#define FACEBOOK_URL_NOTIFICATIONS "https://www.facebook.com/n/?notifications"
-#define FACEBOOK_URL_PROFILE "https://www.facebook.com/profile.php?id="
-#define FACEBOOK_URL_GROUP "https://www.facebook.com/n/?home.php&sk=group_"
-#define FACEBOOK_URL_PICTURE "https://graph.facebook.com/%s/picture"
-#define FACEBOOK_URL_CONVERSATION "https://www.facebook.com/messages/t/"
-
-// Connection
-#define FACEBOOK_SERVER_REGULAR "www.facebook.com"
-#define FACEBOOK_SERVER_MBASIC "mbasic.facebook.com"
-#define FACEBOOK_SERVER_MOBILE "m.facebook.com"
-#define FACEBOOK_SERVER_CHAT "%s-%s.facebook.com/%s"
-#define FACEBOOK_SERVER_LOGIN "www.facebook.com"
-#define FACEBOOK_SERVER_APPS "apps.facebook.com"
-#define FACEBOOK_SERVER_DOMAIN "facebook.com"
-
-// Facebook clients
-#define FACEBOOK_CLIENT_WEB L"Facebook (website)"
-#define FACEBOOK_CLIENT_MOBILE L"Facebook (mobile)"
-#define FACEBOOK_CLIENT_OTHER L"Facebook (other)"
-#define FACEBOOK_CLIENT_APP L"Facebook App"
-#define FACEBOOK_CLIENT_MESSENGER L"Facebook Messenger"
-
-// Various constants
-#define FACEBOOK_NOTIFICATIONS_CHATROOM "_notifications"
-#define FACEBOOK_CHATROOM_NAMES_COUNT 3 // number of participant names to use for chatrooms without specific name (on website it's 2)
-#define FACEBOOK_NOTIFICATIONS_LOAD_COUNT 20 // number of last notifications to load on login to notify
-#define MANUALLY_TRIGGERED (void*)1 // to use as thread parameter to notify this action was activated by user, so we should show info popups
-
-// Limits
-#define FACEBOOK_MESSAGE_LIMIT 200000 // this is guessed limit, in reality it is bigger
-#define FACEBOOK_MESSAGE_LIMIT_TEXT "200000"
-#define FACEBOOK_MIND_LIMIT 63206 // this should be correct maximal limit
-#define FACEBOOK_MIND_LIMIT_TEXT "63206"
-#define FACEBOOK_TIMEOUTS_LIMIT 3
-#define FACEBOOK_GROUP_NAME_LIMIT 100
-#define FACEBOOK_MESSAGES_ON_OPEN_LIMIT 99
-#define FACEBOOK_TYPING_TIME 60
-#define FACEBOOK_IGNORE_COUNTER_LIMIT 100 // how many consequent requests it should keep info about duplicit message ids
-#define FACEBOOK_PING_TIME 90 // every 90 seconds send activity_ping (it's guessed value, but it's similar how often website does it)
-
-#define MAX_NEWSFEED_LEN 500
-#define MAX_LINK_DESCRIPTION_LEN 200
-
-#define TEXT_ELLIPSIS "\xE2\x80\xA6" // unicode ellipsis
-#define TEXT_EMOJI_LINK "\xF0\x9F\x94\x97" // emoji :link:
-#define TEXT_EMOJI_CLOCK "\xF0\x9F\x95\x92" // emoji :clock3:
-#define TEXT_EMOJI_PAGE "\xF0\x9F\x93\x84" // emoji :page_facing_up:
-
-// Defaults
-#define FACEBOOK_MINIMAL_POLL_RATE 10
-#define FACEBOOK_DEFAULT_POLL_RATE 24 // in seconds
-#define FACEBOOK_MAXIMAL_POLL_RATE 60
-
-#define DEFAULT_SET_MIRANDA_STATUS 0
-#define DEFAULT_LOGGING_ENABLE 0
-#define DEFAULT_SYSTRAY_NOTIFY 0
-#define DEFAULT_DISABLE_STATUS_NOTIFY 0
-#define DEFAULT_BIG_AVATARS 0
-#define DEFAULT_DISCONNECT_CHAT 0
-#define DEFAULT_MAP_STATUSES 0
-#define DEFAULT_CUSTOM_SMILEYS 0
-#define DEFAULT_LOAD_PAGES 0
-#define DEFAULT_KEEP_UNREAD 0
-#define DEFAULT_FILTER_ADS 0
-#define DEFAULT_MESSAGES_ON_OPEN 0
-#define DEFAULT_MESSAGES_ON_OPEN_COUNT 10
-#define DEFAULT_HIDE_CHATS 0
-#define DEFAULT_ENABLE_CHATS 1
-#define DEFAULT_JOIN_EXISTING_CHATS 1
-#define DEFAULT_NOTIFICATIONS_CHATROOM 0
-#define DEFAULT_NAME_AS_NICK 1
-#define DEFAULT_LOAD_ALL_CONTACTS 0
-#define DEFAULT_PAGES_ALWAYS_ONLINE 1
-#define DEFAULT_TYPING_WHEN_INVISIBLE 1
-
-#define DEFAULT_EVENT_NOTIFICATIONS_ENABLE 1
-#define DEFAULT_EVENT_FEEDS_ENABLE 0
-#define DEFAULT_EVENT_FRIENDSHIP_ENABLE 1
-#define DEFAULT_EVENT_TICKER_ENABLE 0
-#define DEFAULT_EVENT_ON_THIS_DAY_ENABLE 0
-
-// Send message return values
-#define SEND_MESSAGE_OK 0
-#define SEND_MESSAGE_ERROR 1
-#define SEND_MESSAGE_CANCEL -1
-
-// Event types
-#define FACEBOOK_EVENTTYPE_CALL 10010
-
-enum ContactType
-{
- CONTACT_FRIEND = 1, // contact that IS on our server list
- CONTACT_NONE = 2, // contact that ISN'T on our server list
- CONTACT_REQUEST = 3, // contact that we asked for friendship
- CONTACT_APPROVE = 4, // contact that is asking us for approval of friendship
- CONTACT_PAGE = 5 // contact is Facebook page
-};
-
-enum ClientType
-{
- CLIENT_WEB = 1, // Facebook website
- CLIENT_APP = 2, // Facebook mobile application
- CLIENT_MESSENGER = 3, // Facebook Messenger application
- CLIENT_OTHER = 4, // Facebook over XMPP
- CLIENT_MOBILE = 5 // Facebook on unknown mobile client (can't be determined for offline contacts)
-};
-
-// TODO: Rework to "Events" and add also typing, seen, contact status, chat switch, etc. then have JSON parser only for parsing and a single place for processing updates
-// Each type then could have also separate class representing it. And when giving it in some list, make it map of arrays with key=thread_id to group it by contact/chat, to have it more effective
-// Use also for Poke and such events...
-
-enum MessageType
-{
- MESSAGE = 1,
- PHONE_CALL = 2,
- VIDEO_CALL = 3,
- ADMIN_TEXT = 4,
- SUBSCRIBE = 5,
- UNSUBSCRIBE = 6,
- THREAD_NAME = 7,
- THREAD_IMAGE = 8,
-};
-
-enum EventType
-{
- EVENT_CLIENT = 1, // Client error
- EVENT_NEWSFEED = 2, // Newsfeed (wall) message
- EVENT_NOTIFICATION = 3, // New notification
- EVENT_OTHER = 4, // Other event (poke sent, status update, ...)
- EVENT_FRIENDSHIP = 5, // Friendship event
- EVENT_TICKER = 6, // Ticker message
- EVENT_ON_THIS_DAY = 7, // On this day post (memories)
-};
-
-enum ParticipantRole
-{
- ROLE_ME = 0,
- ROLE_FRIEND = 1,
- ROLE_NONE = 2
-};
-
-struct ttype
-{
- const char *name;
- const char *id;
-};
-
-extern const ttype feed_types[3], server_types[3], privacy_types[5];