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#ifndef _ALARMLIST_INC
#define _ALARMLIST_INC
#include "options.h"
#include "time_utils.h"
#include "alarm_win.h"
#include "m_alarms.h"
void free_alarm_data(ALARM *alarm);
void copy_alarm_data(ALARM *dest, ALARM *src);
int MinutesInFuture(SYSTEMTIME time, Occurrence occ, int selected_days = 0);
void TimeForMinutesInFuture(int mins, SYSTEMTIME *time);
static bool operator<(const ALARM &a1, const ALARM &a2) {
return MinutesInFuture(a1.time, a1.occurrence, a1.day_mask) < MinutesInFuture(a2.time, a2.occurrence, a2.day_mask); // less-than inverted 'cause we want ascending order
}
class AlarmList {
public:
AlarmList(): head(0), tail(0), count(0) {}
virtual ~AlarmList() {clear();}
void sort() {
if (count < 2) return;
Node *c1 = head, *c2;
// bubble sort...hey, i'm lazy :)
while(c1) {
c2 = c1->next;
while(c2) {
if (c2->alarm < c1->alarm) {
swap (c1, c2);
}
c2 = c2->next;
}
c1 = c1->next;
}
}
void clear() {
Node *current;
while(head) {
current = head;
head = head->next;
free_alarm_data(¤t->alarm);
delete current;
}
count = 0;
tail = 0;
reset();
}
int size() {return count;}
ALARM &at(int index) {
int i = 0;
Node *current = head;
while(i < index && i < count && current) {
current = current->next;
i++;
}
return current->alarm;
}
void reset() {it_current = head;}
ALARM *current() {return (it_current ? &it_current->alarm : 0);}
void next() {it_current = it_current->next;}
void erase() {
if (it_current) {
if (it_current->next) it_current->next->prev = it_current->prev;
if (it_current->prev) it_current->prev->next = it_current->next;
if (tail == it_current) tail = tail->prev;
if (head == it_current) head = head->next;
free_alarm_data(&it_current->alarm);
delete it_current;
count--;
reset();
}
}
// copies the alarm into the list
void push_back(ALARM *alarm) {
Node *nn = new Node;
memset(&nn->alarm, 0, sizeof(ALARM));
copy_alarm_data(&nn->alarm, alarm);
nn->prev = tail;
if (tail) tail->next = nn;
tail = nn;
if (!head) head = tail;
count++;
}
protected:
class Node {
public:
Node(): next(0), prev(0) {}
ALARM alarm;
Node *next, *prev;
};
Node *head, *tail, *it_current;
int count;
void swap(Node *n1, Node *n2) {
ALARM temp = n1->alarm;
n1->alarm = n2->alarm;
n2->alarm = temp;
}
};
//extern AlarmList alarms;
void LoadAlarms();
void SaveAlarms();
void InitList();
void DeinitList();
void copy_list(AlarmList ©);
void copy_list(AlarmList ©, SYSTEMTIME &start, SYSTEMTIME &end);
void set_list(AlarmList ©);
void append_to_list(ALARM *alarm);
void alter_alarm_list(ALARM *alarm);
void remove(unsigned short alarm_id);
void suspend(unsigned short alarm_id);
void GetPluginTime(SYSTEMTIME *t);
// increase 'time' to next occurrence
bool UpdateAlarm(SYSTEMTIME &time, Occurrence occ, int selected_days = 0);
const ULARGE_INTEGER mult = { 600000000, 0}; // number of 100 microsecond blocks in a minute
extern unsigned short next_alarm_id;
#endif
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