1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
//***********************************************************
// Copyright 2003-2008 Alexander S. Kiselev, Valentin Pavlyuchenko
//
// This file is part of Boltun.
//
// Boltun is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// Boltun is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Boltun. If not, see <http://www.gnu.org/licenses/>.
//
//***********************************************************
#include "stdafx.h"
#include "newpluginapi.h"
#include "m_database.h"
#include "m_system.h"
#include "m_protosvc.h"
using namespace std;
extern TalkBot* bot;
typedef void(*ActionHandler)(MCONTACT hContact, const TalkBot::MessageInfo *inf);
typedef struct _QueueElement {
MCONTACT hContact;
const TalkBot::MessageInfo *inf;
ActionHandler Handler;
bool Sticky;
int TimeOffset;
_QueueElement(MCONTACT contact, ActionHandler handler, int timeOffset, const TalkBot::MessageInfo *info = nullptr, bool sticky = false)
:hContact(contact), Handler(handler), TimeOffset(timeOffset), inf(info), Sticky(sticky)
{
}
} QueueElement;
static list<QueueElement> actionQueue;
static set<MCONTACT> typingContacts;
UINT_PTR timerID = 0;
mir_cs cs;
mir_cs typingContactsLock;
void UpdateTimer();
VOID CALLBACK TimerProc(HWND, UINT, UINT_PTR, DWORD)
{
mir_cslockfull lck(cs);
QueueElement q = actionQueue.front();
actionQueue.pop_front();
UpdateTimer();
lck.unlock();
q.Handler(q.hContact, q.inf);
}
void UpdateTimer()
{
if (timerID)
KillTimer(nullptr, timerID);
if (actionQueue.size())
timerID = SetTimer(nullptr, 0, actionQueue.front().TimeOffset, TimerProc);
else
timerID = 0;
}
static bool NotifyTyping(MCONTACT hContact)
{
int res = db_get_b(hContact, "SRMsg", "SupportTyping", 2);
if (res == 2)
res = db_get_b(0, "SRMsg", "DefaultTyping", 1);
return res != 0;
}
static void TimerAnswer(MCONTACT hContact, const TalkBot::MessageInfo* info)
{
T2Utf msg(info->Answer.c_str());
ProtoChainSend(hContact, PSS_MESSAGE, 0, (LPARAM)msg);
DBEVENTINFO dbei = {};
dbei.cbBlob = (int)mir_strlen(msg);
dbei.pBlob = msg;
dbei.eventType = EVENTTYPE_MESSAGE;
dbei.flags = DBEF_SENT | DBEF_UTF;
dbei.szModule = BOLTUN_NAME;
dbei.timestamp = (DWORD)time(0);
db_event_add(hContact, &dbei);
bot->AnswerGiven(hContact, *info);
delete info;
mir_cslock lck(typingContactsLock);
typingContacts.erase(hContact);
}
static void StartTyping(MCONTACT hContact, const TalkBot::MessageInfo*)
{
CallService(MS_PROTO_SELFISTYPING, hContact, PROTOTYPE_SELFTYPING_ON);
mir_cslock lck(typingContactsLock);
typingContacts.insert(hContact);
}
void DoAnswer(MCONTACT hContact, const TalkBot::MessageInfo *info, bool sticky = false)
{
if (info->Answer[0] == '\0')
return;
int waitTime, thinkTime = 0;
int defWaitTime = Config.AnswerPauseTime * 1000;
if (Config.PauseDepends)
waitTime = defWaitTime * (int)info->Answer.length() / 25;
else
waitTime = defWaitTime;
if (Config.PauseRandom)
{
//Let it be up to 4 times longer.
waitTime = waitTime * (rand() % 300) / 100 + waitTime;
}
if (waitTime == 0)
waitTime = 50; //it's essential, because otherwise message will be added later
//then its response, that will cause incorrect ordering of
//messages in the opened history (reopening will
//help, but anyway it's no good)
if (NotifyTyping(hContact) && Config.AnswerThinkTime)
{
thinkTime = Config.AnswerThinkTime * 1000;
if (Config.PauseRandom)
{
//Let it be up to 4 times longer.
thinkTime = thinkTime * (rand() % 300) / 100 + thinkTime;
}
}
mir_cslock lck(cs);
//Check if this contact's timer handler is now waiting for a cs.
bool needTimerRearrange = false;
if (!actionQueue.empty() && actionQueue.front().hContact == hContact)
{
needTimerRearrange = true;
KillTimer(nullptr, timerID);
}
if (!actionQueue.empty())
{
list<QueueElement>::iterator it = actionQueue.end();
--it;
while (true)
{
if ((*it).hContact == hContact)
{
if ((*it).Sticky)
break;
list<QueueElement>::iterator tmp = it;
if (tmp != actionQueue.begin())
--tmp;
actionQueue.erase(it);
it = tmp;
if (actionQueue.empty())
break;
}
if (it == actionQueue.begin())
break;
--it;
}
}
{
mir_cslock tcl(typingContactsLock);
if (typingContacts.find(hContact) != typingContacts.end())
{
CallService(MS_PROTO_SELFISTYPING, hContact, (LPARAM)PROTOTYPE_SELFTYPING_OFF);
typingContacts.erase(hContact);
}
}
if (actionQueue.empty())
needTimerRearrange = true;
if (thinkTime)
actionQueue.push_back(QueueElement(hContact, StartTyping, thinkTime, nullptr, sticky));
actionQueue.push_back(QueueElement(hContact, TimerAnswer, waitTime, info, sticky));
if (needTimerRearrange)
UpdateTimer();
}
void AnswerToContact(MCONTACT hContact, const wchar_t* messageToAnswer)
{
if (Config.TalkWarnContacts && g_plugin.getByte(hContact, DB_CONTACT_WARNED, FALSE) == FALSE)
{
DoAnswer(hContact, new TalkBot::MessageInfo((const wchar_t*)Config.WarnText), true);
g_plugin.setByte(hContact, DB_CONTACT_WARNED, TRUE);
}
else
DoAnswer(hContact, bot->Reply(hContact, messageToAnswer, false));
}
void StartChatting(MCONTACT hContact)
{
DoAnswer(hContact, new TalkBot::MessageInfo(bot->GetInitMessage(hContact)), true);
}
|